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Bubble Bobble 4 Friends is a simple and comfortable arcade platformer that is quite fun for its short runtime.
I’d say One’s Justice 2 is worthwhile for My Hero Academia superfans, but others may find it to be too repetitive for a fighter.
While Twin Breaker: A Sacred Symbols Adventure would never be mistaken as the next Shatter, it’s still an entertaining brick breaker throwback with an ambitious first contact narrative and plenty of replay value including extra modes and well-written unlockable missives.
The Yakuza Remastered Collection is an excellent updated collection of three stellar games from the PS3’s lifetime.
Ori and the Will of the Wisps maintains the same compelling ethos as its prequel. Major changes to the series most tedious and most unique are for better and for worst.
Arcade-style giant fighting robot action overcomes repetitive missions and a sometimes-nightmarish HUD.
Clocking in at around 2 hours, Ghost Giant isn’t the most lasting experience, but its picture book popup world is sure to stay with you for much longer.
Granblue Fantasy Versus has a few issues, but it’s an excellent game for fighting game newcomers and people who want a simpler fighter for a change. The story is thin and repetitive, but the varied characters and strong visuals mostly make up for these issues.
One-Punch Man: A Hero Nobody Knows is your standard anime arena-fighter. Combat and missions are repetitive, and the visuals are incredibly mixed. Interacting with the world of One-Punch Man and creating your own character is quite fun, as is combat at first, so the game is likely still worthwhile for huge fans of One-Punch Man. Otherwise, you may want to skip this one.
It’s a simple slice-of-life story with straightforward puzzles, but if that’s your thing, Half Past Fate does a clever job of connecting its cast of characters in ways that feel natural.
If you like picross, Murder by Numbers has some entertaining dialogue and colorful characters to go along with your puzzles. If you aren’t going into this for picross first and foremost, however, the rest of the game isn’t going to carry it.
Rune Factory 4 Special is a robust farm-simulator and RPG experience that, while occasionally dull, is a deep and truly relaxing experience. There’s no shortage of things to do from the get-go, and the detail put into combat and the various leveling systems will surely please even those who lean more into the RPG side of things.
While I can appreciate what Dawn of Fear is trying to achieve, the amount of technical problems that plague the game makes it an unfortunate mess. While it occasionally manages to project the tone of classic horror games, it’s simply a broken game.
The Walking Dead: Saints & Sinners is one of those games people are going to look at and say “This is why you should buy into VR”. Saints & Sinners is a thrilling, nail-biting experience that I won’t soon forget.
While its storytelling might leave you with questions, LUNA The Shadow Dust is a beautiful game with some truly clever and challenging puzzles.
Speaking Simulator can get a bit complicated, but the goofy writing and strange yet fun gameplay make it a weird but worthwhile game. It can be a tad repetitive, but if you’re looking for a silly and fun time, Speaking Simulator is indeed for you.
Orangeblood feels like a great game mired by small technical issues and has a short road to being an easy recommendation. With the developers still working on and releasing updates for the game regularly, Orangeblood could be a great pick-up for the turn-based JRPG gamer that’s looking for something off the beaten path.
Re:Mind has a lot of great boss battles and some wonderful moments of fanservice, but its lack of overall importance to the story of Kingdom Hearts III makes it hard to recommend to anyone other than major fans of Kingdom Hearts. If you’re in it for the gameplay, you’ll be pleased, but anyone hoping for some real plot progression may be let down.
Overall, there should really be more games like this latest effort from Toge Productions. They’re a reprieve from both the sensory overload of games that dominate big-budget titles and independent games that try to be something larger than they need to be. The stories in Coffee Talk find comfort and more meaning in being personal, and the presentation is executed in ways that only enhance this storytelling.
There’s plenty of potential in the idea behind Dragon Ball Z: Kakarot, so it’s a shame that the game itself is so bogged down in fetch quests and a repetitive combat system.