What Happened
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Critic Reviews for What Happened
What Happened is a game chews you up, spits you out, then goes back for seconds. And that’s kind of the point.
What Happened sacrifices almost everything to achieve an impressive story, but in the end, it's not worthwhile.
What Happens is an interesting and mostly successful addition to the growing field of games that focus on mental health issues. Most of what it sets out to do works well despite the glaring issues with polish and acting ability. There were moments which were more successful than others and it would benefit from making it clearer where alternative approaches were available. It is clear that Genius Slackers' ambition is greater than their abilities but I applaud the attempt to use gaming for such a vital and powerful message.
Overall, What Happened delivers an impactful, thought-provoking experience that exemplifies the eccentric dangers of mental illness.
More often than not, What Happened is a better sight-seeing trip than it is an exploration of anxiety and depression.
Without any unique selling point that it handles at least competently, What Happened is ultimately hard to qualify as anything more than awful.
A more succinct journey would have been more effective, and some gameplay elements don’t quite pay off, but to say it’s been created by a small team, What Happened deserves to be praised.
What Happened by showing the problems of people suffering from depression and other internal and mental problems not only leads them to new horizons but also provides new concepts for other players. At a time when most iranian game are reduced to short-term mobile works, this title has some respectable ideas. What Happened is admirable thanks to its excellent art design and appropriate use of sound and music elements. However, the overly simple gameplay , the lack of challenge, the very ordinary storytelling and the poor characterization, rejects some players to enjoy from game and prevent it from reaching the point that the creators expect.
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