Overall, SNK Heroines: Tag Team Frenzy is a decently fun, if a little basic fighter. By no means will it shock the fighting game world - or contain the depth needed for highly competitive play - but it’s good fun nevertheless, that appeals to newcomers with its simplified battle system. Existing fans of the SNK characters I’m sure will enjoy the team up combinations, but may be disappointed with the lack of customisation options on offer to keep them playing.
If I could imagine the kind of game I’ve been waiting for within the genre, it’s OnRush. Quite a feat for a game that I wouldn’t even call a racer. Whilst some may question the full price point, I can confidently say OnRush is worth every penny, offering an experience that is an adrenaline-filled rush that’ll keep you coming back for more. With a ton of customisation on offer, gameplay mechanics that are not only novel but finely tuned and a highly satisfying learning curve, OnRush manages to nail everything it tries its hand at. If you’re at all interested in the genre, I highly recommend it. OnRush is something special
The Surge feels like the kind of game many within the genre have been awaiting, bridging the gap between a more feature-filled roleplaying title and a stalwart Soulsborne style game, taking inspiration from both genres to form a uniquely new niche creation. Whilst the storytelling is a little lacking - this is something fans have become accustomed to within the genre - what may be a dealbreaker for some is the poor level design within The Surge, offering a cluster of corridors that could well be clones of one another - a step back from what some gamers are accustomed to. But The Surge more than makes up for it within its gameplay, offering new, innovative combat mechanics with a limb targeting system and gory finishers with a crafting and upgrade system that will constantly keep you engaged even having already completed it. Whether you're a hardcore Souls aficionado wanting more or someone wishing to see what the genre may involve, then The Surge offers gamers the perfect chance to dip their toes and see what all the fuss is about.
Fans of the developers previous work (Akiba's Trip) will find a lot to love in Akiba’s Beat, as this not quite pseudo-successor emulates much of its gameplay loop and even the barren cityscape of Akihabara itself. With a cast of your usual archetypical characters and a ton of mindless gameplay on offer there’s a lot of bang for your buck and you’ll easily spend up to a hundred hours chipping away for that elusive Platinum trophy. For everyone else though, the quirky character interaction whilst delving into a few dungeons may present a chuckle two, but it’ll only get you so far. You’ll quickly find there’s just not a whole lot to Akiba’s Beat, as it attempts to pad out its 20 hour or so content into an 80 hour package that misses out on delving into a truly intriguing story and a lack of cohesion in its mechanics for the overall themes presented.
For a first time, small studio, especially one tackling a role-playing title that is as ambitious as Shiness: The Lightning Kingdom aims to be, I felt Enigami did a fantastic job, but they’ve clearly bitten off a little more than they can chew in their persuit of role-playing stardom, opting to throw everything including the kitchen sink into a title that instead needed to be pruned and polished. With elements of an intriguing story under its surface, and a beautiful world - that impresses from sheer volume alone coming from an indie studio - Shiness: The Lightning Kingdom packs a lot into its role-playing package, but sadly that’s also its biggest flaw. With a lack of focus in its combat system and desire to seemingly include every role-playing trope and mechanic from the past decade, detracting from the overall experience. But if you’re in need of a meaty role-playing game - that even sometimes manages to harken back to those PlayStation 2 glory days - then Shiness: The Lightning Kingdom might be right up your alley.
Originally billed to backers as a successor to the now classic Banjo-Kazooie series, Yooka-Laylee from developer Playtonic Games delivers on that promise in spades and more, becoming in essence Banjo-Kazooie 3 in all but name; with a grand collectathon adventure awaiting you, complete with quirky characters, a rousing score and a British charm that all now iconic Rare games exude. It’s a feat in itself that the developers have managed to craft a title the size of Yooka-Laylee with the small team at hand, but that limitation does rear its head with some wonky mechanics and puzzles that were best left on the cutting room floor. But the true success story of Yooka-Laylee, will be in managing to capture that once thought lost Rare essence, and the real question now is whether there is still a wider market out there today beyond those who grew up with the Nintendo 64 classics wishing to revisit nostalgia. One thing is for certain though, if you’re looking for a fun, colourful adventure to suck up 30 hours of your life then Yooka-Laylee is your man, or bat, or lizard - or, ah whatever.
In a sea of retro-inspired titles, much like Shovel Knight before it, Momodora: Reverie Under the Moonlight stands out amongst the fray and becomes the perfect game for fans of the Castlevania or Mega Man series' of old. And I hope it doesn't get passed up by fans and critics alike. But beyond its quality retro surface offerings, Momodora: Reverie Under the Moonlight manages to inject a few new ideas into the mix too, creating a formula that's both nostalgic yet fresh and most of all fun. And whilst its length may be a problem for gamers seeking a far more meaty retro experience, it truly doesn't outstay its welcome and offers replay value for gamers who choose to unlock all of its hidden caveats.
Whilst suffering from a very shaky start, once you acquire a few powerups Forma.8 transforms into another great addition to the metroidvania genre, and whilst it doesn’t do anything entirely new or original - borrowing a lot from its contemporaries - it excels at thinking outside the box with boss fights, whilst showcasing an intriguing wordless story within its isolated yet beautiful world - oh and we can’t forget about the bountiful secrets hidden within either. If you’re a fan of the metroidvania genre, or more obtuse games in general then should definitely look at picking up Forma.8.
Whether it's the dual intertwining story, the litany of mini-games and the new additions or the visceral feeling of smashing street punks into walls whilst enjoying the quirky side quests, the team at SEGA have once again nailed with Yakuza 0 exactly what the series is known for with another great outing and for the first time on a new generation of consoles. But Yakuza 0 is also the perfect jumping on point for players new to the series, requiring no previous knowledge of its lore or characters and offering a game that can be partook either linearly with just the main story in mind, or truly delving into what makes these games so unique and racking up a hundred hours.
Fans of the anime will likely be disappointed with the story on offer within Fate/Extella: The Umbral Star, that whilst manages to heat up in its final arc, is more akin to a fighting game than an in-depth story and pales in comparison to the far superior anime counterpart. But playing as each and every Servant - those made famous through the show and those not - is a heck of a lot of fun, with gameplay that is both cathartic and successfully brings an element of strategy along for the ride. Whilst there are some minor niggles within the combat gameplay that stop it being a cornerstone of the genre, there’s nothing that truly dissuaded my enjoyment in the complete package developers Marvelous have managed to offer fans. Whether you are seeking it out as a Musou title - an area it excels at - or just looking for something to sink quite a few hours into - on console or on the ago - then Fate/Extella: The Umbral Star exudes that experience in spades.