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Game Informer

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1661 games reviewed
77.9 average score
80 median score
55.5% of games recommended

Game Informer's Reviews

May 25, 2016

Homefront's few smart concepts are crushed under the weight of constant glitches and other problems

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Feb 26, 2014

You'd do yourself a favor by watching the movies again in lieu of playing this game

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Nov 13, 2014

When it's not being a buggy, unpolished mess, the moment-to-moment action and exploration bounces between tedious and boring

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4 / 10.0 - NBA Live 14
Nov 20, 2013

Like a former star player struggling to rediscover his form, NBA Live 14 is tough to watch

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Nov 14, 2018

A deep progression system isn't enough to save these survivors from repetitive and poorly balanced missions

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4.5 / 10.0 - Old Time Hockey
Mar 29, 2017

I love the style and humor of this throwback title, but technical and design problems keep the game from reaching its potential

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Nov 13, 2023

Zombies feels more like a limited-time Warzone event cobbled together from existing ideas and assets and that sentiment permeates throughout MWIII. Each pillar is an inferior patchwork of past ideas from its stunted campaign to its multiplayer that, while the strongest mode, is comprised of systems lifted wholesale from MWII with maps from 2009’s Call of Duty: Modern Warfare 2. This year’s COD is a threadbare expansion masquerading as a sequel and an embarrassing way to mark the series’ 20th anniversary.

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5 / 10.0 - Redfall
May 8, 2023

Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant technical issues hinder brighter moments, including frequent server crashes during multiplayer, inputs failing to work, broken animations, and numerous other bugs that make playing Redfall a frustrating experience. For a game about fighting the undead, Redfall feels soulless in all the wrong ways.

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Apr 15, 2021

Soulstorm has oodles of charm, but tedious design and annoying bugs make an experience that only the most hardcore and forgiving Oddworld fans might enjoy

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Playing as an angry werewolf is fun for a minute, but loses its way through heavy repetition

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5 / 10.0 - Battletoads
Aug 19, 2020

Even though it's technically a game, Battletoads is not a good time

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Aug 10, 2020

Seeing the crew behind the wheel again is good, but they deserve so much better than this

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Revisiting Deadly Premonition's unique sensibility is fun, but aggressively poor production values and shallow gameplay make it tough to stick around

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Aug 2, 2019

Procedural generation does little to bolster the one-dimensional gameplay and lack of a compelling narrative

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5 / 10.0 - Generation Zero
Mar 27, 2019

A barrage of technical issues and poor design brings the promising thrills of Generation Zero's concept to a screeching halt

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Aug 22, 2018

Little Dragons Café is a tedious, charmless bore that plods along at an unforgivably slow pace

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5 / 10.0 - Earthfall
Jul 13, 2018

A pale imitation of its influences, Earthfall is mostly functional but shows little sign of life

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Dec 12, 2017

The Imaginati Studios' first game is an interesting experiment. Unfortunately, its façade of consequence and choice falls apart on repeat sessions

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5 / 10.0 - Doom VFR
Dec 14, 2017

Doom VFR is a short experience that has a couple of high points but mostly struggles to work as both a VR shooter and a Doom entry

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Nov 18, 2017

I'm glad Skyrim VR exists. I like seeing developers like Bethesda experiment with its fully featured triple-A games in VR, but Skyrim was not a game made for the platform and it shows

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