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Homefront's few smart concepts are crushed under the weight of constant glitches and other problems
You'd do yourself a favor by watching the movies again in lieu of playing this game
When it's not being a buggy, unpolished mess, the moment-to-moment action and exploration bounces between tedious and boring
Like a former star player struggling to rediscover his form, NBA Live 14 is tough to watch
A deep progression system isn't enough to save these survivors from repetitive and poorly balanced missions
I love the style and humor of this throwback title, but technical and design problems keep the game from reaching its potential
Zombies feels more like a limited-time Warzone event cobbled together from existing ideas and assets and that sentiment permeates throughout MWIII. Each pillar is an inferior patchwork of past ideas from its stunted campaign to its multiplayer that, while the strongest mode, is comprised of systems lifted wholesale from MWII with maps from 2009’s Call of Duty: Modern Warfare 2. This year’s COD is a threadbare expansion masquerading as a sequel and an embarrassing way to mark the series’ 20th anniversary.
Looking at the world of Redfall, I become sad by its wasted potential. For every great location, there are a handful of forgettable ones. The result is an empty-feeling game with several puzzling problems, like a lack of proper stealth takedowns, a tedious quest and waypoint system, and the inability to pause gameplay in single-player mode. Rampant technical issues hinder brighter moments, including frequent server crashes during multiplayer, inputs failing to work, broken animations, and numerous other bugs that make playing Redfall a frustrating experience. For a game about fighting the undead, Redfall feels soulless in all the wrong ways.
Soulstorm has oodles of charm, but tedious design and annoying bugs make an experience that only the most hardcore and forgiving Oddworld fans might enjoy
Playing as an angry werewolf is fun for a minute, but loses its way through heavy repetition
Even though it's technically a game, Battletoads is not a good time
Seeing the crew behind the wheel again is good, but they deserve so much better than this
Revisiting Deadly Premonition's unique sensibility is fun, but aggressively poor production values and shallow gameplay make it tough to stick around
Procedural generation does little to bolster the one-dimensional gameplay and lack of a compelling narrative
A barrage of technical issues and poor design brings the promising thrills of Generation Zero's concept to a screeching halt
Little Dragons Café is a tedious, charmless bore that plods along at an unforgivably slow pace
A pale imitation of its influences, Earthfall is mostly functional but shows little sign of life
The Imaginati Studios' first game is an interesting experiment. Unfortunately, its façade of consequence and choice falls apart on repeat sessions
Doom VFR is a short experience that has a couple of high points but mostly struggles to work as both a VR shooter and a Doom entry
I'm glad Skyrim VR exists. I like seeing developers like Bethesda experiment with its fully featured triple-A games in VR, but Skyrim was not a game made for the platform and it shows