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There's a couple of ways of playing Stories: The Path of Destinies. One way is to enjoy an 8-hour, narrative focused action RPG with some really cool art, sound, and game mechanics. You'll see maybe a half dozen of the stories and have a good time. The other is to go for broke and spend dozens of hours trying to get all 24 endings. Down this path lies a lot of grinding and repetition, but a heck of a lot of replay value. As with most aspects of Stories: The Path of Destinies, the choice is yours.
Even though Limbo comparisons don't hold up, Feist is excellent in every way that it is different. With sticks swinging and pine cones flying every fight feels hectic, but your feisty "fuzzball" is just tough enough to get your adrenaline pumping. Narrow escapes from dark menaces will keep you trying 'one more time' until you get scared of the dark… or you need a change of undies.
Kingdom is a truly beautiful game that takes the core concepts of strategy games and cuts the genre's mechanics to the bone. This minimalism cuts both ways, leaving some parts of the game obtuse or frustratingly uncontrollable. Despite this, Kingdom is relentlessly addictive and replayable.
Brigador nails a lot of the core features of an isometric action game. Walking tanks stomping through fully destructible missions is a ton of fun. The vast variety of mech and loadout choices is impressive, and the game’s strategy changes depending on your choices. There are a few issues and omissions that keep Brigador from being an instant classic, but it’s still a ton of fun to play.
Crush Your Enemies is a terrific strategy game that proves that RTS games don’t need to be huge in terms of scale and complexity in order to be fun. The Steam version is a worthy addition to any library, but I personally think this is a great “on the go” RTS that fits perfectly on your phone or tablet.