Loot Rascals
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Critics Recommend
Critic Reviews for Loot Rascals
The loop of finding better cards and making your way through a tough area is fast and enticing – when you're dealt the right hand
Loot Rascals is a gorgeous, tactical turn-based roguelike that doesn’t always give back as much as it takes.
Loot Rascals is a quirky turn based card strategy game that incorporates rogue-like elements. The off the wall presentation hides a surprisingly deep system to manage, but luck often hampers the best laid plans meaning progression feels limited at times.
Loot Rascals is bizarre – and not only because the experimental attitude that Hollow Ponds takes in gameplay design. Loot Rascals will take you to a strange but enjoyable place, especially if you consider yourself a “fan of video games” – even if it is only for 15 minutes at a time.
With Loot Rascals, I feel like I can loot forever. Whether that's actually true has yet to be proven, but I'm going to have lots of fun figuring it out.
Loot Rascals has potential, but the over reliance on luck and a lack of any real progression lets it down some what. I appreciate what Hollow Ponds is attempting to do with the game but without any tangible feedback that you’re improving it can feel like effort and time is being wasted. Still, the gameplay is actually fun, and the on-the-fly strategy aspect utilising cards is a system that has been implemented well. Loot Rascals looks great and plays well, and its style will appeal to some. If you want a game that is challenging, humourous, but very reliant on luck then Loot Rascals is for you.
Loot Rascals is a roguelike, as they say, easy to learn but hard to master (despite having only five levels). Trying to escape the "doomed" planet can be really fun, expecially at the beginning. The multiplayer is curious but rather limited, the daily runs offer a moderate challenge, and at the end this is a game you'll probably enjoy once in a while.
Review in Italian | Read full review
Loot Rascals is an intriguing and infectiously charming roguelike. Its central mechanics are tense and engaging, and the meta-mechanic surrounding them provide a satisfying gimmick. Unfortunately, its card-based stat system offers little strategic variety, and its procedural generation can be frustrating.