There's a tease of depth in the fights, and I even managed to have quite a bit of fun when things fell into place. Too often, however, it felt like accidental fun. Like I wanted to enjoy what I was playing so much, I stumbled into a good time.
Fighting can be incredibly fluid and fun, but it's like Capybara took an idea they had for a side-scrolling beat-'em-up and stretched it beyond its limits into an ill-fitted action RPG. In that same breath, you'll be hard pressed to find a game more faithful to its source material.
Dragon Ball FighterZ has the depth more dedicated players will crave, but it doesn't stop itself from being a fun experience for everyone. Much like the series it stems from, the core of the series is based on a simple premise with deeper themes for those who wish to explore it fully. But it's got a lot of filler.
To be honest, each time I reset and lost my progress I had to sit and wonder whether or not I wanted to go through those certain areas again. In the end, I only continued because of professional courtesy but I'm sure only the truly dedicated will put up with this in normal circumstances.
I enjoyed the core concept, and learning the best path to finish line (even if you're still forced to go through a finish line outside of a neat exploration mode), but every now and again there'd be a stutter. It's not game-breaking by any means, but it'd certainly interrupt the brief moment of zen I'd get trying to beat my finish times.
With online multiplayer being as wonky as it is, there isn't much else to do beyond playing through the arcade mode. Samurai Shodown V Special is a fun experience, but can feel a little like solitary confinement at times. Though with local multiplayer, this is remedied quite easily and Special becomes as special as it was all those years ago.
Pokkén Tournament DX won't exactly draw in those who aren't interested in fighting games or who've already played the version released on the Wii U, but it does offer a fun system to fool around with to those waiting for a train or sitting on a toilet or something.
But despite these technical flaws, I still had a really fun time messing around with the agents. Enjoying Agents of Mayhem is sort of like watching a cartoon you used to love without the rose-colored glasses of nostalgia or the naivete of youth. You'll get more of a kick laughing at it, rather than with, but there's a smile on your face either way.
I wish Aztez had a more evolved approach to its strategy elements as the empire building seems a bit too easy to run through. Its difficulty lies in the combat, and can sometimes be unbalanced as the randomness of the missions can in fact place you into some tougher situations before you can handle them. But those strategy elements just seem like a way to introduce the combat. In fact, there's an arena mode with an arcade type of progression that's probably the most fun I've had in an arcade fighter in quite some time.
For fans of the Danganronpa series who've never experienced Another Episode, I can't recommend it enough. The shooting gameplay may be stiff, but the world draped around it is more morose than much of series past. Yet despite these darker visuals, there's an even more lighthearted tone than ever before. Komaru and Toku are a delight, and have a witty banter between the two even while trying to survive a death game.
To put it bluntly, Seasons After Fall is "pleasant." A world with a great feeling experience that tends to knock you out of it when moving around. As much as I appreciate a game as relaxed as this, that relaxation never quite became true enjoyment.
But for those who just want to see what that cute girl with horns is doing like I did, Momodora: Reverie Under the Moonlight is a brief, but highly enjoyable time. It can be over before it overstays its welcome and cracks start to show, but even then those flaws aren't enough to belittle the experience.