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Child of Light is a game that's worth of a spot in anyone's collection. With the PlayStation versions being cross-buy, it's difficult not to recommend it. In the video review, I mention that it's £16, and this was an early price for the deluxe edition online. If you download it from the store, it's £12, and that's a fantastic price for what is a beautiful game. If you're willing to forgive the slightly irritating rhyming structure to the narrative and just get on with exploring the gorgeous environments, you won't go far wrong with Child of Light.
Ultimately, there are a number of things Watch_Dogs does right. It's a solid enough feeling open world to warrant checking out. The hacking mechanic, whilst at times negated by an easy shootout, does open up a huge number of possibilities within gameplay. A solid base for Ubisoft to build upon, Watch_Dogs does more wrong than it does right, and ultimately results in a frustrating example of a game designed by committee and with very little that is "next gen" provided. Oh, and Ubisoft? Please get rid of that silly underscore for the sequel.
Transistor is a worthy follow up to one of the most revered indie games of the last generation. Supergiant have taken a formula that works really well and applied a truly gorgeous art direction to it, with an incredibly deep combat system to boot. It's a game that is well worth your time, and with the big AAA game drought heading our way over summer, it's a perfect title to sink your teeth into for a few hours and just let it wash over you.
I actually came into Rise of the Dark Spark with relatively high hopes. The "Cybertron" games have actually been quite good, and with the dawn of new console hardware, I was looking forward to seeing what was possible for my favourite robots in disguise. Sadly, what we got was a half-baked offering that was clearly put out to meet the movie's release date. As a long term fan, Transformers: Rise of the Dark Spark is about as fun as having unnecessary surgery. The only thing that poses any form of saving grace is Peter Cullen's voice work, but if you're after that, there's plenty more Transformers content that you could be watching.
All in all, in spite of its flaws, New 'N' Tasty is well worth a purchase. If you've never played Abe's Oddysee and have a PS4, go and buy this immediately. It's a chance to play one of the all-time classic platform games with up-to-date graphics, as well as keeping Abe's unique sense of humour and mischievous ways intact. It couldn't be clearer that the love and commitment to Abe at both of the teams at Oddworld Inhabitants and Just Add Water is huge, and this really is a remake that's worth picking up.
All in all, inFamous: First Light is a solid addition to the franchise that further showcases the technical excellence that Sucker Punch have been able to pull off so far. Whilst the story falls a bit flat in places, it's generally solid enough to carry you through it. The challenge rooms are a lot of fun and will put you through your paces as you try and best your friends' scores, and if you've not yet sampled any of the inFamous franchise, this is well worth a go as an introduction. A good example of DLC done right, inFamous: First Light sheds some brightly coloured neon light on areas of Second Son that were previously unknown to us all.
Honestly, there isn't a huge amount more to say about F1 2014. It's more of the familiar Formula 1 gameplay with a couple of added tweaks, but ultimately it's not a reinvention of the series. The biggest disappointment for me is that the game has clearly been developed for the lowest powered machines available on the market, and only had cosmetic improvements pushed on the PC. I can't speak for the PS3 and Xbox 360 versions at this time, but it definitely feels like a "last gen game running on high settings" than a new experience. Averting your gaze from the impeccably modeled exterior of whichever car you've gone with to the flat and lifeless surroundings definitely has the power to detract from things at times. Here's hoping the next-gen version releasing next year brings the improvements to make it a worthy upgrade. Right now, however, it feels a bit like the sport itself in the Schumacher era; reliable but a bit predictable, and ultimately similar to the season before with not much new to show for it.
Lords of the Fallen is a challenging and well paced hack 'n' slash RPG. If you're not a fan, or have yet to dip your toes into the waters of the Souls series, it might seem somewhat frustrating at first, but once you get your head round the mechanics and pacing, it becomes a satisfying, if not brutally difficult, RPG. Whilst it's not really my cup of tea, I can see this taking a spot in some players' libraries as the wait for Bloodborne gets ever more excruciating. Whilst it's probably somewhat harsh to compare it to From Software's output, it's inevitable really. This is to its credit and its detriment, as certain elements outpace From's games, but other areas fall sadly behind. Overall though, Lords of the Fallen holds its own, but fails to do much more than that.
Hidden somewhere within DriveClub is a very good racing game. A game with online hooks that dig in to every element of the experience, whether you're taking on friends and rivals directly or through the challenges dotted around the game. Sadly, the most crucial part of the game simply doesn't work right now, and in spite of its extra 11 months, feels horribly unfinished in places. Things like dynamic weather should be in the game at launch, particularly as that's what was showcased so much at the likes of E3 and EGX. Whilst everyone should appreciate that things happen that will derail some plans a little bit, the fact that DriveClub is still as broken as it is this far down the line, in spite of the additional year that was given to it is inexcusable. Hopefully, in 6 months time, when everything is fixed and all of the content patches are out, it will be a game worth picking up. Until that day arrives, it's very, very difficult to recommend DriveClub as anything more than an astonishingly pretty, but ultimately nothing more than competent single-player racing game.
To cap this all off, I'll address the "Exo Suit feels like Titanfall" thing mentioned at the start of the review. To the untrained eye, this may well be the case. Jumping up and boosting through a window to take down a player shooting from the other side of the room is possible in both of the games, but the key difference is this. Titanfall was designed like that from the ground up. Advanced Warfare has taken the core Call of Duty mechanics and enhanced them with these new fangled suits. They feel totally different, and frankly, who cares if they've taken an idea from another game and implemented it? That's what video games have been doing since day one, and although I doubt it's been ripped wholesale from Respawn's new baby, it's done more for Call of Duty than anything has done over the past 4 or 5 years. Considering how much I was down on the series as a whole, Advanced Warfare has turned me round on it. Maybe not quite to the level I used to, but it's done enough to get me back on side again.