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Deathloop is an excellent video game which truly showcases what Arkane are capable of as a studio. The time loop mechanic is used almost to perfection here, with your eight targets shifting across the four areas and time periods. Each loop will feed you with more information that you can then use to plan out the perfect run, knocking out your eight targets to break the loop and get off the island. The invasion mechanic is implemented extremely well, and I can only imagine the furious texts you’ll get from a friend as you jump in and kill them off for the umpteenth time. It looks gorgeous, it runs really well, and you should absolutely play it.
Ratchet & Clank: Rift Apart is a stunning showcase of just what the PS5 is capable of, even this early into the generation. It looks astonishing, it plays gloriously, and there are enough trinkets and secrets to keep you coming back for more. If you want a great PS5 exclusive, here it is
Returnal is a really strange beast. It’s a game from a studio that have very clearly been given the funding to make a big budget version of the type of game they want to, and it really shows. There’s a very thin line between accepting that you made a mistake and ranting that the game screwed you over, and Housemarque have got it right with their mechanics. If you die, you learn from it and go again. Thankfully, the PS5 makes this incredibly quick, and it’ll have its hooks in you for “just one more run”. If I had to pick holes in it, I just wish there were a little bit more permanence to some of the upgrades you pick up, but I know this will diminish some of the ‘purity’ of the game. While I know some of this will be met with derision at openly admitting to not quite finishing it, I can only hope that the impressions I’ve had of Returnal give you an idea of what to expect if you pick up this absolute gem of a title. Now, Housemarque, here’s the Yellow Pages. Make a game based on that.
Little Nightmares II has far surpassed the original, and it holds true that this series remains one of the most terrifying and emotionally provocative experiences you will ever face! Once again Tarsier Studios have enthralled me, gripping me for a solid 9 hours straight playthrough that I just could not step away from. I have experienced loneliness, companionship, hope, joy, despair, terror and betrayal. Overall, I feel like my heart has been ripped out, but I would willingly go through it all again. If I had to find fault with anything, the controls can be a little cumbersome and may take some getting used to, and at times my jumps did not quite land the way I wanted. I only encountered one bug where a hatch would not open by a checkpoint, but this was easily resolved by restarting from that point. Will I be revisiting? Yes, it appears I truly am a masochist, but there are collectible, wearable hats and sorrowful glitches I must go back for. I am sure this is not the last we will see of Six and Mono’s story, and I am genuinely excited to see what comes next!
A game full of meaningful moments, of quiet contemplation and brutal, savage combat. A game about family, tradition, honour and change that comes at a significant point of change in Sony’s videogame strategy. A more hopeful and less alienating experience than The Last of Us Part II and a step back to a more gentle and inviting form of open world adventure, Ghost of Tsushima is both a celebration of the past and a look towards the future, and is a fitting first party swansong for the PS4.
The Last of Us Part 2 makes some bold moves. Whether it’s from a story perspective or a gameplay one, Naughty Dog haven’t been afraid to make some big leaps with this game. Fortunately, it’s almost all for the better, and the result is a game that is as diverse as it is challenging, with visuals that I can’t see being beaten until the new consoles hit, and a story that will raise some eyebrows but ultimately sticks the landing, in spite of how dark it can get. A magnificent example of what is capable in the medium of video games. We absolutely needed this sequel.
Death Stranding is a weird game. It won’t be for everyone, but if you can find something to like in the relatively slow start, you’ll love it by the end. Typically Kojima for better and for worse, it’s a story about reconnecting people through the eyes of a bystander that becomes much more than that. Technically and visually outstanding, it’s going to be up there on my Game of the Year list for sure. A weird, but wonderful game.
Control has some very clear threads going back to Quantum Break, but it’s a game that far surpasses Remedy’s predecessor in many ways. A weird, creepy and wonderful exploration of an environment that has been meticulously crafted, it’s a must-play. Plenty of collectibles and side missions should keep you hooked for long after the final credits roll, and I really hope that this brings Remedy the commercial success that it so obviously deserves.
If you tore chunks out of Dying Light, Far Cry, The Last of Us, Sons of Anarchy and a bunch of other open-world titles then threw them all into a blender, you’d probably end up with something akin to Days Gone. It’s a game with lots to enjoy, a ton of world to explore and some sensational visuals to take in. As seemingly generic as much of it is on first glance, Days Gone opens up to prove that it’s capable of punching its weight in a crowded area of the gaming landscape. A slow start to the story might put some off, and there are still a few technical issues that raise their head on the odd occasion, but there is plenty in here that gives you cause to overlook them. Farewell, Oregon, I had a great time clearing you out of Freaks.
Overall, Spider-Man is the game that a lot of people hoped it would be. An incredible traversal system that will have ironically been protoyped on a competitor’s exclusive title, a franchise with instant mainstream appeal and a story that, without giving anything away, sets things up nicely for a sequel without feeling lacking, all combine to make Spider-Man a must-play for 2018.
A game that will have you swearing at your grandma, and threatening violence upon your closest friends after half an hour, Overcooked 2 is one of the best party games that you can get your hands on, and it's easily the most fun I've had with a multiplayer game in years. The single player can sometimes get a bit overwhelming (please don't play this if you have anxiety!) but with 4 people playing side by side or, for the first time, over the internet, it's an excellent title that will have you in stitches of laughter while cursing your head off. A worthy purchase, even if you've played the original to death.
As an unashamed fan of Quantic Dream's previous output, Detroit: Become Human is a mixed bag. On one hand, there is a continuation of the work that they've done with the previous titles, and they have crafted a wonderfully bleak world with Detroit. While it doesn't quite push the boundaries as much as Heavy Rain, there are some interesting ideas planted in the early stages of the story that never blossom fully, but still gives a somewhat satisfying conclusion, regardless of how you decide to play. On the other hand, the occasionally frustrating control issues and borderline laughable moments in the script made me shake my head on more than one occasion. It's a real shame, because there is an absolutely brilliant game tucked away somewhere in here. As it stands, it's only going to be great if you're willing to look past the obvious inherent flaws.
Shadow of the Colossus is one of the most critically revered games of the PS2 era, and with this remake, Bluepoint Games have shown that it can stand head and shoulders above most games that are released today. A wonderful experience from start to finish, and a game that is considered to be a landmark in the medium, and with good reason. A phenomenal game that has not only stood the test of time, it has become an absolute must-play in anyone's PlayStation 4 library through a simply staggering amount of work from Bluepoint. A seminal game that should not be missed.
A magnificent technical achievement, Horizon Zero Dawn mixes up the open world style in all the right ways, with an intriguing premise that kept me entertained, and which dug its hooks into me the deeper I got into it. A stunning game that deserves your attention. Plus, it has robot dinosaurs.
After the huge letdown that was Absolution, iO Interactive have emphatically delivered by returning to their most successful formula – giving players the choice to kill however they want to. Cinematic gameplay and complex plots work well for some games, but Hitman certainly didn’t need it and the overall experience was diluted by it. The Complete First Season of Hitman successfully reboots the series by going back to its roots, but also by making it at once both more accessible than ever to newcomers and also a deeper and more challenging experience for seasoned fans – a thoroughly difficult balance to strike. The fact that the missions are constantly evolving and growing with added content and variations only expands its appeal further and provides hour upon hour of murderous play. This silent assassin has returned with a bang.
A more accessible yet still challenging take on the tried and tested Souls-like Action RPG, Nioh adds enough nuance and depth to the formula to make it feel fresh and provide a new challenge for players coming out of the back of last year’s Dark Souls 3. With a compelling story, bright visuals and new and interesting locales to visit, Nioh is a must have for Action RPG fans.
For a fan, this is an essential purchase and it comes with a sense that this nearly 15 year old series is drawing to a logical conclusion. It’s also a great opportunity to not only unpick some of the more convoluted areas of the lore, but look to the future with its reveal of the sumptuous looking Kingdom Hearts 3 engine. It’s a shame that Square didn’t see fit to release a complete collection alongside the forthcoming reissues of the rest of the games in the series; casual fans and newcomers who are interested in getting into the series would do well to hold off til April and pick up both this and the 1.5/2.5 double pack.
Yakuza 0 still won’t be to the taste of everyone, what with its pretty misogynistic view of life and very Japanese sensibilities. It doesn’t provide the perfect fighting experience, the best open world adventuring or the strongest writing we’ve ever seen in video games, but it does a great job of combining all of these elements in a really fun and entertaining way. Although the main story is very po-faced and violent, the side quests and diversions keep the atmosphere from getting too heavy. You always have a different choice as to what you turn to next, depending on your current mood, and the options don’t often disappoint. Yakuza 0 should be the game that finally allows the series to breakout with Western gamers, but I sadly won’t be holding my breath.
Overall, Resident Evil 7 Biohazard is a worthy successor to the series and the game we have all be craving if you’ve been a fan since the original game. It’s incredibly scary, creepy and chilling and yet I cannot stop playing, opting to face my fears than run away. The game gives me no excuses to stop playing and I love it. While there isn’t much longevity past the story I truly believe that this is one of the best Resident Evil games since the original
Subject 13 is certainly not a highly-polished release and its lack of length and abrupt end gives the impression that either this was at one time intended to be a longer experience, or it feels like the first episode of a series. A point and click game certainly doesn’t need to break new ground or be visually stunning, but Subject 13 is disappointing in most respects – even the most basic puzzling mechanics. Kickstarter has brought us some fascinating re-imaginings of classic genre titles, or new, original graphic adventures to play, but Paul Cuisset has regrettably failed to deliver a new classic to add to his resume.