With ten games, online lobbies, multiple achievements, and many opportunities to master your fighting technique, there should be plenty here to keep you busy while you wait for some enterprising Capcom executive to green light Red Earth 2.
Thanks to its many playable characters, multiple modes, addictive action, fetching graphics, and support for up to six players both online and offline, it's arguably the best brawler in the expansive Turtles canon.
There's something satisfying about its derby-style structure and the nuanced tactics that entails. Its rollerblading mechanics are very approachable, yet there's also a deceptive skill ceiling too. But, like skating through a small sand mound, the momentum is lost by the repetition and under-polished features.
The Salt games are in an awkward spot now, having mish-mashed several wildly successful ideas from other titles, but being unable to make them fit together into an identity of their own. Hopefully, if we get a third entry, Ska Studios will be able to make it all coalesce.
It can't compete with the brilliance of Elden Ring (no shame in that) but it also falls short of other AA sci-fi action-RPGs like The Surge and Hellpoint. Ultimately, it seems less like an offshoot of Dark Souls and more like a proof of concept launched before From Software birthed the sub-genre.
Citizen Sleeper is a very compelling experience, with an enticing story supported by some solid strategy gameplay and barebones but still competent RPG mechanics. If you’re open to a Disco Elysium-esque visual novel that’s a bit lighter in tone (despite the dystopian setting) and emphasizes resource management more, it’s safe to say you’ll enjoy this.
Kirby and the Forgotten Land reminds fans of what makes this charming franchise so uniquely fun. At the same time, Nintendo and HAL elevate the formula with Kirby’s range of strong and often absurd powers, dense 3D settings, and (relative) depth through upgrades and extras.
Ghostwire Tokyo is a cool action game with equally cool design in many respects, but suffers from several shortcomings and erroneous game design choices. There's not enough emphasis on horror, story, or spectacle, and while it tends to attempt a lot of things at the same time - action shooter, horror, RPG, open world, platformer - it fails to excel at most, if any, of them.