Rocket Riot is a joy. In a way, it feels like a game I could have been playing on my Amiga 500 in the early 90s -- the big interface coupled with the bright, blocky design reminds me of games like Worms and Lemmings -- yet feels fresh and enjoyable in 2016. The premise of the game is simple: it's a 2D shooter in a series of destructible worlds, where the aim is to destroy or kill everything. Whether wiping out the clouds of enemies, or tearing the terrain into plumes of bright 3D pixels, it is a enjoyable experience.
Overall though, The Bunker is an excellent game, and one that I'd glad to have played. The cast performances are terrific, the writing is sharp, and the mechanics are sufficient for the story it sets out to tell. It is a great example that FMV games don't have to be over the top and campy (as fun as that can be) to be compelling, and is a great example of this style of game.
I wish I wasn't so down on Seasons After Fall. It's a great looking game, and I really enjoyed being in that world. However, after about twenty minutes, that novelty starts to wear off and I found myself asking "What more is there to this?", to which the answer seems to be "not much". There are definitely worse platformers out there, and I certainly didn't hate my time playing it, but Seasons After Fall could, and should, have been so much more than what it is.
Hue is an excellent puzzle platformer, and I highly recommend it to anyone with even a passing interest in the genre. The vibrant look and smooth difficulty curve make it a pleasure to play; coupling that with an intriguing, albeit light, narrative and an excellent soundtrack makes for an experience that is difficult to criticise. Indeed, I had no qualms about immediately starting a second playthrough to search for collectables that I has missed or overlooked, something that can be said about very few other games of this genre. This is a highly impressive game.
I'm glad that the developer of Lovely Planet Arcade chose to make significant changes for the sequel, but I'm not convinced that these changes were successful. Arcade doesn't scratch the same itches that the first game did, nor does the new gameplay come together in a satisfying way. It's certainly not a bad game, but it lacks the joyous free-form nature of the original game. I'd strongly recommend that newcomers to the series start with Lovely Planet, and only move onto Arcade if searching for a different type of challenge in the same style.
Inversus is an exceptionally well-crafted game, and the thoughtful touches and well-balanced mechanics elevate it far beyond its simple core. Pretty much every element of the game feels like someone spent hours thinking about how to make it just right. This is an excellent game, and I had a huge amount of fun playing it.
With such a low cost of entry compared to many other games on the platform, enjoyable gameplay, and a competent execution makes this an easy recommendation. There were a few minor annoyances along the way - mostly learning how to use the couplers and power-ups effectively - and the lack of online multiplayer is a shame, but overall I greatly enjoyed my time with Anode.
Coffin Dodgers is an interesting concept, but the game as a whole falls flat. The lack of content and the general unfinished feeling makes it an overall unsatisfying game to play. With some fairly major patches, Coffin Dodger could be molded into a reasonable cart racer, but the state it was released in is not that. As it stands, there is little reason to play this game.
Overall, Albedo: Eyes from Outer Space is just tedious. The occasional combat feels bad, the puzzles are unsatisfying, and the narrative is just boring. In some ways, it reminded me of BioForge, but without the weird sort of charm nor the ambition and sense of scale that BioForge had. Without that, Albedo is just a poorly-playing, uninteresting game that I cannot recommend for any reason. It only takes about two hours to play through, but that time would be better spent doing pretty much anything else. This is a bad game.