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Overall, Galactic Vault is a rock-solid shooter that is a lot of fun to play. It’s a great mix of fast FPS action and the “try again” loop of a Roguelike. The way your skills help every weapon you carry is a brilliant idea that keeps you coming back to try new combos. Plus, the GPS tracker is a simple tool that every game like this should have! However, the game isn’t perfect yet. While the shooting feels great, the world can feel a bit empty. Because the rooms and the loot get boring, the game starts to feel the same after a few hours.
Devil Jam is everything and more than I want out of a survivor roguelite. It offers an engaging combat system with a ton of abilities and buffs, a fantastic heavy metal soundtrack, great voice acting, and a story that does a half-decent job at explaining why I am here in the first place. For a genre I’ve never really been into, Devil Jam sure does prove to me on multiple levels that I am missing out massively on this addictive and fun genre.
Toxic Commando is a great example of how to market your game. Attach a well-known, beloved name to your project, have an impactful demo, and show no in-game screenshots on your store page. However, Toxic Commando is also a great example on how to not release your game. Seven actual levels of rinse and repeat game mechanics, with no-post game content or alternative game modes, makes this one of 2026’s worst releases so far. A short, bland, and forgettable story that even somehow manages to take the satisfaction of killing the final boss away from you.
A charming folklore adventure with heart, colour and creativity, held back only by a few rough edges. Manairons is a charming 2.5D adventure with lovely art, creative puzzles and a cosy folklore setting. The town of Vilamont is fun to explore, the bosses stand out and the flute melodies add personality. Some rough edges hold it back, like basic combat, tricky jump readability and a few performance issues, but it remains an enjoyable and imaginative little journey.
Monster Hunter Stories 3 manages to scratch several itches all at once, all in bite-sized, manageable amounts. With a renewed focus on story than other elements, it provides a focused, well-structured challenge that fans of the series will appreciate. Getting lost in its beautifully crafted world is never an issue, since there is always something to do. If you can ignore its minor quirks and slightly outdated systems, Monster Hunter Stories 3 will offer you countless hours of fun.
A calm, colourful ocean escape that’s easy to sink into and hard to put down. Collector’s Cove is a warm and relaxing ocean‑side farming adventure, offering cosy exploration, simple routines, and a satisfying loop of growing, fishing, crafting, and collecting rare items for your Compendium. With its bright visuals, smooth controls, and gentle pacing, it’s an inviting, feel‑good escape perfect for anyone who loves calm, comforting adventures on the water.
Legacy of Kain: Defiance offers a fresh coat of paint on the final chapter in the Soul Reaver story. Despite this, however, Defiance is overshadowed by the flaws of the original game. Poor sound design, buggy original code, and repetitive combat hold it back from being a truly remarkable remaster. Thankfully, the story has aged well enough that even if you are familiar with the game already, it is worth another go for old times’ sake.
Overall, UFOPHILIA plays well for the most part and has many similarities to Phasmophobia in its mechanics. However, it could use some additional polish in places, the addition of multiplayer would be welcomed, and a friendlier tutorial area which allows you to learn the equipment would make the learning curve a little easier.
Resident Evil Requiem feels like the moment the series finally exhales and steps forward again. Its dual campaigns, impeccable sound design, and stunning visuals show a studio working at the top of its craft, even if a sluggish mid‑game and missing next‑gen features keep it from absolute greatness. What sticks with me is how confidently Capcom lays the foundations for a new era, one that respects the past while daring to rewrite it. If this is where the franchise is heading, I am more than ready to follow it into the dark.
A striking premise held back by rough edges and technical trouble.
Scott Pilgrim EX offers a lot of juice, but not a lot of actual meat. With a distinct lack of content post-game, lack of replayability, and an eye watering price, it makes it a tough sell when there are much more content-rich experiences out there to choose from. Scott Pilgrim EX can be a fun game, especially when you have friends to play it with, but almost as quickly as it starts, it is over, and even the temptation of fighting more vegans can’t save it.
Tokyo Scramble proves that putting dinosaurs in a game does not automatically make it good. You still need things like level design, controls, and fun. Right now, the only thing that’s extinct here… is my patience.
The substories and main story were what made me keep playing Yakuza 3 Remastered, as after playing Yakuza Kiwami 2, the gameplay felt somewhat like a slog to me. Yakuza Kiwami 3 changed both of these reasons in ways that I mostly disapprove of, plus the character changes, but it made the gameplay considerably better, and added a lot of side content that was enjoyable, so it balanced it out. In short, Yakuza Kiwami 3 is a decent game for both newcomers and returning players, but I’d advise the former to play the original before this version.
With this being the third time Xenoblade Chronicles X has been released in modern times, I have to ask myself if Nintendo are starting to succumb to embracing releasing remasters to fill the gap in original releases. While Xenoblade Chronicles X offers a lot of content, it doesn’t offer enough to warrant the upgrade fee, let alone the fact it is broken with its poor visual quality, and a 60fps cap that ultimately makes no difference in a single player title. My hope is that Monolith Soft learn from these shortcomings and look at using much superior tech in the future when using upscalers to help sell the benefits of upgrading, such as DLSS. My advice to Nintendo fans who might be reading this: save your money if you own the Switch 1 version, it is as good as it is going to get.
God of War: Sons of Sparta proves to be a challenging, but worthy entry into the God of War franchise. While it doesn’t retain some of the previous games’ highlights with its big flashy boss fights, and gorgeous cinematics, it does stand out from the crowd by bringing a new art style, co-op, and deeper explanation of the story between Kratos and Deimos, and their unrelenting journey through Sparta. With the return of Terrence C. Carson, fans of the God of War series, old and new will have a fantastic time listening to the narration of what drove Kratos to becoming the God of War.
I had a really good time with Mario Tennis Fever. The rallies feel great, the roster is packed with fun characters, and multiplayer kept me coming back for more. Adventure Mode and a few balance issues stop it from being a must‑have, and the full price feels a little high, but the core tennis action is strong enough that I still enjoyed my time with it. I know I’ll keep jumping into multiplayer matches with friends because that is where the game really shines. It is a lively, charming addition to the Switch 2 lineup.
Despite having experienced quite a few issues, none of them were game-breaking. So Styx: Blades of Greed still feels like a solid entry to the franchise. With a good soundtrack, great gameplay, and a decent main story, there’s no going wrong with it if you enjoyed previous entries or like stealth games in general.
Aerial_Knight’s DropShot jumped out of the plane with the goal to entertain, and sometimes succeeds in its objective, especially in the later levels. I just had to shoot my way past too many frustrations to get there. The dev clearly has a flair for style, but there is a lot of room for improvement when it comes to second-to-second gameplay enjoyment.
The Prisoning: Fletcher’s Quest is a wild ride. It is a tight and beautiful platformer that is only held back by the randomized maps and some frustrating bosses.
Borderlands 4 largely adheres to the tried and tested formula of prior Borderlands titles. However, I’m sad to say that it ranks at almost the lowest addition to the series for me, with only Borderlands: The Pre-Sequel beating it to the bottom spot. The main story quality and constantly occurring bugs massively detracted from the overall experience, with the audio and visuals being the saving graces. It certainly provides a Borderlands experience, with some welcomed improvements and changes. It’s just not up to the high standards I had anticipated.