Life is Xbox
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Duck Side of the Moon is quite an enjoyable short ride, where you’ll be relaxing your way through a 3- to 5-hour-long journey that reminds us all about not overworking ourselves, learning to take our time, and relaxing whenever necessary.
Schrodinger’s Cat Burglar is a creative and charming quantum puzzler with a brilliant core mechanic, but it’s held back by its pacing issues and a disappointing endgame scenario, which will no doubt leave many players feeling disappointed by its overuse of repetitive design and lack of focus.
LEGO Batman: Legacy of the Dark Knight is a love letter to the character, making any Batman fan very happy. It changes the LEGO formula a bit by focusing on the Bat-family instead of having many playable characters, and it feels like a spiritual successor to the Batman Arkham games.
A faithful revival that reminds you why R‑Type’s challenge still matters. R‑Type Dimensions III is a faithful and lovingly rebuilt version of a classic that still knows how to challenge, frustrate, and reward in equal measure. Its modern visuals, enhanced audio, and instant switching between old and new styles make it a great way to experience one of the most iconic shooters ever made. The limited modes and extreme difficulty will not suit everyone, but for fans of old‑school arcade design or anyone looking to test their skills, there is a lot to enjoy here. Even with a few technical hiccups, the core experience remains tense, satisfying, and unmistakably R‑Type.
Mixtape had me hooked from the first note to the last memory. Mixtape is a heartfelt, beautifully crafted journey that captures the magic of growing up and looking back on the moments that shape us. Its striking visuals, emotional storytelling, and unforgettable soundtrack come together in a way that feels both intimate and cinematic. I genuinely enjoyed my time playing, and even though the adventure is brief, it leaves a lasting impression that stays with you long after the final scene fades.
"Being able to fight alongside the music to your favourite bands is something I never knew I needed, and it is incredibly easy to do."
A gentle and rewarding mystery that lingers long after the final day ends. Strange Antiquities is a cosy and atmospheric mystery that rewards patience, curiosity, and a love for small details. Its gentle pace, beautifully crafted world, and satisfying shopkeeping loop make it easy to sink into, even when a few puzzles feel vague or the controls take some getting used to. Despite those small bumps, my time in Undermere was memorable, and I often found myself wanting to play just one more day. For anyone who enjoys thoughtful puzzles and rich, quiet storytelling, this is a journey well worth taking.
A sharp, accessible brawler that’s great in short bursts, though it leaves you wanting more. Invincible VS delivers fast, hard‑hitting action that’s genuinely fun and easy to pick up, with combat that feels great from the very first match. It shines when you’re swapping between characters or diving into quick battles. However, the extremely short story mode and limited selection of modes hold it back from reaching its full potential. There’s a strong foundation here, but it needs more content to truly stand out.
Planet of Lana 2: Children of the Leaf proves that you don’t need a hundred hours of filler to create a masterpiece because it delivers pure handcrafted magic instead. It takes everything that worked in the first game, like the Ghibli-style art and that deep, silent storytelling and dials it up to eleven with smarter puzzles and a much more reactive orchestral score.
MOUSE P.I. for Hire is a true work of love that mixes a great art style with a very good soundtrack and gameplay, making it not just one of the most unique FPSs I’ve ever played, but one of the most unique games I’ve ever seen as well.
The Shore: Enhanced Edition feels more of the same on PC, with it being more akin to a port than additional upgrades. The entire game is still filled with geometry bugs that leave you falling through the map, badly anchored UI design which has subtitles creeping outside of the box, and poor enemy AI that will leave you frustrated rather than impressed. The Shore: Enhanced Edition provides a decent story at its core, but is let down by its abrupt ending in the closing chapter leaving you wondering if the whole ordeal was really worth it in the end.
The Spell Brigade offers a chaotic and enjoyable co-op experience, with creative spell combinations and strong teamwork moments being its biggest strengths. However, its excessive grinding just to unlock the next thing, small handful of maps, and general repetition, leaves this initially fun experience feeling exhausting. It’s better in short bursts rather than extended play sessions.
A relaxing little journey that feels warm, thoughtful and quietly satisfying. Urban Jungle is a genuinely cozy experience that I enjoyed spending time with. The gentle decorating gameplay, soft visuals, and small heartfelt moments from Ayta’s life create a calm and comforting atmosphere from start to finish. A few minor frustrations with precision placement and the limited settings do show through, but they never overshadow the relaxing feel of the game. It’s a peaceful way to unwind and get creative for a few hours.
Final Sentence is a creative idea that ultimately falls flat due to its lack of players, shallow gameplay, and quickly fading novelty. Despite a unique concept, the experience becomes repetitive and unrewarding, with little reason to keep playing. In the end, it fails to deliver a satisfying or lasting multiplayer experience.
Pragmata is a rare kind of experience that feels fresh, ambitious, and fully realised from start to finish. As a brand-new IP from Capcom, it takes risks that many modern games avoid, and that boldness truly pays off. It constantly challenged me to think, adapt, and engage with its unique systems in a meaningful way. Others will love it for that same originality, depth, and the way it stands out from the crowd. In a time dominated by sequels and safe bets, this feels like a complete and confident experience that absolutely delivers.
SCHiM is not like any platformer I’ve ever played, combining a unique gameplay mechanic with striking visuals, restful audio, and a small story everyone can interpret differently. The game may become a little repetitive, and the high-contrast visuals did become a hindrance, but I still had a fantastic time playing with my schim while getting up to all sorts of mischief along the way.
Absolum is an easy recommendation. If you enjoy roguelikes, roguelites, or classic side-scrolling beat-‘em-ups, this is a game that will hook you quickly and keep you coming back. Its blend of tight combat, evolving gameplay systems, and meaningful progression makes every run feel worthwhile. It’s the kind of game you won’t want to put down, and one you’ll likely revisit with friends just to experience it all over again.
Saint Slayer: Spear of Sacrilege proves you don’t need a million-dollar budget to make a fun, challenging, and downright gorgeous game. Its 2D sprite presentation is clean, well animated, and reminds me of the early-nineties Super NES games. Despite its short playtime, it’s fun to replay, has multiple difficulty modes, and tons of achievements to keep you replaying for hours.
Cthulhu: Cosmic Abyss is a great example on how to make a game centred around interactive storytelling fun. While it may lack some of the action and combat orientated takes of previous Cthulhu games, Cosmic Abyss thrives in its environmental storytelling and deep investigative mechanics, that give it an addictive, and engaging style of gameplay that is rarely explored in gaming. Strong supportive characters, with a likeable main protagonist, made me feel connected to them, and their personal battles they went through with the Eldritch God Cthulhu.
Life is Strange: Reunion was a wonderful game, despite its flaws, providing full closure on the original series, with Max and Chloe working in unison for one final time. There are numerous elements which could have been fine-tuned to further improve the game, but as it stands, I’m satisfied with my overall experience.