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Broken Pieces is a decent light adventure set in a nice-looking coastal town with satisfactory puzzles and some twists to the formula, despite minor aggravations and dull combat.
Endling may look nice, but it is a monotonous animal adventure with simple fox-feeding gameplay, bland skills, and restrictive exploration.
Rollerdrome certainly has its issues, but the overwhelmingly chaotic action is fun enough to compensate. I continually found myself dropping back into levels to try and chase higher scores and take out my foes with increasing style. There are elements that could have been fleshed out further, but considering the scope of the project, I'm impressed with the results.
Gerda: A Flame in Winter offers a somewhat optimistic glimpse at the lives of ordinary folks caught in the war. It will push players to decide where their loyalties lie, though the drama of conversation is often lost for the sake of an RPG point system.
For creator Sam Barlow and his studio Half Mermaid Productions, the push to eccentric cinematography continues with Immortality, as the video game elements fade further into the background. Some may find this odd collection of indie flicks enticing, but many will be disappointed by the lackluster interactivity.
Midnight Fight Express will largely appeal to movie fanatics, as the beat 'em up combat encapsulates the feeling of one big movie-action sequence with its adrenaline-induced gameplay.
The 2022 reboot of Saints Row manages to put together a decently engaging crew, but just about everything else is a litany of issues - from shallow and repetitive missions to unsatisfying action mechanics, poor presentation, and plenty of bugs.
Xenoblade Chronicles 3 is a great RPG, and arguably the best title in the series to date. It could still use some editing, and the problems with the Switch itself will continue to hold the franchise back. But even those issues can't put a damper on the captivating combat engine and dynamic storytelling featured here.
Two Point Campus plays it safe and offers a different take on the familiar formula of its predecessor. It's a well-designed management game that has enough charm and content to draw you in, but staying engaged in the long run can be a challenge.
Excellent visuals, a bold and impressive mix of gameplay styles, a wonderful soundtrack, randomized character interactions, and hilarious dialogue come together to make Cult of the Lamb an intrepid adventure.
Last Days of Lazarus sets itself apart with lasting religious themes and compelling interior spaces. Unfortunately some tedious item-hunting and unappealing walks outside prevent this first-person adventure from rising above.
With its compelling narrative, gorgeous anime visuals, and multiple endings, Digimon Survive has all the winning traits that will make it a champion among visual novel and Digimon fans alike. Unfortunately, an incredibly simple and tedious turn-based battle system lets it down.
South of the Circle is a minimalistic game that tells an initially engaging, but ultimately underwhelming story. And beyond the narrative, there's not much here to recommend.
Cartel Tycoon gets the basics right, and its low price may entice some fans of management games. However, more could have been done with the setting and some of the mechanics. There are better options in the genre.
As Dusk Falls is held together by a strong start and good characters, despite the narrative deflating itself in the second half. Its choice and consequence system lacks real significance and more polish was needed for its atypical visual design.
Stray is a solid enough adventure game with archetypal mechanics and level design, elevated by its nice atmosphere and a unique perspective on the world.
Souldiers certainly won't be to everyone's taste, due to its lackluster plot and technical hiccups, but it's definitely one to check out if you are into Metroidvania or Souls-like games.
Eternal Hope had potential, and it has great presentation qualities. However, the lack of meaningful plot direction and unresponsive controls make the adventure more of a slog than it should be.
TMNT: Shredder's Revenge is a fantastic love letter to the Turtles' arcade and SNES classics from the 90s. The introduction of modern gameplay elements makes this a reinvigorated take on the classic genre that expertly balances contemporary expectations with nostalgia.
While it borrows bits and pieces from successful horror games, Everything Is For Humanity is far from the best first-person offering in the genre. Alongside its poor horror execution, it is inconsistent, incoherent, and unpolished.