GameSpew's Reviews
If the idea of a game that offers you a true sense of freedom appeals to you, you’ll undoubtedly get a kick out of Sable. Its expertly-crafted narrative alone will inspire you to keep going, but repetitive quests and an often barren world may dampen your spirits a little. Still, there’s a lot to enjoy here, and if its art style resonates with you, you’ll find it easy to lose hour after hour in Sable‘s unique world.
Kena: Bridge of Spirits truly is something special, and I can’t wait to see what Ember Lab does next.
While it’s initially fun nipping around Aragami 2‘s maps thanks to traversal options such as shadow leap, and later unlockable abilities really empower you, repetition does take its toll on the experience. All the while, frequent bugs and technical issues make you wonder if you’re playing something that was ready to step into the light for all to see.
I wanted to like The Amazing American Circus. The idea of a card battler game that isn’t necessarily about combat sounded appealing, and its 1800s travelling circus theme makes a rather interesting backdrop. But its gameplay just isn’t fun, and its systems are convoluted and often make little sense. Chances are you’ll get so fed up of long-winded, unsuccessful performances that you’ll give up long before you make any sort of meaningful progress. The bottom line? There are much, much better games in the genre, so play something else instead.
Tails of Iron isn’t the biggest adventure in the world – while it has numerous maps to explore, they’re not particularly expansive – but it does have a lot of heart. It’s easy to warm to Redgi despite him not having a voice, which is quite an achievement in itself, and as you travel around his kingdom, fighting off bugs, frogs and other pesky creatures, you’ll come to care about his fate. It’s the combat that’s the real star of the show here though, encouraging you to keep an eye on the various quest boards even when the tasks they offer only send you to the same few locations.
For those who have played and enjoyed Judgment, the decision to pick up Lost Judgment should be a no-brainer. With a brand new story that’s just as engaging (if not more so) than the first, as well as many gameplay improvements and a bucketload of new content, it’s a fine example of a sequel done right. It’s like a lucky dip where every time you load it up to play you’re never sure what you’re in for – but you’ll rarely, if ever, be disappointed. Variety is the spice of life, they say, and Lost Judgment might just be the spiciest game I’ve played this year.
It may be short, but TOEM delivers heart by the truckload. This gorgeous hand-drawn adventure will have you fully invested in its quaint little world, taking photos of everything you see – whether it’s for a mission or just for the sheer joy of it. It’s the sort of game that makes the world seem like a better place – even if only for a few hours.
Deathloop is seriously slick. It’s a game that entrusts its players to engage with its systems in their own way, and while you’ll never at be a loss on what to do, you won’t have your hand held, either. It’s fast, it’s smooth, it’s a hell of a lot of fun. I almost don’t want the loop to end, quite frankly.
The odd gameplay issue aside, F.I.S.T.: Forged in Shadow Torch is one of the most enjoyable Metroidvanias you can play right now. While you probably won’t care about its story, it’s easy to fall in love with the game’s detailed world and somewhat cute characters. It’s the thrilling combat and raft of collectibles and upgrades to find that will have you going back to it time and time again, however, keen to make Rayton the powerful hero he’s destined to be.
Thanks to its absolutely sublime art style, excellent voice acting and its dark, fairytale-like narrative, Lost in Random is a wonderful adventure that will have you gripped. It’s a shame there’s no lip syncing to really finish off the visuals, and combat can be a little frustrating at times, but in the grand scheme of things these are miniscule issues. There’s so much originality and charm here that it’s hard not to fall in love with the world of Random.
A tour de force of light and sound, The Artful Escape is unlike anything else you’ve played. With no easy genre label to stick on the game, the only way you’ll know if you’re going to enjoy it is to try it. It’s a trip alright, one that will have your foot tapping and your head rocking from start to finish.
I honestly don’t know what’s happened with RICO London, and I can’t recommended it to anybody, not even ardent RICO fans. It’s an utter failure of a sequel, discarding many features of the original game to deliver something that feels awfully basic. Add on top the technical issues, and you have a game that should be avoided – unless you find the monotony of breaching and clearing rooms ad infinitum strangely compelling.
With Tales of Arise, I think the Tales series is finally ready to stand shoulder-to-shoulder with the heavy hitters of the JRPG genre – Final Fantasy and Dragon Quest. This is a masterfully crafted adventure, and the best JRPG I’ve played in a very long time. Combining stunning visuals with a gripping story and the most exciting combat system found in a JRPG yet, this is a must-have for fans of the genre. Its standalone story makes this a great entry point for those looking to get into the Tales series, too. Put simply, Tales of Arise is outstanding.
With True Colors, Deck Nine has solidified itself as the master of narrative adventure, and I can’t wait to see what comes next.
If hard sci-fi sends you to sleep, you might want to give this a miss, because every now and then, the story be can a little dry. But for everyone else, if you’re prepared to give Encased your time and attention, and overlook what are mostly fixable flaws, you’ll discover an engaging, compelling and pleasingly deep RPG.
Sonic Colors: Ultimate is undoubtedly better than the abysmal Sonic Forces, a game that I was strangely compelled to play through again recently. But still, it’s far from being a great Sonic game. There are some nice new additions here, and while the cutscenes are still low quality, the in-game visuals have cleaned up very nicely indeed. It’s just the shame the gameplay is so all over the place – one minute you’ll be having the time of your life, the next, pulling your hair out in frustration. It’s tough being a Sonic fan, and Sonic Colors: Ultimate does little to ease the pain.
Some will undoubtedly be disappointed that Big Rumble Boxing: Creed Champions doesn’t have more modes – the lack of online multiplayer is especially egregious. Still, those looking for a fun boxing game that doesn’t take itself too seriously will find enjoyment here. While it’s obviously aimed at fans of the Rocky film franchise, even those who have never watched a single Rocky or Creed film will get a kick out of the action. Just like boxing itself, there’s nothing clever about Big Rumble Boxing: Creed Champions, but it puts on a good show.
Apsulov: End of Gods isn’t likely to set anyone’s world on fire – there’s nothing here that’s going to truly wow you. It is a well-constructed horror-adventure, however, and once it’s sucked you in it doesn’t let go until the credits roll. If you have a love of Norse mythology and want to see it successfully blended with a futuristic sci-fi setting to good effect, Apsulov: End of Gods comes highly recommended. Others might want to jump in, too, if they like games that offer something just a bit different.
There’s a lot to like about Clid the Snail. To say this is from a small team, the worldbuilding and ingenuity is second to none. But while ‘unforgiving’ may have been the developer’s intention, the game’s boss encounters are far too frustrating to be enjoyable. With a bit more balancing to Clid and his armoury, this will be a must-play twin-stick shooter. Until then, only those with patience as hard as Clid’s shell will be able to truly enjoy what’s on offer here.
Golf Club: Wasteland is a golf game that will appeal to more than just golfers. With its range of difficulty modes it caters to all skill levels, allowing it to be something to chill out with, or something to really challenge yourself with. The crazy-golf-on-steroids structure of later levels means it really will test players’ skills on harder modes, too. And alongside the easy-to-pick-up-but-hard-to-master gameplay sits an engrossing narrative sandwiched between eclectic yet always enjoyable music tracks. All in all, it’s unique and rather compelling.