ShemWorld
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JC3 is lethargic and dull – and while there's always something to do, there's no real desire to actually do it.
A really superb game, let down by silly little bugs. Massive scope, potential for an incredible amount of variety. It will keep me engaged for a long, long time to come.
As Mortal-Kombat-ie as ever. More ways to turn your opponent inside out than you can wave a stick at.
Overall, the game is very polished, takes all the mistakes from the previous game and deftly avoids them, whilst giving us a lot more to play with. The lack of length is the main downfall, along with a poor narrative conclusion.
Racing along a track, I dodge the 5 laser-beams trying to cut my car in half. I make it past the 3 saw-blades, spinning in the track. Home free! Oh, a laser across the track – jump over it. Where's the track gone? It's above me… okay, turn on flight mode, perform a 180 rotation in mid-air, and land on the upside-down track. Then it does it again. 180 mid-air rotation.
If you grew up on 80s Saturday morning cartoons and action films, this is the game you've always wanted to play.
If you're a masochist, this is the game for you. If you want a game to spank you, this is the game for you. You will die. A lot.
Bloody brilliant. Both literally and figuratively. The gore flies as heads explode, as I bounce like a Satanic bunny all over the map at break-neck speeds within a beautiful engine.
As much fun as an FA Cup Final, with rocket propelled cars.