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From a strategic point of view, the title is based on a simple and well-oiled structure, which unfortunately suffers from a basic redundancy caused by the lack of variety and the lack of depth inherent in the game situations, while the exploratory side is often plagued by problematic collision management that sometimes prevents you from fully enjoying the splendid scenarios.
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Slitterhead is a set of fascinating ideas, which with a better application from a technical point of view and with a larger budget would probably have taken flight. Unfortunately, Toyama fails to package a product that is completely enjoyable to play. There are extremely original aspects, Alex and Julee are the most interesting Unicum available and appreciating their skills will be the first thing you will do in the almost 15 hours of gameplay necessary to reach the conclusion.
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Mario & Luigi: Charged Brothers enriches the already rich Nintendo Switch offering with an adventure that has its roots in the brand's role-playing tradition, but manages to modernize it in practically every aspect. Despite some uncertainties on the technical side and an unbalanced level of challenge, this is a great event for all Mario Brothers fans that could also be a great surprise for those simply looking for a role-playing game to spend a few dozen hours of lighthearted fun.
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The campaign knows how to entertain throughout its duration with well-timed missions, the Zombies mode has all the right features to please long-time fans and the multiplayer is as fun as it is frenetic thanks to the introduction of the Omnimovement, the absolute protagonist of this chapter.
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Horizon Zero Dawn Remastered is a visual modernization conducted with skill, which in graphic terms brings the experience closer to that offered by the sumptuous Horizon Forbidden West. From the appearance of the protagonist, to the rendering of the dialogues with the characters, to the lighting and vegetation, the developers have kept their promises.
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Here, I think The Lake House is a waste of potential because it introduces beautiful ideas in the form of a draft: it tells a story with incredible ideas but hastens its conclusions; it proposes new enemies but asks us to face them on very few occasions; it suggests a fair amount of freedom of exploration but never fully enhances it. Even a secret meeting, loosely connected to Control 2, is all too fleeting, and therefore not as relevant as it could have been. It almost seems that The Lake House is in a hurry to reach the end. It's a shame, because the material is great and, as they say, you never rush art.
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Already author of the appreciated remake of Trials of Mana, the Xeen studio has subjected Romancing SaGa 2 to a targeted rejuvenation work and limited almost exclusively to the technical component, making just a couple of adjustments to the gameplay and the plot.
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A Quiet Place: The Road Ahead is not a production without rough edges, but at the same time it is a welcome surprise of this 2024. The work of Stormind and Saber Interactive proves to be worthy of the prestigious name it bears printed on the cover, successfully completing the difficult task of adapting this film franchise into video game form.
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Son of a troubled development that lasted much longer than expected, Unknown 9: Awakening is a "victim" of the exaggerated ambitions of a very young Reflector Entertainment, which has chosen to immediately throw itself headlong into the creation of a complex transmedia universe.
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Until Dawn Remake is a rather lazy remake of the now iconic PS4-era video game cult: the narrative additions appear superfluous and even anticlimactic, while the graphic modernization operation leaves itself open to too many qualitative oscillations, between excessively loaded facial expressions and still stiff animations. Playing Until Dawn today, for fans of the "teen horror" genre, still represents an interesting rediscovery, for a title that still manages to entertain thanks to the unpredictability of its narrative twists.
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Despite starting from truly intriguing premises, Shattered Space is a content that moves - with the brakes on - between light and shadow, failing to add a piece of great value to the Starfield content mosaic. Net of its qualitative fluctuations, Bethesda's DLC is not unpleasant in any way, but it is difficult not to attribute to the package the characteristics of an operation carried out, at least in part, on autopilot. A direction that makes one turn up one's nose also in relation to the list price, too high in relation to the scope and quality of the offer.
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