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Tales of Kenzera: ZAU is an example of an interesting concept blighted by lazy implementation.
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Still Wakes the Deep seems dragged out and occasionally devoid of meaning, but it's still very much science fiction, clearly inspired by John Carpenter's classic films.
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For The Democracy!
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In the 10 years since the release of The Great War, the concept of Valiant Hearts: Coming Home hasn't improved in any way, but has even gotten worse due to its secondary nature and lack of fire.
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Eiyuden Chronicle - Hundred Heroes is a large-scale and colorful JRPG with interesting characters, addictive plot and unique missions. And only the slow pace of the narrative can scare away players
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To have a genuine love for Dragon's Dogma 2 can be a challenge. And yet, despite its many shortcomings, it's really, really hard not to love it.
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Ninja Theory has failed to take a noticeable step forward since the original. In Senua's Saga: Hellblade II, the developers buried the original idea of mixing mythology and mental disorders, giving their own variation of God of War. The sequel turned out to be linear and very colorful. However, the primitive gameplay and absolutely empty ending leave the player exhausted and disappointed.
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As of right now Die by the Blade feels like an early access title marked as a full-fledged release. There's a huge ways in which the game can be improved. Here's hoping that by the time of console ports developers will turn their project into something much better.
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My Destiny Girls is a fun dating simulator with cute heroines, tons of funny situations, good English subtitles, and a rich plot that is the envy of many Korean doramas.
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We hope that discounts and word of mouth will allow this great, unique strategy game to gain the popularity it deserves.
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Rise of the Ronin surpasses Ghost of Tsushima in many aspects (with the exception of graphics), while offering a highly entertaining slice of Japanese history. And the high level of variation and the plethora of options make Ubisoft managers cry in the closet.
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To put it bluntly, INDIKA is a pretentious nothing. A theatrical production with a poorly written idea tried to put it in the form of a game, which is severely lacking both story and gameplay.
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FOUNDRY is perfect for relaxing a bit after a hard day's work. Yes, we're talking about a game dedicated to working in a factory.
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Nostalgic feeling is no longer enough.
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It is possible that Children of the Sun is only the beginning of the outstanding developer's journey. It remains to follow the trajectory of his shot.
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Berserk Boy is an uncomplicated and highly colorful retro adventure that combines the nostalgic experiences of the Mega Man days with touches of classic Sonic the Hedgehog adventures.
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Smuta is a virtual Potemkin village. From the outside it seems that everything looks pretty and even works. But once you touch it, the illusion falls apart.
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Princess Peach: Showtime! gives mixed impression. It's the second solo Princess Peach game after the Super Princess Peach, and another game that kind of misses the mark of Nintendo's usual splendor.
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The original Persona 3 was a game that solidified the overall formula the franchise is renowned for today. Reload is a JRPG that stays true to its essence and is a great and approachable choice for fans of the genre.
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Millennia is a budget 4X-strategy, the creators of which tried to improve the work of competitors. The result was not ideal, but the game still has that "addictive trait" that makes you want to keep experimenting.
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