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In conclusion, I think few things speak better of a game than the fact that, after dedicating dozens of hours to it, we still want to put in even more to complete it 100%. That's exactly what happened to me with DQVII Reimagined (and I'm delighted that Sugiyama continues to drive me crazy).
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However, despite my reservations about the map and the recycling, The Forsaken Hollows has finally made me appreciate Elden Ring: Nightreign a bit more . I still have my reservations about some of its more blunted aspects, but at least I no longer hate a game that didn't deserve my hatred anyway.
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Once again, we have to lament Pete Pot of Pasta's absence from a Marvel game , but otherwise , Marvel Cosmic Invasion is the beat 'em up you need to enjoy right now , and even better if you can do it with friends. 'nuff said.
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With Lumines Arise, Enhance has once again successfully updated a classic puzzle game, as they did with Tetris, transforming it into a true audiovisual spectacle, and incredibly immersive if you play in virtual reality. Sound, graphics... everything comes together to create an electronic symphony that's hard to resist if you're a puzzle fan.
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Ignoring its current serious problems, Possessor(s) is a merely adequate Metroidvania that doesn't excel in anything except its art direction. At very specific moments, one can glimpse the grandeur of the Heart Machine that gave us Hyper Light Drifter… but it's such a fleeting vision that it feels like a hallucination.
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