ActionTrip
ActionTrip's Reviews
As pretty as the game looks and sounds, it just doesn't make up for shallow gameplay and a story that really fell flat for me in the end. At least I was able to complete it in six hours, so the tedium didn't last for that long.
Fans of Wolfenstein of old will appreciate how it has grown and matured, and newcomers will enjoy playing in this horrific alternate history. Not to mention, every day is a great day to shoot Nazis.
As I'm sure anyone can tell from the discombobulation of words here, I have struggled with my thoughts about Bound by Flame. I have enjoyed it, I really have, but how can I explain it to others? What about it makes it something I must recommend to all of my RPG-loving friends? The sad truth is that there is nothing extraordinary about it to tell anyone Bound by Flame should be on their must-play lists for 2014. Most of the game is very well done, but none of it is that innovative or imaginative. It's fun, but it's a slightly above average RPG.
Child of Light isn't perfect, but it's a gorgeously fun RPG nonetheless. I never once found myself bored running and flying around Lumeria, and yes, it helped that I never stopped being amazed at the jaw-dropping art at every turn. However, with the wide variety of partymember skills, the combat that never let me slack, and the ability to wander whenever I choose, I couldn't have been bored even if the art was lackluster. For $15, I cannot recommend Child of Light to RPG fans enough.
The final concern is one that will not be answered until a much later date: Content. Yes Bethesda pulled out all the stops and got professional talent to voice the NPCs. It has a huge impact on the gameplay and I have to say I like it. My concern is that as with all the content that MMO players are used to consuming, Bethesda will either not be able to keep up with the demand, will go broke trying to maintain the star power quality of talent or will end up cutting corners to get it done. Based on the monthly cost of $15.99 on top of the purchase price, players will not be happy with any perceived change in quality. That leads to the inevitable question of can it maintain the subscription for the life of the game. However, Bethesda has invested a lot in the game already and ESO appears to the crown jewel in their product crown so I would wager they will handle it appropriately. History has shown that RPG fans are more than willing to part with their cash when they get the chance to play in the land of Tamriel. With ESO helping migrate these players to the online subscription based model, Bethesda might have a money printing machine on their hands and might be able to continue their streak of block buster titles. We will keep playing and providing updates as we progress in game.
I've only played through the good karma story of Delsin, but I'm definitely replaying Second Son again on the evil side to see how different the evil powers affect gameplay. As an added bonus, I won't have to worry about accidentally killing civilians to negatively impact my karma and I can attack all protesters and street musicians with zero guilt. And I'll get to dive back into those side quests once again to clear out the DUP out of every district. Forget working on my backlog this next month or so; I'm going to soak in as much inFAMOUS as I can.
No, Goat Simulator won't be game of the year by any stretch of imagination. However, those who want a stupid little game that rewards you for destroying things but won't kill you, even if you head-butt a tanker truck, leap out a fourth-story window, or let a treadmill backspin you out into traffic, will not be let down by the simplicity the game has to offer. Just be prepared for buggy controls, a twitchy camera, and plenty of physics that don't make sense (but you won't care because it's a friggin' goat).
Anyway, away with such idle talk. The promise of riches and delicious loot hangs in the air.
Titanfall is a must buy. Yes, I have admitted I have a thing for giant robots and the game is overflowing with a variety of sexy, lethal robots. While we are not seeing anything truly new or groundbreaking in the multiplayer shooter here, the execution and style more than make up for innovation. The leveling and unlocks that accompany them, the variety of well-designed maps and game modes, the paper-rock-scissors balance of man vs. robot combat and overall polish that is present throughout this online only multiplayer shooter make it great fun to play. Period. Buckle up Pilot. Prepare for Titanfall!
The LEGO Movie Videogame was one of the few LEGO games that instantly made me want to play more upon finishing the story mode. I probably spent just as many hours in the hub world trying to unlock red bricks by solving puzzles and completing side quests as I did in the story mode alone. Everything is indeed awesome in this LEGO game.
It's simply amazing that Double Fine was able to turn something so inherently ridiculous into something incredibly serious with just a click of the mouse. It's just as amazing that Double Fine was able to transport me back to the late 80s and early 90s, reminding me just how much I loved these type of games in the late 80s and early 90s. I cannot wait for the [free!] update that will bring on Act 2. I also cannot wait to see if Broken Age ushers in a new era of the point-and-click genre.
Regardless of some of our complaints, we invested many hours into this game, enjoying every bit of its refreshingly simple gameplay. We also couldn't tear ourselves away from the breathtaking background drawings and impressive character art that portray a new and mysteriously beautiful world that awaits to be discoverd.
Enemy Within is how XCOM was meant to be played. It takes all the great things from the original and refurbishes them with all sorts of cool new additions to the gameplay. If you haven't been introduced to the XCOM universe yet, this would be the right time to start.
Visually, the game is absolutely beautiful. In addition to the fact that it's not a typical brown shooter, some of the cut-scenes on Vekta will take your breath away and make you realize that next-gen is here, and wow is it pretty. It's just a shame that the fun I initially felt with Shadow Fall's campaign faded away as the end missions droned on for far longer than they should have. At least the multiplayer brings that feeling back.
There’s a touch of brilliance to this game. You feel the incentive to play on, because solving a puzzle unlocks a new door and you enter into another uncharted and mysterious world. We love the music and the retro-style, pixelized art. Fez harks back to 2D classics, so if you’re anything like me, nostalgia should kick in almost instantly.
It's a highly polished, bug-free bundle of fun and at $15, it's a steal. Kudos to Supergiant Games.
What truly makes this game so enjoyable is the fact that it is incredibly clever and witty, with a gallery of fantastic (as well as bizarre) characters and some intelligently conceived details.