3DNews's Reviews
A wonderful claymation adventure with an exciting plot that's not supposed to be played if you are in a hurry. It's slow and a bit lengthy, but every minute spent in it is worth it in the end.
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Not the most original platformer, but still a fun and beautiful one.
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The game could be something of a captivating adventure in a Slavic setting. Yet, it is an early alpha that is barely playable.
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Boring, repetitive and unfunny. We'd rather see no new South Park games than failures like this one.
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A successful attempt by Team Ninja to make a game in an open world. Even though there is little innovation here, it is not boring to follow the story (and influence it) and fight in fierce battles for dozens of hours.
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Final Fantasy VII Rebirth tried to take over the baton from the chic Remake, but instead of a concentrated story adventure, it offered all the worst trends of open-world games, did not really deepen the events familiar from FF VII, and at the same time broke one of the most important plot points of the original "finale".
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One of the best tactical games of recent years, the uniqueness of which is able to make even those who usually do not pay attention to this genre fall in love with the game.
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It would be a wise decision to visit Raccoon City Police Department or ISS Ishimura once again rather than discover mysteries of Derceto Manor.
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Wrath not only looks, but feels like a game from the past. It can entertain fans of the genre, but it will not surprise them in any way.
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Some die-hard fans of the original game may find the new Outcast entry appealing. Yet even they will not be impressed by the so-so story and dull open world. At least, the action is decent.
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As difficult as the previous game but more accessible, Expedition feels like a happy medium for the series. The developers didn't make the game significantly easier, but at the same time failures here don't feel as devastating as they did in SnowRunner.
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The Thaumaturge leaves you feeling disappointed. And it's not about outright Russophobia – it's just a bitter cherry on the host of purely gaming problems.
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Museum of collective childhood for millennials.
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A wonderful roguelike card game which twists poker rules in unexpected ways. It would seem that after Slay the Spire this genre won't be able to surprise in any way, but cool ideas from independent developers continue to appear.
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Islands of the Insight really wanted to be The Witness, but on a much larger scale, but it played a cruel joke on them. The puzzles are for the most part easy and don't even try to surprise with anything, which, given the immense number of them, looks more like a mockery.
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Banishers isn't without its challenges, but it's a cleverly put together adventure that doesn't mind the time spent.
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If you love classic quests of the nineties, spectacular pixel art and you have a free evening, do not pass by this fun and cozy adventure.
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Tekken 8 has made as many changes as the series has not seen, perhaps, from the fifth part. Many aspects have been redesigned, and new mechanics allow you to act as aggressively as possible. Add a considerable number of modes, chic training tools and stable online - and get the perfect fighting game.
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Apart from a plot full of illogical moments, Infinite Wealth is easily the best game in the series – no other Yakuza has offered so much stuff to do. It's very interesting to see in what direction the series will move next and how much its scale will grow.
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An interesting modern take on Silent Hill, with a fascinating story and excellent location design. Apparently, Konami has really taken the series seriously — although fans will find something to complain about anyway, they want to see more psychological horrors like this.
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