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Reloading BR

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43 games reviewed
78.4 average score
80 median score
88.4% of games recommended

Reloading BR's Reviews

Loved - DOOM Eternal
Apr 2, 2020

With a more arcadey touch to its game design and a bigger focus on the lore and narrative surrounding the DOOM Slayer, I'm not sure if this new direction represents something marginally worse or better than DOOM 2016. But after killing thousands of demons, I can definitely attest that DOOM Eternal is, very much like its predecessor, one of the most fun and impressive shooters of the generation.

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4 / 10.0 - Shadwen
May 17, 2016

Shadwen presents great concepts and ideas for a stealth game, and the few moments where it all works out are satisfying, but I just do not understand why Frozenbyte launched the game in this state. From the refinement of the gameplay to the story, everything feels half-assed and not like a finalized product. In the current state, I cannot recommend this game.

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5 / 10.0 - Submerged
Aug 3, 2015

Submerged has an interesting concept and artistic presentations very well built. Navigation and exploration are exciting at first until you notice the constant reuse of textures and similarities of some constructions. Some of the most different buildings cannot be climbed which is a bit frustrating. But the game's biggest downs are in the weak history and in the climbing mechanics, which presents no challenge at all and is extremely boring at some points. Despite some beautiful vistas the game has little to offer and I do not recommend it on its base price.

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Oct 16, 2019

I was legit impressed by some of the production values in Monkey King Hero is Back, especially the animation and how they marry that aspect with the combat, but overall this is a game that brings very little to the table. Maybe I’m being too harsh on a game that’s not only mostly aimed at kids, but also something aimed at whole different country and culture to make them adopt the PS4, but this feels like a product of the past, and even then this wouldn't have been considered anything especial.

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6 / 10.0 - Vane
Jan 21, 2019

It's very clear where Vane draws it's influence from, the problem is that despite beeing a beautiful a project with satisfactory puzzles, it can not at any time reach the level of its predecessors, and worse than that, it inherits from these projects a bunch of technical problems that here are even worse. There are very good things inside VANE, but the sum of its factors does not result in anything remarkable.

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6.4 / 10.0 - Call of Cthulhu
Oct 31, 2018

Call of Cthulhu has an ambitious proposal, and in the brief moments that delivers on such proposal, it is a very enjoyable experience. The opening chapters have realized the vision of bringing to video games a pen-and-paper investigative RPG with a thrilling atmosphere and mechanics involving choices that really impact the direction of the story. But when it departs from these proposals, becoming a game that leans more on linear psychological horror, the experience becomes generic, with little to offer beyond the intriguin nature of the cosmic myth of Cthulhu. If at the beginning of the adventure I could see myself playing multiple times to see how different decisions would lead to different resolutions and consequences, in the end, already tired of the poorly paced and shallow sections of gameplay in the back half of the game, and unable to connect more deeply to this world, I cared little about the direction of the narrative and its characters. It's a shame that Call of Cthulhu doesn't maintain the quality found in the first four hours throughout the game.

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7.3 / 10.0 - Aragami
Oct 4, 2016

Aragami has a very promising core. Well-crafted visuals, fun gameplay, and interesting characters, but newcomer Lince Works falls short on aspects like performance, the inconsistency of artificial intelligence and controls, and a few design choices. The overall result, however, is a good stealth game that despite the problems is quite fun-filled in its 10-hour campaign. It's a good start for the Spanish studio and I hope they stay in the stealth genre for their second game, fixing the problems presented in Aragami

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7.5 / 10.0 - Erica
Sep 2, 2019

With a fairly solid use of known tropes of the thriller genre, ERICA's highlights aren't necessarily its story or characters. But it's a well-crafted and interesting enough tale to present what is in fact the most special aspect of the game, which is the way Flavourworks has found to increase player engagement by creating a layer of extremely natural mechanics and interactions on top of live-action elements. It is a product that builds a new, more interactive base for FMV productions, opening new potential for the genre.

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7.5 / 10.0 - My Friend Pedro
Jul 19, 2019

In it's best moments, My Friend Pedro delivers memorable action sequences in a fun and exciting gameplay loop that resembles Max Payne's shoot-outs or even John Woo's movies scenes. It's very creative in introducing its items, many that at first glance might not even make sense for an action game, and the mental exercises we have to do to find the best combination of weapons and moves for each situation brings a good challenge. Unfortunately, this is not the experience throughout the whole thing, with some stages far below in quality compared to it's best sequences. Overall it's a good game, but one that fails to maintain its highs during some of its stages.

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May 20, 2019

A Plague Tale: Innocence is a good game, which unfortunately looses steam in its final chapters, preventing it from concluding as a great one. Although it has a very promising and pleasant first half, it ends up stretching itself unnecessarily, delivering samey gameplay sections without much inspiration through it's middle, and chapters where the story becomes much less interesting towards the end. These factors take away some of the brilliance of what is still an impressive work of world-building and narrative that Asobo Studio introduced in the early hours of this adventure.

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7.5 / 10.0 - Snake Pass
Mar 30, 2017

The lack of variety in visual and even stage design makes it clear that Snake Pass did not come to enter the hall of the greatest 3D platform games, but in a market where games of this genre are starting to have a resurgence, it is a fun and unique alternative because it subverts the expected gameplay basics from a 3D platformer in a way that works very well. An overall short experience but with good production values and good hours of fun especially for the ones with the spirit to hunt all the collectibles.

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7.5 / 10.0 - GNOG
May 8, 2017

GNOG's two hours are light and not so challenging but still, solving these puzzles and making the heads work can be a fun process. The visuals and the music make this a relaxing and very unique experience, and although very simple, it did leave me in the wishing for more content within the game.

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7.6 / 10.0 - Zombie Vikings
Sep 7, 2015

Despite some technical problems and an inferior single player experience in comparison to co-op, Zombie Vikings is a great beat-em-up that will give you a good few hours of fun and laughter, as the comical script confirms Zoink! Games as one of my favorite devs when it comes to writing in the last few years. The variety of weapons, enemies, and abilities of the characters encourage you to test all the possibilities in the gameplay. I recommend this for those who have some friends willing to try this adventure because the game shines much more in co-op. It is also extremely recommended to leave the game paused and just enjoy one of the best ''pause menu'' music I ever heard.

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Jan 27, 2020

Journey to the Savage Planet is a good way to start 2020. A fun adventure that has found the right balance in the size of its map and exploration incentives. The main story beat is rather uninteresting, but the whole funny script they wrote around the beautiful world is a delight. The lackluster combat also hurts it a little, but exploring and experimenting with the game's mechanics to solve puzzles and traverse the world was quite fun.

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Nov 27, 2019

It is curious that this game clearly understands the strong aspects of the property on which it is based on, and in that spectrum it delivers a lot of personality, offering one of the best Star Wars adventures to date, but when it comes to gameplay and game design aspects, it has trouble deciding what it wants to be. Many influences are suited for the nature of the I.P as the decision to create maps with a great focus on exploration and implement bombastic action sequences, but the combat ended up suffering from inconsistency between excellent and mediocre aspects. In summary, Jedi: Fallen Order is a good game that establishes a strong base for Respawn to continue to improve and find its own identity for this sub-series.

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8 / 10.0 - Superliminal
Nov 14, 2019

Superliminal is a hard game to talk about without being able to go deeper into the details of why the experience turns out to be so brilliantly designed, but trust me that this is a curious and clever game, that also carries an unexpected dose of positive messages by the end.

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8 / 10.0 - Flipping Death
Aug 10, 2018

Flipping Death is one of the alternatives of modern puzzle adventures that most resemble the classic quirkiness of LucasArts games, bringing in my opinion even funnier and more absurd situations that such classics while also achieving to be less obtuse with their puzzles resolutions. If you enjoyed the spirit of those games and also Stick It to the Man, you more than likely will have a lot of fun with Flipping Death as well.

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8 / 10.0 - Crossing Souls
Feb 19, 2018

Crossing Souls is a product that uses the nostalgia and tropes of already established properties and clashes them together to build its own solid base. It innovates little but succeeds in all its attempts to introduce or mix new elements into these formulas of games and storytelling in the 1980's. A nostalgic journey that's both heartbreaking and heartwarming.

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8 / 10.0 - Nidhogg 2
Aug 14, 2017

Despite the drastic visual changes, Nidhogg 2 does not distance itself from what made the gameplay of the first game be quite celebrated. The changes are not plentiful, but they improve the package of the basic Nidhogg experience by adding interesting variables in combat. The game does not offer so much for those who prefer to play alone, but like its predecessor, Nidhogg 2 is one of the best multiplayer options on the market.

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8 / 10.0 - Rain World
Mar 29, 2017

To me, Rain World is an example of how independent projects can progress some of our basic conventions of fields like animation, design, and world-building, but also how sometimes they can ward off some players with their quirks as well. It is a game that instigates you all the time to experiment but also reminds you how risky your mistakes can be, keeping you always aware and focused. At times I was extremely pissed at the game and even though sometimes it was justified, I often saw that I was guilty of my deaths and realized that I could abstract knowledge from my mistakes to conquer this world. Its subjectivity and brutality will for sure be problems for many and they have been for me too at various times, but in the end I feel that experiencing Rain World is not so much about progressing in this world to get a conclusion (something I didn't come across after spending 15 hours on my playthrough), but is about understanding how this world works and make yourself the king of it, well, at least until the next time you die.

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