FingerGuns
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The music and sounds are spot on and everything in the game just seems to compliment each other in a way that makes it feel just right. If more indie game were like this then I would be one happy adventurer/capitalist shop owner.
Shift Quantum might not feature the most original aesthetic and feels only half committed to its narrative elements but those are only small drawbacks to an otherwise brilliant game. This is a puzzle game that's full of moments that'll make you feel like a genius, will make you say "Of course! Why didn't I see it before" and manages to curb the difficulty throughout just before it becomes frustrating. If you like a good headscratcher, I highly recommend Shift Quantum.
I loved Runner 3, surprising seeing as I have a short attention span and even shorter temper. I guess that’s a testament to the level design, music and the graphics which all keep you hooked. There is plenty to do and find which gives the game some longevity which given the price of £24 is much needed because it’s not a cheap indie game. Gamers who are thinking of picking this game up should think long and hard about if they can stomach the sheer frustration this game vomits out at you. I hear it can be done in around 4 hours (not done by me I hasten to add) but getting 100% probably takes god-like powers.
If you were to compare Space Hulk: Deathwing Enhanced Edition to many other modern day first person shooters at face value, it’d come up short in almost every regard. It’s clunky, slow paced, stereotypical and corny in the extreme but for those gamers who also have a love for 28-millimetre tall Space Marines and the world in which they wage war, this game offers something more. Space Hulk: Deathwing makes very little effort to be accessible to those who don’t know a foam sword from a power sword, instead opting to attempt to be the most authentic recreation of Space Marine Terminator combat to date.
A combination of roguelike repetition and a shallow plot line might have been enough to derail EverSpace had it not been for the enticing game play cycle, slick space combat and a balanced progression system which keeps you coming back for more. There’s a solid 20 hours of content here (at a leisurely pace, I hasten to add) but the game fills those hours with clutch moments of survival that tell their own story set among some stunning celestial vistas. EverSpace is far more accessible than Elite: Dangerous, is more enjoyable than Dreadnought and is among the most visually arresting space based games on Sony’s 8th generation console.
Conan Exiles is a staggeringly deep adventure game, but you may get too frustrated to bother making it to the end.
Deep Ones is one of the most unintuitive games I’ve ever played that’s constantly undermining itself whenever it starts to become enjoyable.
Omensight is a 3D action adventure game that has all the hallmarks of a PlayStation 2 3D action adventure made in the heyday of the genre but with the benefit of 20 years in technological and design advancements to spruce it up. Some occasional frame drops, a little bit of repetition and some occasional dodgy camera angles aside, Omensight is an edge-of-the-seat adventure that is hard to put down from the start until the credits roll.
Warmind does little to save the end-game appeal of Destiny 2
Crypt of the Serpent King might come with a small price tag but like some many other things in life, you get what you pay for.
It might lack a little originality but The Adventure Pals is a lighthearted adventure that’s as fun and as eccentric as its obvious inspirations.
Overall the Cast of the Seven Godsends isn’t terrible, there is much to be applauded for the small team that made the game. The trouble is, it’s all just a bit basic. A bit forgettable. Eventually, after a few playthroughs, you’ll kind of just ‘get it’ and all the trial and error moments will be remembered to make the next play through a bit more of a smoother experience. The trouble is, one playthrough is enough, it’s just a bit of a none event so it’s unlikely you’ll go back for more, and I’m not sure that you would want to. 2D platform games are everywhere at the moment and many of them are much more fun than this, and I would recommend you try one of those.
You’re going to want to take some time to learn the mechanics of Death Road to Canada. It’s surprising and tough, charming and intricate, full of depth and stupidly fun. No, it won’t be for everyone, if you want a game where you just straight up bash some zombies into kingdom come then go play Dead Rising, this is far more nuanced and focused on achieving an RPG-esque roguelike adventure that I was ever expecting.
The game is a great piece of nostalgia but it always feels slightly inadequate compared to the original, and while it is great for Uridium fans stepping into the 21st Century it is hard to see where it will gain new fans. Where 8 year old me thought Uridium was the greatest game in the world, Hyper Sentinel is a good tribute but doesn't get close.
There’s plenty of fun to be had if you turn off your nostalgia goggles, but there’s little denying Raging Justice doesn’t do an awful lot else to escape from that particular shadow.
If you’re in the market for a Baseball game, or a new sports game at all, you could do a whole lot worse than Super Mega Baseball 2. If you’re a Baseball fan at all and you’ve dreamed of starting up your own team and taking on the world, you’re not going to find a package more enjoyable than this.
As Found Phone games go, Simulacra is one of the better ones. The dialogue is well implemented, the puzzles all play on the players in-built knowledge of how mobile phones work and there’s this disconcerting atmosphere to the whole experience.
There’s plenty to love about Don’t Die Mr Robot!, especially now it’s on Switch which seems a natural fit for ISG puzzler. I’ve been playing it all week as I travel and I’ve thoroughly enjoyed it. I just want to apologise to Mr. Robot as I’ve murdered him many, many times.
So Battlezone Gold Edition is a disappointment, and the more you play through the more it’s apparent that VR is probably where this belongs. It’s a shame, I mentioned up top I was interested to see if this was still as fun as it was when you’re actually sat in the middle of a tank with enemies surrounding you at every turn. I wondered if the experience could translate to our traditional realities. It isn’t. And it doesn’t.
Overall Shawn Hitchcock has once again surpassed many major developers with a game that tests your mind as well as your heart. If he isn’t snapped up by a big studio soon then they are missing a trick, as it is minds like his that are going to take the future of Horror Gaming forward, and not let it suffer like it has for the past few years. As long as Emily Wants to Play then so will I.