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But as far as worthiness in the price tag and considering that others have already owned the base game or what others prefer to call it as the vanilla version. I have to say it’s still worth it just for the kind of fun you get from playing around with the new battle mechanics along with the rare items you can get from doing the challenges or crafting.
It’s hard to give a game like Solo a definitive score; sure, I can critique things like the presentation (which is masterful) and the gameplay (which is pretty good but I wouldn’t say masterful), but what you actually get out of the game is entirely up to you. How willing are you to be honest with yourself about your feelings?
So with all that in mind, did the game served its purpose or did I just waste my time trying it out? It’s both actually! It served its purpose by thoroughly entertaining the heck out of me and the kids while also a waste of time just because I saw myself dying a few times while learning the game and how to beat certain types of enemies. And it’s a waste because I end up wasting my hard earned gold and silver coins spending on the toys of legend for every death whether it’s because I ran out of time and had to face the boss or just because I enter what I like to call the idiot-zone and go “kamikaze” as I rush through hordes of enemies and spamming the attack button.
The Longest Five Minutes is an extremely interesting experience which mixes an engaging story with classic gameplay; even if it does lose a little player engagement due to this. The characters are deep and engaging, with rewarding relationships between them to be explored. I thoroughly enjoyed my time with it and have decided to score it accordingly, but I simply cannot recommend buying it from the UK Nintendo Eshop at this time due to the overpricing in comparison to other versions.
All in all, it’s a fairly simple game with mechanics that works well enough as long as you don’t have two left thumbs and trigger fingers because coordination is one of the key aspects to learning this simple yet unique game.
Minit is a game that is hard to place. You want to like it for its cute idea and fun cast of characters but at the same time you are too busy throwing your controller at the wall because you are dying all the time just from exploring. This was a great idea on paper but I just don’t think it transferred well in digital form.
Warp Shift is great. I enjoyed almost every aspect of it. It wasn’t too short and it wasn’t too long. There was no pure frustration over the mazes and I could plot out my solution with ease. I am so glad they incorporated a story into this game because I feel like most puzzle games gloss over a need for that. This game is a great addition to the Nintendo Switch library but you can also pick it up on iOS and Android if you prefer it on those platforms.
The Witch and the Hundred Knights 2 was very enjoyable from the beginning. Be worried that with this type of game you’ll have to do a considerable amount of reading but that personally didn’t put me off, I loved hundred knight and I loved the hack and slash feel the game had.
Overall Urban Trials: Playground is an excellent addition to the Switch’s library, providing a different style of gameplay. It functionally emulates the feeling of it’s forbearers, and whilst there are many areas for improvement I can’t deny I had a blast taking this on the move.
To set this to a close, the game itself is noteworthy with its well-written dialogue and the vast amount of story scenes present in the game. Characters are unforgettable although a bit of a Japanese cliché at this point. While the battle mechanics is pretty standard, the fact that the game is more focused on synthesizing makes up for it. Japanese voice overs is spot on and I can’t find any fault at it considering I’ve been a fan of Japanese anime for quite some time now. With the rare typographical errors creeping in here and there which can be forgiven.
Overall, Ni No Kuni II: Revenant Kingdom gets a 9/10, improving on the prequel, adding in new mechanics and everything makes this on par, if not better, than the first game. Overused voice cues can feel grating at times, alongside some mechanics taking too long are some aspects that do bring the game down a bit.
Overall, Yakuza 6 is a strong continuation of the series so far. Personally the arcade feel has be lessened, but the graphical enhancements, extreme amount of content, and stunning story mean that I’m still wholly in love with it. If you took my recommendation to play both Zero and Kiwami, then take my recommendation and play this one.
Surviving Mars is a fulfilling successor to the franchises of its developers and publishers. It offers a fantastic balance of city building, resource management, exploration, research and frequent challenges along the way, encapsulated in the delightful aesthetics of the red planet.
If you’ve not played a Pac-Man game recently, as I imagine most of us haven’t, it’s worth a dip, and even if you’re a pellet-munching savant this is the best portable Pac-Man you’ll get, and the two-player justifies it as well. Waka waka indeed.
Even as a budget game (retailing for around £30) Showdown is tricky to recommend. It certainly looks the part: polished, lively menus, a pleasant if not stand-out soundtrack, an incredibly deep character creator: but all of this is style for a serious lack of substance.
Swim Out isn’t a terrible game. It has addicting tendencies and you will want to learn the patterns of every level just so you can get to the next. Unfortunately for its flaws (lack of story, dull environments, lack of background music, static animations and very frustrating restart sequences), this title doesn’t compare to other puzzle games out there except for one thing: the price.
Overall, Nightmare Boy is a lot of fun, despite it’s many flaws. It’s not the best Metroidvania on Switch in terms of gameplay by a long shot, but the sense of style it embodies is enough to carry it, and the overall experience does improve the more you play.
Fans of difficult RPGs will enjoy Legrand, but with so many tactics required for normal battles, rigging encounters in your favour or stockpiling items, any player might feel like the game was against them. Against other “difficult” games like Dark Souls that allowed skill to prevail over stats, Legrand feels too narrowed into numbers or the single path allowed for victory.
Overall, Kingdom Come: Deliverance gets a 9/10, the gameplay is amazing, replacing my need to play Skyrim for quite some time to come. Swordplay is smooth and unforgiving to those who rush in, setting your character up is immersive and engaging, skill progression is rewarding and clearly displayed with diplomacy being rather in-depth.
Anti-DLC gamers should also beware. Although it is not new for the Sims to feature numerous expansion backs, the additional paid content for this game is frequent and abundant. Some packages are visibly more fruitful than others, so it is easy to pick and choose, and gamers certainly do not need to buy the content to continue to play and enjoy the base game.