Invision Community's Reviews
Overall, Slime Rancher gets an 8/10, it has improved on its design from the early access version and being ported to PS4 allows many more people to play this lovely little simulation game. It can feel quite grindy at times, with most of the story told through text rather than events or voices. The lack of NPCs or people to interact with besides mail can feel a bit lonely, though being surrounded by slimes adds to the immersion of being on the ranch.
STONE isn’t a BAD game, in some ways, it showcases a game unlike many on the market and the fact that it features an LGBT relationship and has some adult themes is interesting. It’s unlike anything I’ve played for a while and its story and characters did intrigue me. But I was left a little disappointed. For two hours of gameplay, it just comes off feeling a little unpolished and lack-luster. It has some cool aspects and is probably a game you could really unpack if you had to write a 1000 word essay on it. But unless you’re the audience these guys intended it for, I might suggest you give this one a miss.
The sum is a fun but rough RPG, far more akin to classic RPGs than other games. It’s quick pace means you could easily blast a couple of hours out with Netflix on, and I haven’t had a good game to do that with in quite a while. Think of this like an older house: The foundations are rock solid, just the paint is rough and the kitchen needs remodelling.
Overall, Assassin’s Creed Odyssey gets a 7/10, it is an enjoyable experience that lets you explore, grind and complete objectives for hours on end. Disappointingly it has strayed so far from the core aspect of AC, which was being an assassin with the implementation of levelled kills, forcing you to engage with combat over and over again. Vistas are beautiful, with a surprisingly good female lead, while the male lead falls far behind.
Overall, whilst I enjoyed my time with Claws of Furry I couldn’t shake the feeling of something being missing from the experience. I love the style, I love the concept, but I can’t help but feel that it’s too simple. It has a true Castle Crashers vibe but none of the complexity, and it just leaves me cold, especially considering the lack of replayability. Yes, this would work really well on an arcade machine, due to it’s easy to learn nature and fantastic graphics style, but in this day and age, I would have expected more for £8.99.
All in all, WWE2K19 has its ups and downs. I really enjoyed the Showcase mode and wish they had turned the tutorial into this but making objectives for you to complete rather than text pop ups. The customization options are ridiculous in such a good way for wrestlers and the content will surely keep you busy for a long time. The gameplay lacks and is better when you turn the counter limits off and the difficulty down but that is only from my experience. There is a lot here for a wrestling fan and you won’t be disappointed but they definitely need to fix the in-ring experience.
A Sonic-the-Hedgehog-esque money-as-health system would be my proposed solution, where every hit results in some dropped wonga as you limp back to the escape vessel, but until then, for all The Swindle’s good attributes, it manages to suck the fun out of its own good ideas so thoroughly in its early-game that many players won’t have the desire to soldier on.
It’s an awesome game despite hugging the trends of hero shooters and battle royale. If you’re someone coming back to the Call of Duty scene it can be unrecognizable due to the amount of stuffs that changed and got added. Unlocking secret camos for your favorite guns take time yet feels worth it when it evolves into something crazy the more kills you get. Hidden Easter eggs also bear some weight as you get cool stuffs to help in the zombie-killing journey.
Sinner: Sacrifice for Redemption really packs a punch. The whole idea of making a Shadow of the Colossus and Dark Souls hybrid is a risk that this game nails without a doubt. Sure it feels like more could have been added like maybe some levels you have to go through to get to the bosses but it’s not the end of the world. Having a mechanic that makes you weaker, not stronger is a nice twist and certainly makes the boss fights more tense the closer you get to defeating them.
There’s a huge journey to be had and a grueling grinding session that needs to be done. Veterans of the series might not be its main audience especially after pushing through thousands of levels and character reincarnations and the lack of quality-of-life improvements in sequels and spin-offs. But as a newcomer it might as well be the best starting point when things are simple and there’s not a lot of things to consider. Price is of no importance but the $49.99 tag can be a huge turn-off especially for a game that’s been remade a bunch of times on different systems already.
There is no voice-acting which isn’t surprising and while the ambient music and sound effects are forgettable, overall I am satisfied on the full experience I’ve had over a week of playing. I’m repeating myself but this is an addictive game for sure. So while I say that, some may not agree and I completely understood their opinions. Repetitive gameplay, no voice acting, and a browser-like game quality isn’t the most attractive thing in the world especially with Red Dead Redemption 2 coming out after this. But if repetitive gameplay, simple core mechanics, building tools is at the very least an attractive thing for you, then I suggest to waste no time and grab this!
If you are a fan of Pathfinder, then Kingmaker may scratch your itch while you look for a PnP group to join. Though, due to the number of characters you need to control, reading text, character optimisation and player-input it may feel off-putting to players who don’t normally play D&D or PF.
Overall Dragon Quest XI: Echoes of an Elusive Age gets an 8/10, it is beautiful, exciting and brings back that good VIII feel of yesteryear. Fans of the series will love the updated combat system that keeps to the core of the series design, improved graphics and larger maps. The music is reminiscent of the past but sound design clings onto that nostalgia a bit too harshly with retro choices in a modern release. The difficulty is pretty solid if you decide to fight enemies but can ramp up if you move around the very easy-to-dodge foes. If you are a fan of the series, DQ11 is pretty much just more Dragon Quest, without any drastic changes to the formula.
It is clear that the two core foci of Spider-Man are character building and player experience. Keeping these elements in mind at all times has made Insomniac’s imagining of this world a pleasure to play through and experience. Not-so-subtle nods to the MCU also suggest that further characters might appear in the future; on top of the impressive and exciting array of villains which this game boasts (no spoilers!). A classic Marvel post-credits scene reveals part of the potential future for this world, and it is fair to assume that, given the game’s success, this future may be closer than we expect. I for one thoroughly look forward to whatever the next installment might hold for fans. In itself, this game is a resounding success.
Overall, Capcom has revived the Megaman franchise and reinvigorated it with modern day gaming platforming excellence. The graphics, the soundtrack, and the actual gameplay meld into one complete package that fans and newcomers alike can enjoy. While the game does carry a hefty price tag across all platforms, the sheer number of hours of enjoyment it’ll give you makes it all worthwhile if you’re a fan of 2.5D platformers.
NOT WORTH IT! No matter how much this game is sold, I honestly can’t find any reason to recommend it to anyone. I didn’t have high expectations, to begin with but honestly, I didn’t expect the game to be this terrible. And in case you’re wondering its $39.99 which is better spent on a game that actually gives you a good amount of fun than frustrations considering the game stutters way too much and at times becomes a headache when it actually freezes to a halt before you’re forced to close the application.
The game is fun and frantic for the majority of the time, even though I did sometimes throw my controller across the room in rage when I got one shotted by those damn UFO’s. I wish there was better multiplayer even though I very rarely care for it, but I know many people do, plus having better online features will allow your friends to join the game instead of having them around to play, OMG so 90s.
This brings me to my final conclusion; why buy Burnout Paradise Remastered? It’s a great game, true, and it looks shinier now, of course. But really, given that the original is only ten years old and available on both PC and last gen consoles, not a lot has changed to justify the stunningly high asking price that EA have attached to this version.
Overall Agony is a good game, though it lacks a really scare factor after the first few scares it makes for some unique gameplay in a well-designed environment. I like the fact that it’s not linear, you can explore loads of different areas and do different things from what the main story is offering.