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Ninja Theory has tried to provide a game with a distinctive fighting style with a strong story for the main character, a unique environment, and a promise of an experience that matches the games with huge budgets and at a lower price. I can say that the studio succeeded in its quest with Hellblade: Senua's Sacrifice With 10 hours of gameplay fighting to save her beloved from the dark, in a dreary, bleak environment full of exciting and mysterious details, we are facing one of the most powerful games of the year, at a price of up to half of what other AAA games will cost you.
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Tekken 7 may not have invested much effort in its simple story and unconnected events, but in turn has provided a style of play that combines simplicity and skill with a set of improvements that have made each battle possess its own character like Rage Drive and a huge list of more than 30 characters available to play with, including 9 New characters, and the ability to modify the appearance of any fighter, but unfortunately the game suffers from various problems in the Internet connection.
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The Surge has tried to rely on quality more than quantity, there are only 5 main zones for roaming and 5 leaders and events can be completed in less than 8 hours if the user avoids the majority of the confrontations and only run around the environment around him, in contrast the game offers a variety and changes in the design of weapons and enemies and their abilities - away from the leaders - but unfortunately each part suffers from a gap that contributed in one way or another to reduce the fun of events, whether the design of the same battles or leaders that did not bring anything new or the story, which could not keep it raised for a long time .
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I have to admit that Sniper: Ghost Warrior 3 has some standout moments, particularly during the main campaign. Had CI Games focused on these moments instead of presenting a dull and empty open world to traverse around (rather quickly), they might have been able to deliver a stellar sniping game. During its best moments, you can't deny the sense of overwhelming satisfaction you get when you successfully sneak around the map without getting caught, and the thrill of taking out your target after that. However, that's all the enjoyment you're going to get from a game that's breaking under the weight of its own ambition.
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Without a doubt, Little Nightmares is a visual treat. After a while, the dark and gritty environment begins to affect you, and the soundtrack elevates the feeling of dread in this brilliantly designed game. The characters you come across are varied enough to always present a new challenge and the game is generally a pleasure to play and even fall in love with. However, it's downsides, such as a lack of a clear story, steals a sense of purpose from the actions that you have to perform.
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The beauty of a game like Persona 5 is its ability to perfectly bring together all its different elements. The game will impress you with how it can balance between all its connected systems, and how it does so flawlessly. As you're walking around Tokyo, you'll be making lists of all the things you need for your upcoming trip to the Palaces. While you're at the Palaces, you'll be making lists of items you'll potentially need the next time around to boost your team's stats. You'll be immersed in the game's sights and sounds, and laugh along as your team members banter. You don't just play the game, you experience it with all your senses. This is what Persona offers. It sucks you into its world and you'll find yourself thinking about it without realizing as if it's a second life you've always wanted to live.
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Mass Effect Andromeda does not follow the Mass Effect series very closely, yet Bioware has injected it with some of the elements that made the previous entries successful. Yet these elements alone weren't enough to compensate for the empty world, superficial characters, technical issues, and more. The gameplay experience will definitely be unique to each player and the level of enjoyment will depend on how attached the player is to the series.
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I wasn't particularly hyped for NieR: Automata before its release but as soon as I started playing, I was hooked. The stellar storytelling, the rich plot, the varied gameplay, the challenging enemies that forced me to change my tactics again and again, all contributed to an enjoyable experience. The game isn't without it's flaws however, as it suffered from repetition in the second half as well as mediocre visuals for the environments and using a conversation system that's beneath it.
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The French Army's in first expansion for Battlefield 1, with four new maps, a new operation and new weapons, is undoubtedly worth acquiring. I would have preferred a new individual campaign to deepen the events of France's defense of its territory, but Battlefield has always focused on the multiplayer.
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I enjoyed finished a vast majority of the missions in Wildlands and exploring the varied open world and learning more about the complex crime syndicate founded by El Sueno and operated by the men and women he's cherry picked to carry out his nefarious plans. I also enjoyed the cooperative gameplay and unlocking the tools and abilities that became indispensable in the second half of the game. However so much focus went into these elements that other areas of the game suffered most notably the repetitive missions, the limited ally AI, and being able to use the same strategy to defeat every boss in more than 30 hours of game time.
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For a game claiming to be the "spiritual successor" of the popular 1990 RPG, Torment does not only capture the soul of Planescape: Torment that made us feel nostalgic, but it also managed to get rid of the old cliches and add enough new ideas to be a great game on its own. Even though some of the new systems aren't ideal, the right mix of a charming world, an epic story, interested characters, and surprising plot twists puts it on the list of the greatest modern RPGs.
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If you can ignore the glaring connectivity issues, there is strength in For Honor’s arms. It’s multi-layered combat is its biggest selling point, which demands patience, wit, and intelligence to excel. Its moments of failures and successes resulting from it are some of the best I have had, but I only wish that they come in more often and consistently. Not everything works for For Honor, but there is tremendous potential. Right now, at launch, For Honor is a game envisioned by its developers. Now it’s up to the community to mold it into something of their own.
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Sniper Elite 4 succeeds in presenting a slow and tense atmosphere the closer to you get to your targets. Sneaking around a level through the darkness and taking out a target from a great distance without getting caught it one of the most satisfying experiences. It's a shame that these moments are few and far in between, and you spend most of your time with highly aggressive enemy AI. This can get really frustrating after a few hours of gameplay and the only thing that keeps you playing is looking forward to the next sniping mission and seeing it through the kill cam.
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Resident Evil 7 Biohazard brings back the glory of horror and excitement but is dragged down by a cliche story, easy puzzles, limited enemies, and overstretched game time.
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Final Fantasy XV has everything you would want in an RPG game. From a large, diverse world, to fun missions and side quests, to unique characters and well-written conversations, to a deep story, and more, the game will provide countless hours of entertainment. If you’re a fan of RPGs, I highly recommend you invest some time in Final Fantasy XV.
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Watch Dogs 2 was designed for those who love an open world rich with possibility and those who love an experience drenched in fun and comedy, rather than those who love shooting or using weapons or following a linear story. The game succeeded in giving same to a vibrant San Francisco and the big tech wave that's sweeping this generation which allows you to control the environment around you and makes you the king of the city. It's a refreshing game that's as dense as you need it to be but can give you a break if you get tired of heavy plots.
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Hitman Episode 6 Hokkaido is a great ending to a series that started losing its touch a few missions down the line. A well detailed map with a very secret agent feel, and new challenges making the mission quite different are some of the few factors that make this episode one of the best of the series.
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Dishonored 2 is a fantastic journey that takes you across different cities in the empire to take down Delilah’s allies and reclaim your throne. It’s much more challenging than the first game but also much more flexible. Playing as Emily and Corvo gives you multiple powers to experiment with and ways to traverse the maps and you can play it over and over again to find new secrets and without getting bored. However, while playing as Corvo, the game and the story will feel very similar to the first game and it’s much less exciting than playing as Emily.
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Call of Duty: Infinite Warfare has been getting a lot of unnecessary bad rep on the Internet. Even though the story isn’t perfect and the multiplayer is facing some technical issues, I absolutely loved the sci-fi additions, the fun gameplay, the third act of the campaign, and the silly zombie mode. However, it does not bring anything especially innovative to the shooter genre. It’s a good Call of Duty title and that’s about it.
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Respawn has given us a lot of the elements we wanted to see in Titanfall 2 from an excellent campaign, to diverse multiplayer modes, to varied Titan types, all while keeping the soul and excitement and speed that we have come to know and love from the series. However, the game released at a really unfortunate time that resulted in almost barren multiplayer matches and long matchmaking waits.
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