Nindie Spotlight
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Remasters of past games, even ones that are at least somewhat revered, can be a tricky business...
When games from previous generations make a return it's always interesting to see whether unusual ideas that met with some success then can hold up now...
While there are an abundance of challenging retro minimalist action platformers out there I don't find that I often recommend them...
When you play multiple titles in the same casual series there's no doubt that there's often a baked-in consistency that's both good and bad...
While simmy racing and I don't often get along I can at least appreciate titles that are meant to appeal to folks looking for a tougher challenge...
The Doodle God series has been around for a while and in the casual space it has always seemed like a popular staple for people who enjoy the discovery tied to iterative experimentation...
Fans of shooter titles are blessed with an abundance of terrific choices on the Switch, which unfortunately then has raised the bar substantially for making any sort of impression in the space for new titles...
The description of "roguelike tactical strategy RPG" that comes with Battle Brothers should clearly communicate one of the most critical things to know about the title... it's damned hard...
Games that come from an existing property I'm not familiar with are always a bit tougher to score, and this title in particular (based on a popular comic) falls squarely into that space...
While it's possible that this style of arcade action puzzling this title represents may bring to mind more seedy offerings from Japan my first introduction to it was in the classic arcade game Qix...
I'll be the first to say that it's a good thing that not all games are made for everyone, in fact there are niche genres and offerings that are a godsend to smaller segments out there looking for specific types of content...
Sharing a thought, in many ways I still have a real beef with EA and the fact that they absorbed and pretty well ruined at least two classic studios that were dear to me...
Having played so many indie platformers with pixel graphics, a relatively light feel, and an early hint at a story that at least develops as you play I think I've sadly gotten a bit jaded with the formula...
While possibly not an ideal game for arachnophobes, Kill It With Fire is what I’d consider a “wacky physics type game” done right, as long as you have patience with its quirks...
As a huge fan of music of all kinds any games that manage to incorporate music and rhythm into the mix tend to catch my attention...
If you're familiar with the hidden item puzzle genre the Faircroft's Antiques titles should feel a bit like a warm and comfortable blanket of familiarity...
Making games that are relatively simple but challenging in their action and then incentive you in some way to keep you playing over and over again can be a tricky business without a doubt...
Games that are implemented to be very simple by design are a bit of a struggle to review since, by their nature, there's not likely to be much depth to them...
Challenging retro-style platforming on a budget often isn’t pretty, with many titles simply showing poor overall design and hiding that behind the guise of deliberate difficulty...
Since I'm a big fan of games that bring the funny and their take on play is a bit on the quirky side I'm a bit torn on this title...