Gamersky's Reviews
Team Ninja clearly understands what fans of the Nioh series are looking for. As a result, Nioh 3 feels like a Warriors Orochi-style entry made specifically for the Nioh franchise.
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Visions of Four Heroes serves as an excellent addition to the game's "if" storyline, offering players a satisfying sense of wish fulfillment and allowing each hero to claim their own moment of glory. The introduction of the military strategy system expands the scale of combat beyond the main game, delivering exhilarating large-army clashes. That said, its gameplay extensions remain fairly conservative, as the actual combat experience differs little from the original and does not achieve any fundamental evolution.
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Arknights: Endfield confidently showcases its strengths in art direction, character design, and world-building, while also making a bold move by introducing automation-focused construction systems. This experimentation inevitably brings along some rough edges and shortcomings, but that very sense of dissatisfaction reflects the game's willingness and sincerity in trying to offer something new.
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For players who enjoy pixel art and retro games, Philna Fantasy is well worth a look. Its visuals and level design closely echo the feel of the GBA era, successfully evoking the experience and emotional pull of encountering those classic titles for the first time.
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Star Rupture strikes a smart balance between the sense of order found in factory builders and the constant pressure typical of survival games. It delivers the satisfaction of long-term planning and optimization, watching production lines run smoothly on their own, while periodic solar eruptions, shifting ecological cycles, and the threat of hostile swarms introduce a steady rhythm of exploration and combat.
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In terms of story length, character progression, and the sheer amount of content layered across its systems, Octopath Traveler 0 is undeniably substantial. That said, from a design standpoint it never quite achieves the cohesive feel of Octopath Traveler I and II. Some of its more awkward mechanics feel like the byproduct of trimming down mobile-style excess rather than purpose-built systems, with these issues only becoming fully apparent in the later stages of the game.
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Metroid Prime 4 Beyond presents an unusually wide gap between its highs and lows. Its music and visual concepts reach an impressive standard, and parts of its labyrinth design offer genuinely great exploration. Unfortunately, those bright moments are quickly overshadowed by rough execution. In both design philosophy and production values, the game feels behind the times.
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MARVEL Cosmic Invasion builds on Teenage Mutant Ninja Turtles: Shredder's Revenge with a more modernized approach, ultimately delivering strong combat feel and smooth, responsive action. But relying so heavily on well-worn, proven design also caps its ceiling, keeping it from ever reaching a truly impressive high.
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Kirby Air Riders isn't a traditional racer in the vein of Mario Kart, but something closer to Super Smash Bros. wearing a racing helmet. Its core Air Ride handling is solid and surprisingly deep, while the chaotic City Trial mode and the single-player Road Trip campaign each cater well to either party-focused play or solo enjoyment.
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Mount & Blade II: Bannerlord - War Sails adds surprisingly little of real substance. With the Nords in such a weak state in the current build, naval battles amount to little more than pirate-hunting, leaving the whole expansion feeling rather flavorless.
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Compared with recent entries, Call of Duty: Black Ops 7 actually shows a level of sincerity. The campaign takes a clear step back narratively, but it remains playable and reasonably engaging. Multiplayer is easily the strongest first outing the series has seen in years, while Zombies and the campaign's endgame are serviceable additions that still provide enough long-term pull for PvE fans.
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Forestrike comes with a refreshingly clever premise. Its seemingly bare-bones combat system actually hides a surprising amount of depth, while its Roguelike layer is the opposite-flashy on the surface but primitive where it truly counts.
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The abundance of game modes and substantial content are clearly the biggest strengths of Inazuma Eleven: Victory Road, and the fact that some parts are still unfinished only adds to the anticipation for future updates. However, each mode develops noticeable flaws after prolonged play, and the depth of the core gameplay may not be enough to keep players engaged for extended periods.
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Hyrule Warriors: Age of Imprisonment adds some worthwhile extensions to Tears of the Kingdom's lore, but its story is ultimately constrained by the predetermined outcome of the original, leaving little room for depth or meaningful dramatic conflict. Beneath the flashy battlefields and familiar hack-and-slash rush lies a loop that's repetitive and short on fresh ideas.
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Europa Universalis V, even in its initial release, demonstrated a remarkably high level of polish and an abundance of content. It's a culmination of Paradox Interactive's work, capable of immersing you for hundreds of hours straight.
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Anno 117: Pax Romana continues the series' steady forward stride, refining an already well-established design while introducing new systems that genuinely refresh the experience. It delivers a layer of novelty that sets it apart from previous entries, without losing the strategic depth that defines the franchise.
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Football Manager 26 delivers the biggest overhaul the series has seen, pushing toward a more modern presentation with improved visuals and UI that clearly aim to welcome new players. But those sweeping changes come with a cost: missing features and an overwhelming number of bugs make it a frustrating experience for longtime fans.
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Obsidian is simply continuing its exploration of what a modern CRPG can be, delivering another title that's genuinely worth playing today. The Outer Worlds 2 stands out by being willing to tell a less traditional story and express ideas that aren't always comfortable or harmonious. And honestly, that alone is exactly what I hoped Obsidian would do.
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