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Is a beautiful Norse fantasy world enough to save Tangrin Entertainment's indie-RPG from a lackluster story and bland characters?
Godzilla puts you into the destructive feet of the King of Monsters. Unfortunately, being the king is kind of boring.
While God of War 3: Remastered may scratch the nostalgia itch we all have for Kratos-related mayhem, it doesn't offer anything more than a good-looking trip down memory lane. If you have yet to play the original God of War 3, this would be a great opportunity to do so, but those who don't want to have their memories tarnished due to a lack of bonus material may want to steer clear of God of War 3: Remastered.
Traverser puts players in the role of Valerie Bennett, who has the freedom to move between a floating city's upper and lower halves in a journey to free her father and uncover the truth. Although the game has a nice atmosphere, complete with a gravity manipulation glove for puzzles, Traverser can get weighted down with wasted potential.
Quiplash is a new game from the makers of You Don't Know Jack, and it aims to get the party started. But like any party, you need a lot of fun and interesting people to make for a good time. That goes doubly so for this game.
For those looking to speed up the game of soccer, Psyonix is doing so in more ways than one with Rocket League.
Whisper Willows is a good effort by an indie studio as the art style drew me in from the moment I first saw it, but it lacks any sort of depth as its puzzles aren't difficult to figure out and it's story, as horrific as it turns out to be, didn't really entice me.
Ronin puts you the role of a motorcycle helment wearing ninja, who can dodge bullets and deliver death with every leap. However, the game's unforgiving nature tends to sap much of the fun out of vengeance.
However, every positive–the twisting storyline, the iconic villains, and the superb combat–are undermined by other factors. Mediocre acting, rough dialogue, and overuse of the Batmobile, leave Batman: Arkham Knight that much less cohesive than its predecessors.
Between the bloodlines, research, and combat, Massive Chalice tosses a ton to micromanage, and it can feel overwhelming. But it all builds up to a spectacular ending that makes it worthwhile and satisfying.
Heroes of the Storm proves to be one of the deepest MOBA experiences out there, with ample strategies, a simplified meta-game, and more than enough representation from Blizzard's finest.
Hatred is a game that basks in controversy for the sake of controversy, while doing nothing to keep the curious interested in seeing it through.
The Witcher 3: The Wild Hunt is a masterfully written rollercoaster, and though there is a lot to do in the game, I never felt overwhelmed by the Side Quests and optional tasks. CD Projekt Red has done a great job of bringing this saga to a close. The best part about all of this, however, is the fact that CD Projekt RED stayed true to its word. Every choice you make will determine how the story unfolds, and what the world becomes at the end of it all.
Given how complex GalCiv3's overlapping systems are, getting good at the game can become quite a daunting task, but it's worth it. Few games offer the same sense of flexibility and depth that this game has.
The game's challenge might seem extreme at first, but it never feels cheap. It forces you to think out your strategy and carefully plan each move. Invisible Inc is a sort of paradox. You have to move carefully, but you're fighting the clock at the same time. It's immense pressure that is thrilling to play out.
Despite its quirks and difficulties, Not a Hero is a spectacularly addictive game. The thrill of running through a building and shooting everyone in sight is backed by a fantastic sense of humor, illustrated by off-the-wall weapons (like an exploding cat), along with BunnyLord's slideshow presentation and after-action comments at a nearby diner.
Toren is an experience that's worth at least one run. Then, it gets put up on a shelf like a nice book, where it ends up disappearing alongside the other novels.
Wolfenstein: The Old Blood doesn't bring a lot of new tricks to the table, but rather adds more of the New Blood flavor introduced last year. Also, zombies.
I feel Project Cars won't receive the mass appeal games like Forza Horizon 2 or DriveClub have received. Instead, only those who are really into realistic driving simulators may flock towards Project Cars, although they might get bored easily considering there really aren't any unique game modes either. It carries a sense of realism in spades, but there isn't much under the hood.
Shadowrun Chronicles: Boston Lockdown takes the Shadowrun experience - where magic works alongside high technology - and brings it online for players to play cooperatively. But it's hard to make a living in this dark cyberpunk fantasy when there are so many problems with the world... and we're not just talking about the dragon that destroyed Fenway.