NoesPaisparaFrikis
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Little that you like the genre, you will enjoy this collection enormously, so if, like the menda, you enjoy good shooting sessions and small boats, do not let this collection pass under your radar.
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This compilation will know how to dazzle the lovers of the shoot'em up, of course, but also those who miss the recreational ones: their short and frantic games will accelerate our pulse and steal a smile that oscillates between resignation and healthy chop with the little machine
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We are facing an original proposal, somehow removed from the dungeon RPGs thanks to its combat management system. Their large doses of humor and the varied and fun of their characters know how to make up a story that is easily followed and, of course, tries to laugh at the most common cliches of the genre.
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World Seeker is a praiseworthy attempt by Bandai to innovate in the games saga that One Piece. But unfortunately, Luffy's last adventure remains in the extensive field of "ahiiii almost"
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We are facing a platform adventure absolutely essential for those who in his day we could not enjoy it: his level of frustration facing the player is only comparable to the satisfaction we get to discover the right way forward. Its setting is an authentic wonder that today still looks colorful and its level design is an achievement that 25 years later continues to amaze.
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With a competent graphic section, a refined gameplay and a career mode that will hook us for hours and hours Tennis World Tour is, without a doubt, the best representative of the world of tennis in this generation
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"Not a Hero: Snazzy Edition" is a frenetic 2D action game that captivates you with its scathing sense of humor and its festival of violence, gore and debauchery, that will surprise you thanks to devilish mechanics and gameplay
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I am sorry that the game has come out so stripped of content, with such a marked service game philosophy, and with so many polishing problems, and especially performance, that make it practically unplayable on Steam Deck, where by the way it is not yet available. verified. Although I should almost say thank you for being able to try it on the Deck, since Vermintide isn't even playable on Valve's handheld yet. Something I don't understand because if games like God of War (2018), Death Stranding, Red Dead Redemption II or Elden Ring, to mention a few recent ones, work without problems, why can't I play the fantastic FatShark titles properly? That's why I think it's best to leave it in the fridge for a while, and give it a second chance when it hits consoles, where I'm sure we'll already have a more stable version, and with more things to do.
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An entertaining game that will delight fans of stealth.
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an experience that the game of Nacon and Neopica is quite enriching
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WindFolk is a title that we could define as "very nice" which, perhaps, has lacked focus and has had too much ambition. With two or three reviews of its main mechanics (improving certain aspects of combat and getting rid of areas on foot) we could be talking about an outstanding game. However, being a first film from a small national independent studio, we can only say that, as the subtitle of the game says, this is only the beginning.
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After playing Werewolf: The Apocalypse - Earthblood I am left with mixed feelings. It's one of those games where a note is never really going to be fair. On the one hand, this is a playable proposal, which despite some shortcomings, is quite fun. It combines stealth, infiltration and action quite successfully, making none weigh more than the others and balancing each level so that we don't feel like we're doing the same thing for too long. It also has a script that knows how to tackle a world as big as that of the role-playing game from which it takes inspiration and that offers us quite epic moments. The problem comes in a technical section that remains at half throttle with some CGI and a main character that are visually very well worked but that are out of tune with the rest of the characters and scenarios that seem to have not had so much work behind and that ugly the result
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A very complete tennis game that has polished some of the problems of its previous installment and that above all is fun, challenging and with game modes that range from "play a game" to "I'm going to have the afternoon". What more do you want ask him?
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Willy Jetman Astromonkey's Revenge is not going to mark an era in the genre but it is an excellent cover letter for Last Chicken Games' first professional project. Platform lovers have a fun game both in their control and in the script that has to bet on their own identity against the great references of the genre.
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His maximum ambition is to entertain all players with a proposal as simple as absorbing and multiplying their fun thanks to a cooperative mode that guarantees sessions full of laughter with friends. Maybe this game is not a GOTY but it will surely be one of the titles that have more fun this year.
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We are facing a very original and fun proposal that, without a doubt, must be tested: the puzzles are very fun and the results of our decisions will often bring us surprising turns. And all this, finally, translated into Spanish, which will allow us to enjoy its history and its intricate letters much better.
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Warhammer fans can be in luck to be able to sink their teeth into a game that is very respectful of the Games Workshop franchise, which knows how to take advantage of the genre's virtues and offers a varied and promising endgame.
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More than a year and a half after its first chapter was released, Bendy and the Ink Machine is now complete, and does so in the expectation of that conjunction of Bioshock atmosphere and vintage cartoon aesthetics.
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It is a sequel to Boot Hill Heroes, an RPG of the same cut released nearly a decade ago for PC and PSVita, and created by an independent studio called Experimental Gamer Studios, captained by Dave Welch. And it is that the friend Welch has been with the worm of creating an RPG since he put very strong in his SNES to Final Fantasy III, Chrono Trigger or the aforementioned Earthbound.
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Invader Studios has managed to transmit his love for this genre with this work. And he did it by talking to us in whispers, close to the ear, tricking us with tricks that we already know but that continue to excite us.
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