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Except for some lingering bugs and other graphical issues, the Phantom Liberty DLC serves as an ideal swan song for this iteration of Cyberpunk 2077. The story is gripping from beginning to end thanks to some expected but exciting plot twists, a big diverging point in the story that occurs way before the end of the campaign, and some very memorable and fleshed-out characters. The tale may be somewhat self-contained, but the ties to the rest of the city make it feel like a proper expansion versus something completely siloed off from the rest of the game. That would be a good enough reason for existing fans to take the plunge, but given the various changes made by patch 2.0, it's a game that's definitely worth jumping into if you've been waiting for a good chunk of the issues to get cleared up.
Mortal Kombat 1 lives up to the hype. The gameplay tweaks to the core fighting keep things fast and explosive, and the addition of Kameos significantly adds to your arsenal in a fight. The story mode is top-notch in the genre, even if it can quickly get weird. Add in Invasions mode, and Mortal Kombat 1 matches Street Fighter 6 in giving solo players plenty to do. It looks and plays great, and the netcode is solid, so it stands alongside Capcom's latest as a strong fighting game that'll be in your rotation for years to come.
Layers of Fear really brings a lot of improvements that amplify the game's strongest aspect: its immersive atmosphere. Audio and visuals are almost impeccable in this release, and they're truly worth experiencing. That said, playing through all of the content on offer in this remake/remaster collection does stretch the gameplay a bit too thin over its runtime, and it slowly wears out its welcome. What remains is a repetitive and sometimes tame horror adventure game that's worth experiencing for its presentation alone.
At the end of the day, Cyberpunk 2077: Phantom Liberty DLC probably won't change your mind if you just disliked the base game. If you even remotely enjoyed the original, then Phantom Liberty is an excellent DLC. It contains some of the best story missions, a host of cool new weapons, and a lot of time with Elba. The fact it carries over into the main story and offers a completely different endgame path is also very cool and means that it's a worthwhile experience - even for those who have seen everything the original has to offer.
Lies of P is a solid Souls-like title that benefits from being one of the first to emulate parts of the Bloodborne vibe and style that people have been clamoring for since that title was released. The time period and Belle Epoque style give the game a fresh identity of its own, and the title tones down some of the elements from the From Software hit, while still retaining the high level of difficulty that fans enjoy. The combat can be deep due to the weapon variety, and the secrets to be uncovered are numerous, which partially makes up for the lack of online functionality. As long as you don't try to look too much into the story, you'll find Lies of P to be an enjoyable experience all around.
Kujlevka is a fascinating game. The alien invasion setup may be well-worn territory, but the setup and outcome make it worthwhile, since it plays out so differently than expected. The "slice of life" story contrasts well with the off-the-wall dream sequences, and the result is a game with a very interesting story and multiple outcomes. It may not be a stunning game to look at, and the outcome variety isn't that vast, but the experience is compelling enough that you'd want to give it a spin at least once - if not multiple times.
Samba de Amigo: Party Central is a fun title that still has some faults. The use of motion controls is fine until the game misreads your movements, while the more traditional gamepad method works well because it does more in mimicking motions and being challenging in its own right. The lack of focus on more Latin-themed music is disappointing considering the nature of the maracas, but the variety of music ensures that it's trying to reach a wider audience that enjoys the likes of Just Dance. The modes are fun, but the grind in replaying certain songs multiple times to earn more currency for cosmetics can be bothersome, especially given the presence of two different currency types. Samba de Amigo remains a charming rhythm game experience that genre fans will enjoy if they can forgive those quirks.
Summum Aeterna takes a difficult Metroidvania and converts the basic ideas and characters to a roguelike. The result is a lot of fun, somehow managing to capture the best parts of the original game in a more digestible chunk. It isn't necessarily going to win you over if you dislike roguelike titles, but if you were a fan of Noctis, you must try Summum, which has all the makings of a perfect gateway drug to roguelikes.
Teenage Mutant Ninja Turtles: Shredder's Revenge Dimension Shellshock DLC is a well-thought-out piece of DLC. The roguelike nature of the survival mode is neat thanks to the various backdrops that are rendered in the modern pixel style and the various powers that tweak the combat for the better. The bonus characters are awesome to play, as they complement the roster without feeling overpowered as their stats would suggest. For those wanting to return to the game after a year or playing it for the first time, the Dimension Shellshock DLC is worth adding to the game experience.
The core issue with Rune Factory 3 Special is that Rune Factory 4 Special is already out, and without any significant improvements, there isn't a ton to recommend Rune Factory 3 Special overits sequel. There's more structure to the storyline and more freedom to break the game early on, but beyond that, it's basically the same experience that is a step backward. Rune Factory 3 is still fun, but it feels like it's missing things so soon after Rune Factory 4 Special because, well, it is. On the DS, Rune Factory 3 was a huge improvement over the previous game, but when you're going in reverse, it loses a lot of its luster. Short of having burned yourself out on Rune Factory 4 Special while still hankering for roughly the same gameplay, there's no huge reason to grab this over its sequel.
Chants of Sennaar is a fascinating puzzle adventure game, and that is mainly due to its translation aspect. While it can lead to frustration in some cases, it greatly enhances the puzzle aspect by adding an extra layer of challenge on top of some brain teasers. The stealth elements feature a combination of solid mechanics, quick restarts and a generous checkpoint system. With an alluring presentation to back it all up, Chants of Sennaar is a game that adventure fans will definitely enjoy.
Starfield both hits and misses the mark. Starfield has both improvements and steps backward from the previous games, and whether you consider it to be better or worse than Fallout is dependent on what you prized from those games. If you're looking for more Fallout 4 with bigger and more detailed environments and quests, then Starfield is pretty much everything you could hope for and more. If you're looking for No Man's Skyrim, however, it's disappointing. Almost everything on the ground feels good, while the space travel and exploration feels lackluster. If you're looking for a Bethesda-style, open-world RPG, Starfield scratches that itch, and Bethesda fans will lose countless hours in scouring every nook and cranny.
Somerville is a game where both the new and old ideas don't work in the game's favor. The platforming is nonexistent, while the puzzles are hampered by either a lack of creativity, an uncooperative physics system, or a combination of both. The use of 3D produces situations where your objectives can become obscured due to the camera angle and distance. The shock and awe one would expect from the game's pedigree is greatly dampened, and the wordless story doesn't do much to carry a narrative that seems pedestrian and doesn't care about its characters. Some will still find fun in the various situations, and the runtime is brisk enough if everything works in your favor. If you are still interested in Somerville, wait for a sale before checking it out.
The toughest part about all this is that I'm probably not telling you stuff you don't know and that we (or I) will still play this, just because it's football. And right now, that's all it'll be. Nothing more.
Sea of Stars is a pitch-perfect nostalgic take on a JRPG, with beautiful visuals, a fun combat system, and a top-notch soundtrack. My only major criticism is that the story is a touch weak and disjointed, and the combat system falls off a bit toward the end. Sea of Stars hit its mark hard, and it's a damn impressive first effort from Sabotage Studios. If you've been looking for a simple, fun and lighthearted old-school RPG, look no further than Sea of Stars. It's not quite a new classic, but it doesn't need to be, either.
Armored Core VI: Fires of Rubicon is a darn fine entry into the franchise. The buttery-smooth gameplay and incredibly cool combat make it an absolute delight to play. It's easily one of the best mecha action games, and only Gundam Breaker 3 has a more involved and enjoyable mech customization system. If you're looking for a really fun and well-crafted robot bashing experience, look no further than Armored Core VI, which is a delight to play.
Your impression of Fort Solis is going to depend on many factors, with the biggest one being how forgiving you are of its issues. The story seems fine until you break down motivations. The graphics look good until you start looking beyond the characters. The acting is good, but the gameplay isn't as tight as it should be due to some odd design decisions. It is a game that might be fine for fans of modern story-based adventure games, but don't expect it to be anywhere near the height achieved by some of the bigger titles in the genre.
Immortals of Aveum isn't a terrible game, but it is an incredibly forgettable one. Everything it does feels like a paint-by-numbers scenario, and it doesn't feel like it captures any sense of wonder. The annoying quipping dialogue drags you out of the world, and without that, you're left with a solid, if entirely unexceptional, magic-themed FPS. There's not much to recommend Immortals beyond giving you gun-themed magic instead of guns. I could see it perhaps finding an audience once its price point is lower, but most people will probably want to wait and see - or at least watch some videos of Jak's quips and see how tolerable they find it.
If you didn't pick up F1 Manager 2022 but enjoy the idea of a game where you call the shots for a Formula 1 team, F1 Manager 2023 is in a very favorable position for your consideration. It makes strong use of its status as an official Formula 1 game and is ultimately a strong simulation game. The new features don't differentiate the new game too much from the old title. More than anything, the new game needs further refinement of the features it already has, along with enhanced feedback to the player over what the feature impacts can be. The game is far from a bad ride, but it's mighty similar to the one thatwe just had.
We Love Katamari Reroll + Royal Reverie is just as magical as the games that came before it. The core mechanics remain just as charming and fun as before, while the more varied environments and requests give the concept some more depth. The Royal Reverie part may be disappointing, but it doesn't take away from the main experience that still does a great job of making everyone smile. Just like that first game, it's a classic and deserves a place in everyone's gaming library.