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Summum Aeterna takes a difficult Metroidvania and converts the basic ideas and characters to a roguelike. The result is a lot of fun, somehow managing to capture the best parts of the original game in a more digestible chunk. It isn't necessarily going to win you over if you dislike roguelike titles, but if you were a fan of Noctis, you must try Summum, which has all the makings of a perfect gateway drug to roguelikes.
Teenage Mutant Ninja Turtles: Shredder's Revenge Dimension Shellshock DLC is a well-thought-out piece of DLC. The roguelike nature of the survival mode is neat thanks to the various backdrops that are rendered in the modern pixel style and the various powers that tweak the combat for the better. The bonus characters are awesome to play, as they complement the roster without feeling overpowered as their stats would suggest. For those wanting to return to the game after a year or playing it for the first time, the Dimension Shellshock DLC is worth adding to the game experience.
The core issue with Rune Factory 3 Special is that Rune Factory 4 Special is already out, and without any significant improvements, there isn't a ton to recommend Rune Factory 3 Special overits sequel. There's more structure to the storyline and more freedom to break the game early on, but beyond that, it's basically the same experience that is a step backward. Rune Factory 3 is still fun, but it feels like it's missing things so soon after Rune Factory 4 Special because, well, it is. On the DS, Rune Factory 3 was a huge improvement over the previous game, but when you're going in reverse, it loses a lot of its luster. Short of having burned yourself out on Rune Factory 4 Special while still hankering for roughly the same gameplay, there's no huge reason to grab this over its sequel.
Chants of Sennaar is a fascinating puzzle adventure game, and that is mainly due to its translation aspect. While it can lead to frustration in some cases, it greatly enhances the puzzle aspect by adding an extra layer of challenge on top of some brain teasers. The stealth elements feature a combination of solid mechanics, quick restarts and a generous checkpoint system. With an alluring presentation to back it all up, Chants of Sennaar is a game that adventure fans will definitely enjoy.
Starfield both hits and misses the mark. Starfield has both improvements and steps backward from the previous games, and whether you consider it to be better or worse than Fallout is dependent on what you prized from those games. If you're looking for more Fallout 4 with bigger and more detailed environments and quests, then Starfield is pretty much everything you could hope for and more. If you're looking for No Man's Skyrim, however, it's disappointing. Almost everything on the ground feels good, while the space travel and exploration feels lackluster. If you're looking for a Bethesda-style, open-world RPG, Starfield scratches that itch, and Bethesda fans will lose countless hours in scouring every nook and cranny.
Somerville is a game where both the new and old ideas don't work in the game's favor. The platforming is nonexistent, while the puzzles are hampered by either a lack of creativity, an uncooperative physics system, or a combination of both. The use of 3D produces situations where your objectives can become obscured due to the camera angle and distance. The shock and awe one would expect from the game's pedigree is greatly dampened, and the wordless story doesn't do much to carry a narrative that seems pedestrian and doesn't care about its characters. Some will still find fun in the various situations, and the runtime is brisk enough if everything works in your favor. If you are still interested in Somerville, wait for a sale before checking it out.
The toughest part about all this is that I'm probably not telling you stuff you don't know and that we (or I) will still play this, just because it's football. And right now, that's all it'll be. Nothing more.
Sea of Stars is a pitch-perfect nostalgic take on a JRPG, with beautiful visuals, a fun combat system, and a top-notch soundtrack. My only major criticism is that the story is a touch weak and disjointed, and the combat system falls off a bit toward the end. Sea of Stars hit its mark hard, and it's a damn impressive first effort from Sabotage Studios. If you've been looking for a simple, fun and lighthearted old-school RPG, look no further than Sea of Stars. It's not quite a new classic, but it doesn't need to be, either.
Armored Core VI: Fires of Rubicon is a darn fine entry into the franchise. The buttery-smooth gameplay and incredibly cool combat make it an absolute delight to play. It's easily one of the best mecha action games, and only Gundam Breaker 3 has a more involved and enjoyable mech customization system. If you're looking for a really fun and well-crafted robot bashing experience, look no further than Armored Core VI, which is a delight to play.
Your impression of Fort Solis is going to depend on many factors, with the biggest one being how forgiving you are of its issues. The story seems fine until you break down motivations. The graphics look good until you start looking beyond the characters. The acting is good, but the gameplay isn't as tight as it should be due to some odd design decisions. It is a game that might be fine for fans of modern story-based adventure games, but don't expect it to be anywhere near the height achieved by some of the bigger titles in the genre.
Immortals of Aveum isn't a terrible game, but it is an incredibly forgettable one. Everything it does feels like a paint-by-numbers scenario, and it doesn't feel like it captures any sense of wonder. The annoying quipping dialogue drags you out of the world, and without that, you're left with a solid, if entirely unexceptional, magic-themed FPS. There's not much to recommend Immortals beyond giving you gun-themed magic instead of guns. I could see it perhaps finding an audience once its price point is lower, but most people will probably want to wait and see - or at least watch some videos of Jak's quips and see how tolerable they find it.
If you didn't pick up F1 Manager 2022 but enjoy the idea of a game where you call the shots for a Formula 1 team, F1 Manager 2023 is in a very favorable position for your consideration. It makes strong use of its status as an official Formula 1 game and is ultimately a strong simulation game. The new features don't differentiate the new game too much from the old title. More than anything, the new game needs further refinement of the features it already has, along with enhanced feedback to the player over what the feature impacts can be. The game is far from a bad ride, but it's mighty similar to the one thatwe just had.
We Love Katamari Reroll + Royal Reverie is just as magical as the games that came before it. The core mechanics remain just as charming and fun as before, while the more varied environments and requests give the concept some more depth. The Royal Reverie part may be disappointing, but it doesn't take away from the main experience that still does a great job of making everyone smile. Just like that first game, it's a classic and deserves a place in everyone's gaming library.
The first two episodes of The Expanse: Archer's Paradox are a solid beginning. They're mostly there to introduce the setting, the tone and the characters, but that's really all it needs to do. How well it holds up as an entire story isn't something we'll be able to judge for a few months, but isn't that how most TV shows go? As far as quality as an adventure game/interactive movie, The Expanse is a strong return to form for Telltale Games. If you've missed Telltale's games, even if you're not a fan of the TV show, it's worth trying out The Expanse. If nothing else, maybe it'll get you interested in the shows.
Arcadian Atlas is the definition of a fine game. It isn't bad, and it isn't great; it's just perfectly passable. There are some solid moments and a nice hit of nostalgia for PS1-era RPGs, but that's about it. Other spiritual successors like Triangle Strategy and Fell Seal have proven that the genre can do a lot more on a lower budget, and Arcadian Atlas feels dated. If you're a fan of SRPGs, this might be worth a look, but it's mostly forgettable.
Atlas Fallen is fine in parts and frustrating in others. The world seems fascinating, but the characters are the least compelling part of the story. The combat can feel fluid, and the number of powers you can use makes for a good deal of build possibilities. You'll wish there were more weapons, though. Traversal is fun, but you will need to ignore Nyaal, who often calls out things that are nowhere in the proximity. The development team could've used some more time to tighten things up, but ultimately, Atlas Fallen remains a good distraction in between other, more polished action-adventure games.
Stray Gods: The Roleplaying Musical isn't the roleplaying experience its title and marketing would have you believe it is, but the game commands your attention to the end. The story is a good, old-fashioned murder mystery with Greek gods. The various characters keep the tale feeling fresh and moving along at a good pace. The comic book look is striking, and the songs are outstanding, but the story and various choices grant the game longevity that endures beyond the novelty of using songs in almost every scene. Visual novel fans will love this title, and music lovers will be entertained by how the story doesn't slow down the proceedings. Players who are slightly curious about the visual novel gameplay style will find Stray Gods to be a good gateway.
WrestleQuest is a charming, cute and heartfelt game that is laser-targeted at a very specific group. It's not even so much wrestling fans as those who grew up playing with wrestling toys in some fashion. That isn't to say it's inaccessible outside of that demographic, but it's dedicated in its purpose and does it well. It's far too slow for its own good, and a lot of the charm and fun can wear out their welcome after you watch the same lengthy animation for the umpteenth time. If you're a '90s kid or a fan of wrestling or unique RPGs, WrestleQuest is probably worth a look.
Baldur's Gate III is everything an RPG adventure should be. It's appropriately epic while also spending time with the small moments. It allows you to feel powerful while also rewarding you for being clever and avoiding trouble. It offers the class fantasy of everything from a stalwart paladin to a hellish abomination, from fast-talking trickster to rage-filled barbarian. It has its quirks and flaws, but they usually add welcome texture to the game. Perhaps most importantly of all, it captures the feeling of sitting down and playing through a D&D adventure with some friends.
There's a fascinating game hiding in After Us. The melancholy tale of resurrecting a desolate Earth makes for an interesting premise, but it isn't told in a way to make you care much about it. The platforming generates some good moments, but it is also clunky in places due to the physics and lack of explanation in the tutorial. The combat is rather unnecessary and unexciting, but it is functional, while the presentation remains fetching. Patches are still being created to tweak the game, and there is some potential to fix the technical issues experienced in the early portion of this playthrough. For now, it isn't a game that you need to seek out and play if there are other options to tackle.