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Overall, Granblue Fantasy: Relink is an enjoyable action-RPG, even when divorced from its gatcha origins. It doesn't break any molds and tends to feel more like an MMO than Monster Hunter, but almost every part of it is well executed and enjoyable. If you've been curious about the franchise and want a more friendly way to explore it than gatcha and fighting games, Relink gives you everything you need. If you're looking for a chill multiplayer RPG to play with friends, Relink absolutely nails the experience.
Persona 3 Reload is a fantastic - if safe - remake of an excellent game. The updates to the mechanics and visuals do a lot to bring it in line with Persona 5, and many of the game's rough edges are smoothed out. At the end of the day, it's still Persona 3, with all of its strengths and weaknesses, and it does a great job of recapturing the feel of a 2009 game in 2024. Fans will find a lot to like in Reload, and newcomers to the franchise will find a fantastic start to their journey.
When the credits roll on Outer Wilds: Archaeologist Edition, you'll feel sad that there's no way to experience it with fresh eyes again. You can play the main story for close to 15-20 hours, and the meaty DLC adds another 10 hours or more, but this isn't a game that you'll return to after completion because you've solved the puzzle. As cool as the little pocket galaxy is, if you have another system besides the Switch that can run Outer Wilds, I'd recommend playing the game on the other system instead. Outer Wilds simply isn't meant to be played on a handheld console.
Tekken 8 is excellent. The fighting is just as crisp as ever, and the addition of the Heat mechanic and an increased focus on aggression create a game that feels both exciting to play and watch. The bevy of new modes was what the game needed at launch, and there's more than enough content to keep players busy without feeling like every facet of the title had been explored. The fighting game scene has been blessed with banger after banger over the last few years, and Tekken 8 keeps that trend going. Fans of the fighting game genre need to have Tekken 8 in their libraries.
Like A Dragon: Infinite Wealth is an overall fantastic entry in the franchise. Stuffed to the gills with content, there isn't a more fully packaged RPG on the market. The plot is charming and heartfelt, the characters are lovable, and the gameplay incredibly fun. It doesn't matter if you're a longtime Kiryu fan or jumped into the franchise with Kasuga; it's everything a Like a Dragon game should be.
Apollo Justice: Ace Attorney Trilogy is a worthy successor to the Phoenix Wright Trilogy released in 2019. It contains all of the same basic upgrades and improvements, and it finally means that the entire franchise - minus the Edgeworth games - can now be played on one system. The overall quality is similar, with the somewhat weak Apollo Justice being followed up by some of the finest Ace Attorney has to offer. It doesn't really matter if you're a newcomer or a long-tie fan; if you like turnabout cases and back-and-forth courtroom drama, this trilogy has you covered.
Like its predecessors, Reigns: Three Kingdoms does a good job of taking a simple and easy-to-understand mechanic and making it a big part of a very substantial adventure. The change to a real historical setting is nice, but the original story is much more interesting to follow and uncover. The balancing act for card selection is simple but fascinating once you understand meter management. The battle system follows the same "simple but good" philosophy of the main game. If you're a fan of the previous titles, Reigns: Three Kingdoms is worth checking out, especially given the game's low price of $2.99.
At the end of the day, The Last of Us: Part II - Remastered is a fine but pointless upgrade. In a vacuum, it's a straight boost to the PS4 version in every way, and the $10 upgrade cost is probably worth it if just for No Return. For all of its glories and failures, Part II is still the same game, even more so than The Last of Us: Part I. It's the best version of the game but probably not something that players need to rush out to get.
Prince of Persia: The Lost Crown is an excellent Metroidvania. It doesn't completely break the mold of the genre, but it is firing on all cylinders, and it's a delight from start to finish. The excellent gameplay is bolstered by the anime-inspired visuals to create a distinctive style. The somewhat lackluster plot lags behind, but even that is mostly fun, if unexceptional. If you're a fan of Metroidvania-style games, you're certain to have a ton of fun with Sargon's adventure in The Lost Crown.
As it stands now, Warhammer 40,000: Rogue Trader is good. The story is interesting, the quests are plentiful, the characters are well rounded, and there's plenty of depth in the RPG systems. The game is also flawed. The attack roll system can produce infuriating results if you aren't thinking with dice in mind, the quests can feel too similar in the late game, and the lore is awesome but so dense that the learning curve for newcomers is rather steep. It's also very buggy, but at least that part is getting ironed out by the day. Despite that, the game is fine as-is, but based on Owlcat's track record, if you give the developer a little more time to fix up the game, it can be one of the highlights in a year that's already packed with great RPGs.
Like any good walking simulator, The Invincible thrives on its story. Even though it feels similar to what the book already touches on, the differences are enough to make the game feel new and somewhat fresh, considering how many people may be approaching the game without prior knowledge of the novel. The decision to go with a walking simulator works as far as being able to effectively deliver the story, and it pays off with a gripping narrative, but some of the dialogue sections can run longer than expected. If you can live with some of the bugs that still need ironing out, you'll find this to be a fascinating experience that's well worth checking out if you're a genre fan.
In Stars and Time is probably my dark horse for one of the best games of the year. It's a distinct, fun and interesting experience that makes masterful use of the time loop concept to create something that's deeply heartfelt. At times, it borders more on an RPG-themed visual novel than a full-on RPG, but it uses the RPG trappings more than well enough to justify it. Aside from some dullness when it comes to repeating events, In Stars and Time hits all the marks dead-on and should be a must-play for fans of plot-heavy RPGs.
The Talos Principle II does what is expected from a video game sequel, and it does it well. The puzzles remain clever, and the additional tools complement the old ones. The story is more prominent and plays out in a way that remains philosophical yet still provides some satisfaction, no matter which ending you get. It looks and runs great, and the experience never feels like it drags on. Whether you're a fan of the series or a puzzle fan in general, you owe it to yourself to a playthrough of The Talos Principle II.
Dave the Diver is a massive game but looks like it isn't. Its campaign takes well over 20 hours with an addicting gameplay mix of action, RPG, and restaurant management while constantly introducing new and fun gameplay mechanics. It keeps switching things up and always gives you exciting activities to engage in while delivering a gripping story. Get this title on your radar because Dave the Diver is a delight to play.
Ghostrunner II finds itself right on par with the first game. The action remains razor-sharp in the beginning, with tight movement and combat that feels rewarding when you master it. The tweaks to existing mechanics and the addition of new moves keep things from devolving into being just "more of the same" when compared to the first title. The more open areas of the desert wasteland feel too freeing, and the various inconsistent issues put a damper on the game when players are experienced. Overall, Ghostrunner II is satisfying for those who can get a thrill from quick bursts of well-executed playthroughs.
Overall, Howl is a fun experience. It doesn't exactly break any molds, but it's a solid strategy/puzzle game that is well put together, and it scratches the itch of something like Into the Breach, even if it lacks much replayability. The gameplay loop feels great, and the short stages mean that you don't feel bad having to restart a level multiple times to assure a good score. It's well worth giving a shot, and it's a great example of a charming, low-budget indie title.
Dragon Quest Monsters: The Dark Prince is a solid and enjoyable RPG that plays it very safe. If you enjoy Dragon Quest gameplay, then there's a lot to like, and the monster customization and fusing systems allow you to create some truly ridiculous monsters. Overall, it's a nice and breezy RPG. It doesn't break any molds, and it may not engage players who don't already enjoy Dragon Quest-style gameplay, but it knows exactly what it is and goes for it. Some technical issues hold it back and can drag down the experience, but Dragon Quest fans should be able to overlook that with ease.
The new Leviathan mode in Metal: Hellsinger is a whole lot of fun, though. It lets you jump into the game and engage with the combat in a way that feels less static than playing through one of the story levels again. The randomized boons make every run different and may sometimes push you to play with a different style than you normally would, and that's also a fun aspect of the mode. Meanwhile, the paid Purgatory DLC adds a great new weapon and a solid trio of songs, and between all of this, it's a decent excuse to spend six bucks and have a bunch of new fun with the game. I'm hopeful that the devs will tweak the ability to get those void crystals, though.
Granblue Fantasy Versus: Rising does what any good sequel should do, and that's take what works in the first game and amplifies its strengths while also fixing some of its shortcomings. The addition of new moves involving a special meter deepen the overall fighting mechanics, but it still retains the simpler control scheme for newcomers and as a comprehensive training system to help genre rookies get acclimated to the overall Arc System way of fighting. The character roster feels much more substantial and in line with what's expected from a modern-day fighting game, while the rollback netcode gives people more confidence in entering online bouts without fear of most network conditions creating an unplayable experience. If you can shake off the fact that a good chunk of the game is directly lifted from the first title, you'll greatly enjoy Rising.
I really wanted to love Custom Mech Builder. Earth Defense Force and customizable giant robots is everything I should want. Alas, Custom Mech Builder doesn't have much going for it. If you like creating giant anime robots to smash enemies, there are better choices. If you like over-the-top explosion-fests, there are better options. Pretty much the only thing Custom Mech Builder has going for it is how easy it is to make a bullet train with drill arms, but that amusement quickly wears out its welcome. As a budget $20 title, Custom Mech Wars might be worth the cost for the amusing builder, but mech fans can find better games that cost less.