Things That Bounce and Explode is one of those games that serves its purpose as a quick distraction or a nice title between bigger experiences. It's simple to understand, but the timed nature of each level and the chaos brought forth by other elements keeps it exciting. The fact that you're always earning XP leads to less frustration, since you're always progressing toward something, and while the lack of a solid narrative or steady stream of levels might throw off some people, it enforces the idea that this is meant to be played in short bursts. With a relatively low $4 price tag, Things That Bounce and Explode is worth adding to the library if you crave something akin to the arcades of yore.
Big Rumble Boxing: Creed Champions is a pleasant surprise for fans of arcade-style boxing games. It might not overflow with modes, and the lack of online play hurts, but the Arcade mode offers some well done, if ridiculous stories. The mechanics are simple to understand but deep, allowing for some technically smart fights to occur. In the end, the game won't go down as a classic, but it provides a fun experience and would be a good addition to your local versus game lineup.
Bloober Team is no stranger to making games that feature concepts with immense potential, like Blair Witch or Observer. The Medium is probably my favorite of theirs to date. It's got a couple of warts, but it's easy to get lost in its world (both of them), even with its pitch-black narrative overtones. It makes it feel important, though perhaps not something you'll feel compelled to play on repeat.
In many ways, Sonic Colors: Ultimate represents the unhindered high points of the 3D Sonic games. It's Sonic as a single playable character, so there are no werehogs, gameplay changes, or an adorable pudgy younger version of himself. It's the "run incredibly fast through loops" gameplay boiled down to its essentials, and it works really well. Even a decade out from its initial release, it's still a darn fun game, and Colors Ultimate definitely captures the feel. It won't change your mind if you never liked the 3D style of gameplay, but if you did, Colors is arguably the best of the lot. It might not have the highs of Unleashed or Generations, but it also is a far more focused affair.
In the end, Lake delivers on producing a "slice of life" experience but with some issues that keep it from being excellent. The characters are interesting to talk to, even if only a few of them break out from being one-dimensional. The vocal performances are good, but the stiff facial and body animations and rushed story don't give it a chance to connect with players. If you can forgive these shortcomings and don't find the mail delivery mechanic to be tedious, Lake is relaxing and different enough from other offerings to warrant a glance.
For those who miss the feeling of a long tabletop campaign or have been craving a new isometric RPG, Pathfinder: Wrath of the Righteous is the game for you. It's not perfect, but it has most of the best parts of playing a game with pen and paper while ironing out some of the fiddly and boring parts so you don't have to deal with them. Owlcat Games has taken what it learned from Kingmaker and improved upon it to give us something new and fun - no dice required.
The TakeOver is an absolutely solid beat-'em-up experience. Get past some of the shortcomings, like constant load times and bad cut scene art, and you have a title that uses a solid base with additions that feel just right for the genre without going overboard. It's fun either solo or with a friend, and while online play would've been nice, fans of the genre will enjoy every minute with the game.
Overall, Mortal Shell: Enhanced Edition succeeds on several levels. It's an excellent update to a surprise indie hit that is still mighty enjoyable for anyone interested in the Soulslike genre. While difficulty and pacing get in the way, Mortal Shell is a short, sweet, and most importantly, challenging game to tide you over to the next main Souls offering.
No More Heroes III feels like a sequel to the first two games in every way, for all the good and bad that entails. It's creative, clever, charming, and delightfully weird. The combat system is simple but fun, and it doesn't overstay its welcome thanks to a wide variety of creative boss fights. However, everything outside of those elements feels a bit dull. Thankfully, like the first two games, No More Heroes III has enough interesting stuff going on to overshadow the flaws. Newcomers would probably be better off trying the cheaper No More Heroes titles on the Switch to see if Suda 51's specific eccentricities are to your taste.
By no means is Ashwalkers an action-packed survival adventure sim, but the story and importance of the journey was compelling enough to have me on the edge of my seat through my playthrough. I cared about Squad Three and wanted them to succeed, and for a narrative-driven game such as this, isn't that all you can ask for? If postapocalyptic survival games are your jam, Ashwalkers is worth its very reasonable $12 price tag and offers a different spin on the genre that you know and love.