Digitally Downloaded
HomepageDigitally Downloaded's Reviews
If you did have nostalgic love for Snow Bros 2, it would clearly hit you a little harder, though I do have to note that if it’s just the arcade game you want in a legal fashion it is part of the Amusement Arcade Toaplan app too – and there it’s a fair bit cheaper than Snow Bros 2 Special’s asking price too!
I’m not sure why Square Enix has decided to become so prolific with the SaGa property. Three games in a single 12-month timespan is the most ambitious release schedule we’ve ever seen for it. But I’m also not complaining. SaGa has always been something of the forgotten child of Square Enix’s JRPG properties. With any luck, that’s changing now, and a whole bunch of people are going to realise just how good Frontier 2 here is for the first time.
The classic visual novel gameplay fits well with the narrative, though I would have liked a few more choices sprinkled in. Some of the behind-the-scenes graphics choices are just plain strange to me. Unfortunately, my best one-word description of Secrets in Green is “forgettable.”
The fact is that as a fan of Chu Chu Rocket, I am continually disappointed that there isn’t more done with that kind of puzzler, and Tempopo more than scratched the itch. This has been my favourite puzzle game in years.
To be clear, Indiana Jones and the Great Circle is good fun. The presentation is spot on, and it’s an example of how nostalgia can be traded on in a way that is fun, rather than desperate. But as a video game, it’s yet another example of how the AAA blockbuster end of the market is totally incapable of breaking away from the overly safe and familiar, and the inflexibility of these “video game design best practices” means that no property is allowed an identity of its own anymore.
These retro experiences really are predominantly for existing fans, after all, and Lunar was especially well-known for having deluxe collector’s editions back in the day. Something a little more luxurious than a menu with “remake” and “classic” modes would have been nice.
All in Abyss is exceptional. Sharp and very funny writing, is backed by a fast-paced, intelligent appropriation of poker. This is going to be one of my highlights of 2025.
Battlefield Waltz is one of Otomate’s stronger efforts. It takes a strong setting, a strong narrative, and strong characters, and makes the most of them. It’s a “safe” game that takes few risks and doesn’t really push boundaries, but it’s an enormously enjoyable and moreish page-turner. The digital equivalent of picking up a good paperback.
The developers really tried with an exceptionally difficult genre. AI Limit won’t be remembered alongside FromSoftware or Koei Tecmo’s work in the genre, but it’s also by no means a poor effort. It’s like the work that a student who really understands the source material produces. It might only be a shade of the master’s work, but you can’t help but hope they get another swing at it, because they’re on the cusp of breaking out and carving out something brilliant with its own identity.
For those that aren’t existing fans, all you need to know is that this is one of the biggest science fiction epics on the Switch, and while I do prefer the intellectual depth and fantasy trappings of the “proper” trilogy, it’s hard not to be thrilled when exploring your way around this lush, unique vision and world.
Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a committed effort by Koei Tecmo to further grow the series and find a new audience. It means that some of the Atelier traditions have been firmly and, on the back of the Ryza series, likely permanently behind.
Wanderstop is phenomenal for many reasons, including its characters, world, gameplay, and message of mental health and hygiene.
We should just appreciate that Suikoden and Suikoden 2 are remarkable achievements, both as literary adaptations and entertaining video games to play, and that quality and worth has not diluted one bit in the years since. Play these, love them, and then do yourself a favour and go and read Water Margin too.
It’s always refreshing to come across a narrative that challenges genre norms, while still respecting the genre it belongs to. Him, The Smile & Bloom doesn’t set out to criticise or undermine the otome visual novel, but it does take expectations in a different direction thanks to the way it has been structured. Thanks to that, this is a vibrant and highly enjoyable, intelligent, and thoughtful experience, well worth the price of admission.
If you do remember having good times with Glover back when it was a quirky alternative, then you may well have fun blasting through it again. Anyone else picking it up today for the first time is going to see nothing but a very B-tier platformer that lacks the charisma and creativity that once helped to elevate it over so many of its peers.
Urban Myth Dissolution Center is a novel take on the ADV genre that is worth playing, even if it can be finished within a weekend. It makes you think, and not just when it comes to solving a case: its commentary on society, social media and the genesis of urban myths has left an impression on me after finishing the game, along with that spectacular ending.
Sure, you’d have a rush of nostalgic delight loading up the GBA game that you spent months playing back in the day, but it would only take one or two matches to realise that nostalgia has a habit of warping memories and not all classic video games are timeless. Some are. Konami’s Castlevania collections show that. I fully expect the impending Suikoden collection to be a similar story. These, however, are not.
Shujinkou is a genuinely worthwhile language tool wrapped up in a genuinely worthwhile indie Etrian Odyssey-style dungeon crawler. It’s an inspired, intelligent idea and I hope people give it a chance despite being as indie as they come. On sheer ambition and creative energy, I would be hard-pressed to point to anything I have ever played that’s more impressive than this.
Stories from Sol: The Gun-Dog has made a great impression on me because of the characters, the narrative, and how everything is so detailed. The gameplay and text create a frantic experience, contrasting with the laid-back visual novel style.
Like a Dragon: Pirate Yakuza in Hawaii proves that the previous Like a Dragon Ishin was no fluke. Ryu Ga Gotoku is clearly comfortable bringing these iconic characters to any creative setting and location, and going forward the sky’s the limit. Perhaps literally. I wouldn’t put it past them to have Goro Majima waking up on a moon base next.