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Digitally Downloaded

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2702 games reviewed
73.1 average score
80 median score
55.8% of games recommended

Digitally Downloaded's Reviews

Sep 18, 2024

It’s a quite charming and lovely game, and I did enjoy my time flipping between its in-game pages and some of the more subtle gaming jokes within it. You really can tell how much creative thought and polish was put into it, but it does mean that there are points where I felt like I was simply being guided through obvious sections, rather than enjoying the discovery of them.

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Sep 10, 2024

What is undeniable is that Astro Bot is worth every second you put into it.

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Space Marine 2 is a game that will appeal to just about anyone who likes action games. This thing is fast, very furious, and intense. It doesn’t give you long to breathe between throwing more hordes at you, and thanks to that single-minded ferocity, in both single-player and multiplayer it’s a hoot. I don’t think it does a particularly great job of capturing the spirit and intent of the tabletop game and lore, but then again, whenever I was playing I was also having too much fun to care.

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Sep 4, 2024

Visually, the pixel art style works well enough, and it helps on the Switch not being that complex a title so load times are minimal. Because your foes only respond after your attacks, there’s always time to stop and plan out shots around how each orb’s power works – once you wrap your head around that – and so it’s a pretty easy drop-in-drop out kind of game. Not everything needs to be a 100+ hour epic, you know?

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The problem with Kairosoft games is that they’re inevitably good fun and even compulsive for a while. Once you sit down to one fresh you’re inevitably going to get hooked for a while, be that a few days or a few weeks. But soon after you’ll put it down and completely forget about it. You’ll come across it at random a few years later and then get very briefly hooked again, but again you’ll soon get tired of it. Kairosoft games are pure consumption, no meat, and while they’re fun – and this game is fun too (I hate coming across as overly critical of Kairosoft!) they are junk, and Doraemon deserved better.

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As far as independent visual novels go, Celestia: Chain of Fate lands in that growing middle tier of visual novel. Sure it might not have the production values of an Otomate production, or even last week’s Famicom Detective Club by Nintendo. As with all genre’s there’s an A-tier, and Celestia isn’t quite there. Yet it punches far above the typical “indie” visual novel, too, thanks to its absolutely gorgeous art, the complexity of the branching narrative, and… well, the kind of writing that does make you want to see the inevitable CG when the very pretty girl and very, very pretty boys start smooshing lips and bodies together. Celestia is a very believable bit of fantasy romance, which is the point, and it’s one VN fans shouldn’t overlook, despite 2024 being quite a year for the genre.

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Aug 29, 2024

It’s a bigger game than I was expecting. At around 50-60 hours at a reasonable pace, working through everything, it’s by far the largest Mana game ever produced. The fact that it doesn’t stop being a highly playable joy from the start right through to the end should be a good indication of just how beloved this one is set to become – it may even just unseat Secret of Mana itself. Visions of Mana might not be quite so genre-refining as that classic, but otherwise, this is the perfect representation of what Mana has always meant to represent.

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To say anything else about Emio would be doing you all a disservice, as it’s a winding, twisting mystery that is best enjoyed unspoiled. If you did play the remakes of the first two Famicom Detective Club titles then you’ll get more of the same here, just with modern standards of writing. That alone makes it a much stronger experience, because the narrative in this thing is incredible.

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Aug 27, 2024

Putting that aside, Bakeru is a warm, delightful thing and one of the best non-Nintendo platformers that I’ve ever played. Admittedly I’m partial to it given that I love roaming Japan for all its little regional quirks and specialties, and I loved discovering the developer’s interpretations of them here, but even if you’re not attuned to the game’s cultural resonance, its relentless joy will surely prove infectious.

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That data is out there and I am entirely confident that Big Ant could develop this capability, given how well they’ve done every other part of the sport of Tennis with Tiebreak. None of this is even a criticism of Tiebreak, since none of the other tennis games have been any better at it. In every key battleground that there is, Tiebreak comes out firmly on top. My hope to see it have a little more on-court personality and make each of those characters a memorable match is really just a wishlist item for the future.

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Aug 21, 2024

I admire a game that is willing to take a risk, and certainly trolling the people who believe that games should be mindless content that doesn’t challenge their intelligence with a “political idea,” is a creative risk I can admire. But beyond the initial amusement that I took from knowing that somewhere out there someone is absolutely fuming about this game on a forum or in a tweet, there’s actually very little intelligence in Dustborn. It’s also an experience that is so culturally specific that it probably shouldn’t have been a global release.

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The original White Day is one of my favourite horror games. It’s clumsy and clunky, but it had the right energy and really had a lot of creative ideas going for it. I am disappointed that White Day 2 is relatively unambitious and struggles to have its own identity. It’s still an awful lot of fun and I much prefer it to the big action “horror” games that want to be action shooters with ugly monsters. While I found White Day 2 to be an admirable commitment to a more classical form of horror, I was just hoping for something with a little more impact behind it.

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Aug 13, 2024

The Crush House, meanwhile, is bright and fruity, and the sinister element that is meant to carry the subversion seems to be something more akin to something like “tee hee, we know this is a bit problematic, but we sure love reality TV anyway.” It makes sense that this is where the developers would land. We all know that reality TV should be critiqued even as we all have at least one example of it that we can’t help but watch. The developers have also made a genuinely entertaining game out of it. It would be ridiculous to criticise candy for being good at being candy. I think I’m just surprised that it didn’t have more substance because it seemed like it had all the potential in the world to be a grand dessert.

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It’s amazing that a visual novel of the prestige and impact of Fate/Stay Night would be released almost without fanfare, but that’s what’s happened with this. I’m not sure we were even made aware of its impending release until a day or two before it landed. It’s the latest chapter in a game that has a long history of being a massively influential success despite the best efforts of everyone managing it. And I would argue that this tells you more about its raw quality than anything else.

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I don’t have much else to say about Hakuoki on the Switch that I didn’t say in my review of the game all the way back on the PlayStation 3. It was wonderful then, it remains wonderful now, and thanks to the quality of the OLED screen the all-important art feels like it’s getting better with age. Hakuoki is like a fine wine and will forever remain worthwhile, no matter how many times it gets bundled up for a re-release.

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Niche sports are difficult. Sports are always complex, demanding things to code, and everyone expects their favourite sport to get the FIFA treatment. That level of experience is just not possible with an audience as limited as Pickleball is. However, it’s not unreasonable to expect the game to at least try to look and feel like the real sport. PPA Pickleball Tour 2025 doesn’t even come close.

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It’s impossible to experience everything that Natsu-Mon has to offer in a single play-through – much like how it’s impossible to get everything done that you want to over a summer. They’re always over too quickly. But then the very best way to play is to put Natsu-Mon down for quite some time afterward and let that one run through the game be your memory of it. This is something to be experienced, not played, and as far as emergent narratives are concerned, this is the best example of that I’ve seen in many, many years.

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Aug 6, 2024

The New Denpa Men is a throwaway free-to-play game, but it’s not a bad time by any means and you’ll have a smile on your face while you play. Do I wish that Genius Sonority went the other way with Denpa Men and gunned for something of the scope of Dragon Quest proper? Yes, absolutely, and I think the inherent quirkiness of the series could work at full scale. But do I regret playing this? Not at all.

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Cygni: All Guns Blazing is a SHMUP with some seriously high production values behind it. For a genre that is usually quite niche, seeing something that pitches higher like this is impressive. It’s not always perfect – the budget spent on the cut scenes was a noble idea that ultimately misfired – but once you’re into the thick of the swirling maelstrom of activity, it’s hard to be disappointed with what the developers have achieved.

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Jul 31, 2024

There is a new Tokyo Xanadu on the way, ten years after this first one was released. Whether you’re playing this for the first time, or taking the opportunity to refresh yourself before enjoying the new one, you won’t regret spending time with this new localisation.

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