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Hero Must Die has a lot going for it – a strong, immediately compelling theme, a lovely, melancholic aesthetic, and a simple elegance to its systems. Unfortunately, the development team really struggled to find a way to marry the form and function of the JRPG, and the narrative that the mechanics are meant to support.
Ultimately, Wanderlust succeeds in being an inspirational work about the power of travel.
If you love your historical strategy for the history that they depict, then Romance of the Three Kingdoms delivers. Everything about it is a perfect reflection on what that book was on about.
Between the unreliable map, the tedious combat, the tired sense of humour, and the missed opportunity to do anything noteworthy with the "literary mash-up premise", Bookbound Brigade's good ideas are overshadowed by poor execution.
My one real concern with Katana Kami is that I’m not sure just how well it conveys its themes to people who aren’t already deeply into this stuff.
All in all, this collection coming out on the back of the original Mega Man and Mega Man X Series is a must have for fans or those that never actually got around to playing them.
While NeocoreGames have moved on from the crazy world of Borgovia to the stars of Warhammer 40,000 with Inquisitor, this final chapter is a reminder that, with any luck, the developer will again its hand at something with a fantasy bent at some stage.
Rune Factory 4 is a delight. It's one of those heartfelt, earnest, and wholesome games that remind you that not everything needs to be dour, competitive, excessively violent, or deep.
Ciel Fledge could have been more robust... indeed, it really should have been. There's just not enough substance to go with the charming presentation and concept. However, it's still one of those things that's difficult to put down, not least because its gameplay loops and feedback are tight and engaging.
Hunt could have been so much more.
Code: Realize is a beautiful visual novel, with a wonderful concept that is written wonderfully.
I'm in a difficult spot with Warriors Orochi 4 Ultimate. On the one hand, the base game itself is so good, and the extra stuff doesn't mess with that. On the other hand, the extra stuff doesn't do much for the overall experience.
Whether you were a witness to its glory in its original context, or whether you’re just reading about it for the first time in 2020, Vanquish is an experience worth having.
In the end, Mega 39 does one, very special thing: it takes the incredible Hatsune Miku Project Diva Future Tone, and makes it portable.
Where most other Level-5 games are a joy and delight, this one really felt too much like a slog.
. I enjoyed the new character a good deal and have always appreciated the world these games were set in. The wheel is not getting reinvented here, but the overall execution is generally well done.
On the one hand, the sheer quality of the game is evident in bounds, and as a homage to the mighty Baldur's Gate, it continues on the excellent trajectory set down by its predecessor. On the other hand, those loading times really are so bad that I neither enjoy my time with the game, nor want to play it.
It's a clean, snappy, hugely entertaining game, and an excellent next step forward for the emerging property.
Three superb games within an astounding collection that allows you to play the entire series from beginning to end
If only that localisation didn't put a dampener on everything by making a full half of the game, and, critically, the context that gives the action purpose, so irritating to sit through.