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Vermintide II feels like a predictable step in a fantastic direction. It's retained all of the bits of its predecessor that felt novel, and its gone the extra mile creating an ocean of foes that feel trickier and deadlier than ever before.
We're two (main) games in now, and on the strength and consistency of these two I think it's safe to say that Ni No Kuni has every chance to become a major JRPG franchise that will last into the very long term.
It feels more creative and less constrained than the "major" Assassin's Creed titles (as did Liberation and Chronicles), and for that reason it's right up there with my favourite games in the entire franchise.
I'd only recommend this one for a quick burst and a bit of fun, because it doesn't offer anything substantial.
This is a strong, strong game by Koei Tecmo, and does the Attack on Titan franchise a great service. Sadly, that's a franchise that doesn't have the pulling power that it did a few years ago, but older fans will enjoy the opportunity to get a new look at the distinctive setting and world
Smart, sharp, often surreal, and always hugely entertaining.
There are not many games in this world that I can say actually made me grow as a person, but A Normal Lost Phone is definitely one of those titles.
Those looking for some cooperative fun will definitely want to check it out, as there are few better reasons to separate the Nintendo Switch's Joy-Cons.
Taken as a simple and cheap "solitaire" (i.e single player) game, Poisoft Thud Card is enjoyable, easy playing. I do say that as someone who spent many, many hours playing Hearts on my old Windows PCs over the years, though. I like time wasting card games. As such I'll probably keep coming back to Thud Card as long as I have my Switch. Or, at least, until a developer releases a Hearts game on the console.
Acceleration of Suguri 2 succeeds by having the complexity of a fighting game while rewarding quick thinking, reaction speed and dexterity.
Unsatisfying ending aside, North is an interesting, insightful game that's worth a look. It doesn't ask a lot of your time (or wallet), and when it's firing on all cylinders, it has something genuinely important to say.
One of the greatest examples of sheer precision in rhythm game design, and, let's face it, there's nothing more important to a rhythm game than that.
Being a slightly weaker sequel to that by the tiniest of margins still means that Edo Blossoms is one of the best visual novels out there.
In being a slavish homage, the Dragon Sinker also opens itself up to comparisons with the game it's derivative of. And, sadly, it doesn't come out well in those comparisons at all.
There ends up being a lot to unpack about Cyberdimension Neptunia: 4 Goddesses Online, but to compare it to any other title out there on the market wouldn't be adequate preparation for those who are deep-diving into the series for the first time.
Rad Rodgers is still a reasonably fun experience with decent platforming, highly detailed environments and a funky soundtrack. The game despite the obvious padding is a great length for both casual gameplay and for someone who wants to finish it in one sitting. The misfiring humour and weak standard of the environments however make for a poor narrative, and generally, an experience that isn't particularly memorable.
As a demo, it actually works; when I played it for ten minutes in a controlled environment last year, I came away quite impressed with it. But those first ten minutes are Bravo Team's limit, and Sony should have realised this and pulled the plug on the project as a commercial game a long time ago.
World Conqueror X is a hugely rewarding strategy game. It's not as refined or committed to the history of the conflict as the more serious wargame fans would like, but then it manages to depict the truly complex, global conflict in a streamlined, accessible, and, for the most part, authentic manner. I am beyond delighted that the Nintendo Switch has something like this on it.
I really liked Radiation Island. As a kind of low-budget, design-by-subtraction experiment in crafting and survival systems, Atypical Games crafts a rewarding feedback loop that keeps players on their toes for the entire experience.
To say that The 25th Ward is niche would be an understatement, but that's what's so impressive about it. It respects the intelligence of its players, allowing them to wade through the feverish surrealism that the game often depicts, and melds that perfectly with a traditional noir thriller than Raymond Chandler himself would have been proud of.