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Digitally Downloaded

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2707 games reviewed
73.1 average score
80 median score
55.9% of games recommended

Digitally Downloaded's Reviews

May 12, 2023

There’s more work to do with AFL 23, and I’m expecting regular patching for a few weeks yet. However, I can’t sit on my review forever, so what I’ll say is this: The game has already evolved from a disastrous launch to become the finest AFL game ever. That’s a ridiculously low bar to cross, I know, but once Big Ant have brought in the final features and refined the mechanics to fully realise their vision, this will be a truly impressive representation of one of the most iconic parts of Australian culture.

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Still, Tears of the Kingdom is a resounding success. The sheer scale and scope of it ought to be a reminder to the games industry that creativity doesn’t need the most powerful hardware, and the playful approach to gameplay makes this a rare open world game that’s a pleasure to explore and rewarding to immerse yourself within. I hope Nintendo understands that this can’t be the Zelda formula forevermore, and the next one will be an all-new and transformative experience again, but I also don’t begrudge the company the desire to take a second crack at what made Breath of the Wild so special to so many people.

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I hope Rideon continues to produce Mercenaries titles. They’re genuinely entertaining as “no-frills” examples of the tactics JRPG genre. However, the Switch has so many of them now. Recent years have brought us the incredible remake of Tactics Ogre, the stunning Triangle Strategy, and earlier this year we got, arguably, the finest Fire Emblem to date. I don’t expect Rideon to get to that standard, and I think there’s plenty of room for a “no frills” and inexpensive little experience in between the big guns, but I would still like to see the series continue to evolve, rather than simply find ways to continue to repackage the existing assets.

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Dokapon Kingdom Connect is a very niche thing indeed. But it’s silly, wacky, colourful and charming. Everyone in the household can have a laugh with it, and putting aside the old school “cheating” AI, it’s mechanically sound. It’s no replacement for Boom Street/Fortune Street/Itadaki Street, but it’s not a bad substitute, and might be on high rotation on your Switch longer than you think.

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Is the game worth playing? Sure. Does it belong in the FMV hall of fame? I don’t think so.

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May 3, 2023

I wasn’t expecting to enjoy Ash of Gods: The Way anywhere near as much as I did. What could have been a big step backward from the bold and ambitious effort of the original Ash of Gods has instead become one of the most genuine efforts to push the burgeoning “deckbuilding card game” genre forward.

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Fairy Fencer F: Refrain Chord is a fine sequel that I never thought would happen. Yes, it doesn’t do anything too innovative or different. However, it does combine personable and genuinely enjoyable characters, raunchy and anime nonsense humour that I couldn’t help but laugh along with, and some simple, but clean tactical action. The long and short of it is that it has been a real joy to hang out with this gang again and go on one more hilariously juvenile adventure with them (especially Tiara. I love her so much).

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May 1, 2023

More than 10 years on, Mugen Souls remains a wildly entertaining little game. It’s never going to appear in those “1000 games you must play before you die” books, but that’s okay. Not every project needs to aspire to be that. For those who missed out back on the PlayStation or PC, or who always wanted to play the full experience with that missing minigame, EastAsiaSoft has done you all a favour with this release.

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All my fears around whether or not Coffee Talk Episode 2: Hibiscus & Butterfly were completely unfounded. The game is warm, grounded in realism despite its fantasy world, with an amazing soundtrack and great drinks to learn about. It is a great compliment to a chilly, rainy day. The characters all have unique personalities so they sometimes clash, but they always figure it out in the end. It’s a wonderful, feel-good visual novel; I can honestly say I hope there is more to come. I’m sure there are more stories to tell. I’m 100 per cent sure the game did its original creator, who has since passed on, proud.

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Apr 25, 2023

Trinity Trigger fills a very specific niche: It’s there for people that either grew up with the likes of Secret of Mana, or who have come to appreciate them. The game wears its heart on its sleeve and risks being seen as the wrong kind of quaint by sticking to such a classical approach. Thankfully, the soul and love for the genre are so obvious that I imagine most people will be enchanted by this.

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Apr 21, 2023

Labyrinth of Zangetsu isn’t the longest dungeon crawler (though if you choose the “hardcore” difficulty mode, prepare yourself for a grind that chews through some hours). It is, however, one of the most imaginative examples of the genre in recent years. I find it most similar to Dark Spire, an old (and, sadly, nearly forgotten) DS dungeon crawler. Just like that one, Zangetsu is a fundamentally retro-themed dungeon crawler that plays like a modern game, making it far more accessible than, say, trying to tackle the original Wizardry in 2023. And, as an added bonus, it has an absolutely incredible art style.

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However, the 8-bit and 16-bit Final Fantasy trilogies are both genuine masterpieces. These games wove deep, compelling stories that were as thought-provoking and artful as they were entertaining. Back in the day, they were a promise of what video games could be, and what people had to look forward to as the medium emerged as an art form. Increasingly, they’re a sad statement for what games could have been, had the medium not shifted to a pastiche of Hollywood excesses.

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However, the 8-bit and 16-bit Final Fantasy trilogies are both genuine masterpieces. These games wove deep, compelling stories that were as thought-provoking and artful as they were entertaining. Back in the day, they were a promise of what video games could be, and what people had to look forward to as the medium emerged as an art form. Increasingly, they’re a sad statement for what games could have been, had the medium not shifted to a pastiche of Hollywood excesses.

Read full review

However, the 8-bit and 16-bit Final Fantasy trilogies are both genuine masterpieces. These games wove deep, compelling stories that were as thought-provoking and artful as they were entertaining. Back in the day, they were a promise of what video games could be, and what people had to look forward to as the medium emerged as an art form. Increasingly, they’re a sad statement for what games could have been, had the medium not shifted to a pastiche of Hollywood excesses.

Read full review

However, the 8-bit and 16-bit Final Fantasy trilogies are both genuine masterpieces. These games wove deep, compelling stories that were as thought-provoking and artful as they were entertaining. Back in the day, they were a promise of what video games could be, and what people had to look forward to as the medium emerged as an art form. Increasingly, they’re a sad statement for what games could have been, had the medium not shifted to a pastiche of Hollywood excesses.

Read full review

However, the 8-bit and 16-bit Final Fantasy trilogies are both genuine masterpieces. These games wove deep, compelling stories that were as thought-provoking and artful as they were entertaining. Back in the day, they were a promise of what video games could be, and what people had to look forward to as the medium emerged as an art form. Increasingly, they’re a sad statement for what games could have been, had the medium not shifted to a pastiche of Hollywood excesses.

Read full review

However, the 8-bit and 16-bit Final Fantasy trilogies are both genuine masterpieces. These games wove deep, compelling stories that were as thought-provoking and artful as they were entertaining. Back in the day, they were a promise of what video games could be, and what people had to look forward to as the medium emerged as an art form. Increasingly, they’re a sad statement for what games could have been, had the medium not shifted to a pastiche of Hollywood excesses.

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I find myself conflicted with Advance Wars 1+2: Reboot Camp. On the one hand, it is essential. To this day, these are two of the finest tactical games of all time. On the other hand, there is no reason for this remake to exist when a re-release would have been sufficient. If it’s Nintendo’s way of exploring a revival of the franchise, that’s fantastic, and I hope it sells a bucketload. I just wish WayForward’s talents had have been deployed better.

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Picking up the IGS Classic Arcade Collection is curiosity-worthy. Even among brawler fans, I would guess many of these games are obscure. This is therefore an opportunity to dip into a largely forgotten part of arcade history. They’re also decent games that play well, albeit in a genre that has changed significantly (and for the better) over the years. The lack of “museum” material makes this a disappointingly minimally-featured collection, but it might be fun to bash buttons over for a weekend or two.

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Apr 17, 2023

Despite these minor issues, Process of Elimination is high quality, authentic, classical example of Japanese detective fiction. It’s not subversive or particularly boundary-breaking, but it’s also a very good student of the genre. So long as you can still kick back and enjoy a good Conan Doyle, Christie or Ranpo story, you’ll enjoy what this has to offer.

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