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While it's shallow and has an overly narrow focus, Marvel Ultimate Alliance 3: The Black Order is good fun, and serves as excellent, entertaining fan service for the Marvel faithful.
Lacking personality as it is, and with its main selling point - the multiplayer - being an apparent bust, it's very hard to understand who would actually want to buy into this version of Skulls of the Shogun.
There's nothing really deep being said about Rio Reincarnation, nor the other two visual novels in this package. The trilogy really is a series of straightforward, light-hearted, comedic (without being subversive or satirical), charming and simple stories, backed up with some of the most gorgeous fan service art you'll find. Sometimes that's all you need, and Tsunako really is a genius in her field.
Kill la Kill is an anime licensed tie-in fighter done well, and given how frequently these turn out to be terrible that in itself is a relief. It's fast, it's furious, it's explicit and fanservicey, and it is outright hilarious in its satire. The developers have nailed every element of Kill la Kill that needed to be done right, and I can't imagine fans wanting anything more from this particular game.
There is no denying that Riverbond has been well executed in its design and many will love its unique eye-catching aesthetics and accessibility, but it falls short of the mark in a number of key areas.
The interface, sadly, will put anyone off who isn't a wargaming veteran, but anyone who has an interest in ancient Rome and its military history should push through that, because they will get a kick out of Field of Glory: Empires. If only because you'll be able to hand Hannibal the great victory and conquest the poor guy clearly deserved.
If you’ve played the original Dragon Quest Builders, the sequel is ultimately more of the same, except polished in very way
There's really not much else I can say about Siralim. It's a grindy, retro-styled roguelike, with a wonderful monster collecting mechanic, and a great sense of humour. On the Nintendo Switch, it really feels at home, and as long as you can get over the overwhelming orientation process, you'll be set for many hours of dungeon crawling with this one.
We’ve seen better from ACE Team.
otta players a target that will hang nearly to the ground when on all fours to give players that target, after all. Well played, developers. You sure got me there.
Stranger Things 3: The Game is trash that does more harm to the property than good. It was almost quaint going on a memory trip back to when video games were used to churn out cheap bonus money grabs every time a major film landed, but the industry has moved on from that nonsense, and there's nothing about this game that is acceptable in this day and age.
Scrap Rush is ultimately a party game which does a little better than the other party game fare available on Switch at the moment.
Like a wave of nostalgia, Focus on You is over fleetingly quickly, and it's not exactly a deep and meaningful experience. It is beautifully produced and performed, however, and an excellent use of the unique experiences that VR enables. It's not going to win game of the year awards, but nostalgia is a tricky beast for developers to work effectively with, and I think this one captures the aesthetic and tone of a nostalgic memory perfectly.
if you don't have that nostalgia for Symphony of the Night, what will Bloodstained bring to the table? That's something I honestly can't answer—Symphony is one of my favourite games of all time, and a proper successor is something I've been wishing for since long before this game was announced. But Bloodstained is absolutely, unapologetically a game made for Symphony of the Night's many fans, and it lives up to that legacy better than I ever could have hoped for.
There's nothing outwardly wrong with Red Faction Guerrilla, and the HD remaster is handled competently. On the Nintendo Switch, and particularly in handheld mode, it actually looks really nice in capturing that grim-Mars wasteland. Sadly, open worlds age far worse than most other approaches to game design
If you've ever wanted to learn Shogi, then this is the most accessible learning tool that we've had released in the west. By the end of it, you'll be comfortable enough with the game to start playing the real thing.
The Sinking City is a thoughtful take on the source material, but is nearly destroyed by the poorly-executed open world and actions sequences.
Nekopara is like having a crepe, filled with cream and sweet fruits; you're going to be on your death bed saying "I'm so glad I didn't miss out on that in my life," but you're going to enjoy the hell out of eating it anyway.
I really wanted to see a bigger improvement from the original Super Mario Maker to this sequel.
Judgement is a brilliant effort in forging a new path forwards for Kamurocho and its denizens post-Yakuza, with not only a new protagonist and story, but an entirely new genre and look at the world. I