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I really wanted to see a bigger improvement from the original Super Mario Maker to this sequel.
Judgement is a brilliant effort in forging a new path forwards for Kamurocho and its denizens post-Yakuza, with not only a new protagonist and story, but an entirely new genre and look at the world. I
I love board games, and Catan is a board game. It's as simple as that.
Blade II is a great example of what happens when you let a content-driven business make a content-driven game. There's plenty in there to do, but doing any of it is a complete waste of time.
. You win this round, Devolver.
Crash Team Racing Nitro-Fueled is exactly what the doctor ordered. It's light-hearted, hugely entertaining, and made with a real eye for detail that helps elevate the overall experience. After the disappointment of the recent Sonic one, this has put everything in the world right again.
I did leave My Friend Pedro wanting more. But I also have to admit, I have all these videos of slow-motion backflip guns-akimbo kills saved on my Switch now: pulling them off was no easy feat either, and in an odd way the game makes you feel proud of these achievements
I want to know where rabites came from, and see those original overworld sketches. That said, the fact is that Secret of Mana is to me what Chrono Trigger is to most people who were into JRPGs on the SNES, and Collection of Mana has been a truly wonderful trip back through my very fond memories for this series.
Studio Evil have served us up our order and I don’t know about you, but I can’t wait to see what they have planned for dessert.
It's light, breezy, gorgeous, and a joy to play.
There is fan service in there, and some people will look at that and the anime trappings and not be able to move past it, but underneath this exterior lies a heart that is in many ways the precise opposite of what you might be expecting. It's almost - dare I say it - feminist in the critique it provides over the way that women are treated in this fairy tale world.
For all its faults I couldn't help but enjoy my time with Golem Gates.
Vectronom is well made and attractive. It's got a strong sense of minimalist style, and as difficult as it is, it's also entirely fair, and once you've learned its rules and behaviour, it becomes comfortable, albeit difficult, to play.
I wish more horror games were like Layers of Fear 2. It's a mature and intelligent understanding of the deeper and more meaningful elements of horror, and while I can have as much fun as anyone creeping around a Resident Evil game and shooting the ugly monsters while being startled by the jump scares, it's something like this that I end up reflecting on well after I've finished playing, and this is the kind of game that I return to when I'm looking for an actual horror experience.
It's stylish, slick production that borrows from the classical masters of the crime fiction genre, while adding some genuinely creative approaches to the visual novel that help to make it both feel fresh and hard to put down. Even when I knew what was coming because I am far too familiar with how crime fiction works, I still delighted in the way that Alternate Jake Hunter presented itself.
If Persona Q2: New Cinema Labyrinth is really the last big 3DS release, it's one smashing swan song. The game is more straightforward than its predecessor, but this change plays to the strengths of Persona’s multitudinous characters. All up, it’s an exemplary crossover game worth investing hundreds of hours before you even start playing in just to appreciate its nuance
If you’re okay with the lack of customisation options in the main game, then Project Nimbus will be a more than competent mecha game to tide you over until the release of Daemon X Machina. GameCrafterTeam have poured the entire team's love and effort into this aerial action game, and the love for the source material really shows.
I enjoyed Kotodama a great deal. It's just surprising enough to keep the narrative interesting, and the colourful humour and cheerful fan service certainly help make the game a delight to play.
I knew going in to Happy Words that it would be a Scrabble clone, and I was fine with that. As a fan of Scrabble - and board games in general - I like the idea of having it on the Switch for on-the-go play. But when the AI is about as interesting as a parrot with access to a dictionary, a UI that actively wants to stop you playing the game, and a complete absence of anyone online to play with, I was left speechless, that a developer in 2019 was somehow capable of making a worse version of Scrabble than what we had on the Game Boy back in the 90's.
Unfortunately for me Darkwood is unintelligible, and I'm genuinely sad that I wasn't able to appreciate the many merits of a game because I simply had no way of actually making sense of it.