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For a game made by such a small team, Plague Road drips with genuine quality.
As I glance up at the match, it is a timely reminder that there is no possible way that exciting, unforgettable moments can be made in the WWE 2K games. The fact that this is a terrible port on the Nintendo Switch only makes things wors
Gorogoa is quaint, expressive and beautiful, delivering a lush narrative full of different potential interpretations carried by game mechanics which challenge players to think in unfamiliar and creative ways.
As it is, it's a clever, albeit limited, time waster.
If you're a fan of shooters and relish the challenge, Enter the Gungeon is absolutely at the top of its genre.
For what it is, Feral Fury is a lot of fun, building upon established arena shooter conventions with high production values and vibrant, kinetic gameplay. While I admit more could have been done with the game's interesting story and setting, I found every other facet to be immediately enjoyable.
Somewhere down the track DragonFangZ might be patched again, and if, at that point, it's comprehensible enough to tell its minimalist story in a compelling manner, and get its tutorial in order, then it might well be worthwhile. It has all the presentational and gameplay elements it needs to be really great. But this developer's track record isn't there, so what we've got here is a game with a translation bad enough that it effectively breaks the game.
Overall, Omega Quintet is a game that good-naturedly tries to punch above its weight.
Hiragana Pixel Party is a game with an identity crisis – it's too shallow to be a serious learning tool but it's too serious about learning to be just fun.
Road to the Olympics is a solid addition to Steep.
This is one of the more unheralded Super Nintendo JRPGs, but the update is of a high quality, and while I don't think it's a classic example of the genre by any means, it is still a very enjoyable game. A clean, enjoyable combat system, plenty of enemies to fight, and a bit of exploration and puzzle solving on the side; this is the kind of classic JRPG experience that I'll never get tired of.
It's Worms, and Team 17 has done a good job in restraining itself this time around so that the only gimmicks within the game genuinely add to it. What's important to note here is that the Nintendo Switch is absolutely perfect for Worms, and that fact alone makes this the best entry in the series in years.
In short, SeaBed is a beautiful game. Some pacing issues aside, it's a poignant exploration of love and heartbreak that manages to feel both grounded and ethereal. One thing's for sure: this isn't a game I'll forget in a hurry.
Overall I found Dead Rising 4: Frank's Big Package better put together than the original release.
There's nothing of value in Wonder Boy Returns. It's the weakest platformer I've played for years, and were it a free Flash game, as it so closely resembles, I still wouldn't recommend it.
Yōdanji is eminently playable, and perfect for short bursts in between more meaty games.
As someone who has every intention on buying his own pinball table at some point (or, hopefully, more than one), the appeal of having real pinball experiences is such that I'll buy all of the tables in Stern Pinball Arcade, but it's lacking the features and robustness to allow it to properly compete with Pinball FX 3, and the lack of leaderboard features just kills its long term appeal.
Battlestar Galactica: Deadlock serves a particular niche; it's for people who are both strategy game fans and Battlestar Galactica fans. I don't know how many of us are out there, but I hope there's enough that the entire development team gets rewarded for the excellent work that they've done. Yes it's a budget game and a really authentic Battlestar Galactic experience really should also have solo flight and ground missions, but as a complement to the overall franchise, I couldn't ask for more. This game is brilliant.
The actual experience of playing the game is so much better. Pinball runs smoothly on the Switch, and it's even possible to flip the console to a vertical orientation so you can play the game with a form factor that more closely approximates the shape of actual pinball tables.
Although short in duration (my meticulous approach lasted two hours plus), and it really needed more to the game for the kind of story that it was telling, Attentat 1942's poignancy managed to stir me on several occasions, and its ending in particular was touching.