The amount of content between cards, relics, potions, events, and enemies is staggering and the replay value is through the roof. I believe Slay the Spire has some of the tightest mechanics of any game I’ve played, where everything just works and pieces of its design fit together perfectly. I can’t recommend the game enough for card game or roguelike fans.
It is deep, fun and has extremely high replay value. It's disappointing that the multiplayer has a couple of hiccups but the AI is solid and provides a good challenge with plenty of entertainment. Whether you're playing a custom scenario or the campaign, you are in for a good time. Planetfall may end up being my personal game of the year and I can't recommend it enough. Especially for console players who rarely get these type of games. If you like strategy or grid-based tactics, buy it immediately, you won't regret it.
Going Under might lack the replay value of other rogue-lites, but it makes up for it in charm, detail, and theme with great enemy variety, solid gameplay, and well-designed boss fights. Top it off with a small yet well written humorous story, and you have a game worth interning for.
Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren't in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.
In my opinion, Sea of Thieves was always a great game, if a bit bare bones. But after a year of updates, it’s now the fleshed out pirate game we deserve and more updates are in the pipeline. If you can reconcile yourself with what the game is, which is a game about piracy, you will have a wonderful time. It is an experience you likely can’t find in another game. If you’re looking to sail the seas in peace, you should look elsewhere. Now get out there and get that booty!
The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.
Sundered is a platformer that I feel will ruin a lot of other platforming games for me. While it's not perfect, it does a lot of things nearly perfect and its visuals keep your eyes entertained while your brain engages with the rest of it. It had some of the repetition fallbacks of other Metroidvania games but is otherwise extremely solid.
The Division 2 is pretty to look at, detailed and mechanically strong. It's extremely content heavy to the end and more importantly beyond the end. It is the top of the line looter shooter of choice right now and it raises the bar for the genre. Its story and voice acting are disappointing and it has a couple of small design flaws, but they hardly make a dent in an otherwise brilliant game.