Bloody Disgusting
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Despite some small grievances with it, I still believe Luigi's Mansion 3 is one of the best Nintendo Switch exclusives to date. It's full of fun, humor, joyous discoveries, and clever design. It's atmospherically spooky in patches, and doesn't quite feel as creepy as the original did, but there's a commitment to throwing up all sorts of crazy takes on ghosts that is so very Nintendo.
For as long as I recall, MediEvil has been a crucial part of my gaming upbringing. It was the first game I ever played; I remember spending long weekends with my dad trying to beat a level. I remember using our horrible dial-up internet to look up cheat codes. I even remember going around the school playground shouting at the other children and muffling my voice like Sir Dan. This is for the fans and it’s not very accessible to anyone outside of that circle. Regardless, it was a big treat to see Sony has not entirely given up on the franchise, and if there’s enough interest, may consider developing a new game altogether.
The experience of the game is aptly kind of like going to your high school reunion. It's a little bit awkward and you have to go talk to the people you're less thrilled to see in order to find the ones you're really interested in catching up with, but it's got some high points that make it worthwhile, even if it's not quite as memorable as you thought it would be. And much like the reunion, the runtime feels just long enough that it doesn't overstay its welcome significantly, allowing you to move on with your life afterward. If you miss the days of horror game having adventure game-style puzzles, then give Worse Than Death a try, just don't be expecting anything overly substantial in the scare department.
Afterparty falls short of the standard that Night School set with Oxenfree. While it boasts a strong setting and brilliant set-up, it leans heavily on writing that just isn’t strong enough to shoulder the load. I still can’t wait to see what Night School does next, but Afterparty feels like a watered-down take on Oxenfree. Here’s hoping they can mix up something a little stronger for the next round.
Generally, though, The Park is an effective experience. It avoids the first-person horror genre’s worst habits while conveying an engaging story. It leans hard on horror tropes (and fails to interrogate well-trod stereotypical presentations of mental illness) but manages to unearth something potent in the process. Your mileage will certainly vary; roller coasters are thrilling for some, nauseating for others. I enjoyed this ride.
Zombieland: Double Tap – Road Trip does have the feel of a good party game. Its variety of enemies and weapons, as well as the flow of combat, all lend itself to a consistent ride of adrenaline. But even if you ignore the sometimes cringy elements of its voice acting, there’s just not enough content for such a basic experience to justify the price of Zombieland: Double Tap – Road Trip.
It’s a game that keeps on giving as you can miss so much depending on your choices, and in that sense, it’s very much got a classic game feel to it. It’s a mixture of eras poured into a satirical sci-fi romp and it’s such a joy to experience. The Outer Worlds may not be exactly what I thought it would be, but I’m so glad it turned out to be what it is.
SUPERHOT is one of the most interesting gaming fusions of the decade, and it’s been pulled off spectacularly. It leaves you wanting more, which is exactly what it should do. On Switch, its bite-sized action set-piece puzzles have found their most natural home.
Trine 4 isn’t a reinvention then, rather a return to that which made the series work in the first place. That alone was absolutely necessary after the misstep of the previous entry. There are times I wished there was a teensy bit more ambition with combat and platforming, but the meat of Trine 4 is the puzzles, and that is some pretty succulent meat.
Overall, I’d say Blasphemous is a must-play if you’re a fan of Souls-like adventuring, classic Metroidvania or if you just want to set off on a dark pilgrimage to unholy lands. There may be a few issues that hinder the experience here and there (some of which are supposedly being patched as we speak), but this is still one of my favorite gaming experiences of 2019, and I think horror fans will especially appreciate the work that went into crafting this terrifying world.
If you’ve played Sniper Elite 3 before, there’s not a whole lot new to this latest version beyond the motion controls and portability, but in fairness, that’s as significant an update you can get without changing the game’s base structure. There’s no doubt we’ll be getting more of this series on Switch in the future, and hopefully, that will include the next Zombie Army spinoff. For now, having another round of Nazi skull-exploding sniper shots playing out in slow motion X-Ray form shows it never gets old, no matter what the format.
Stygian is a good role-playing game, particularly if you’re the type who can really get into your character. There’s plenty to read and lots of information to take in, this isn’t a game that will please the adrenaline junkies, but if atmosphere and a feeling of reward through solving mysteries sound good then this is one to pick up.
Mostly, Code Vein is underwhelming. It’s highly stylish, and has some really good enemy design and gameplay options, but more could have been done with the pitch of ‘Anime Vampire Action RPG’. This effort sadly falls short of its potential and somehow makes a gore-soaked game about vampires a bit boring.
Most of what this game has to offer hasn’t changed since 2012. It’s more Borderlands. Decide how you feel about that.
These are still pretty minor grievances because all The Surge 2 really needed to do to be an improvement was to be a bit more interesting, and it's definitely that. Refined combat, an intriguing and varied place to explore, and just more variety, in general, are huge contributors to The Surge 2's success as a hardcore action RPG and as a sequel. It's not ripping up any rulebooks or striking out with all that much fresh ambition, but it is a supremely confident followup to a bang average game.
I enjoyed my time with Daymare. It’s a nice homage to the horror games of yesteryear, I would say however that the game feels a little short, (there’s an achievement for completing the game in under 4 hours which you’re absolutely not going to do on the first playthrough) but any negatives I’ve mentioned don’t affect the overall enjoyment and excitement that the game brings. It’s jumpscare horror done well, for the first release from an independent studio I’d say it was a good effort, and should Invader Studios continue down the horror route they will no doubt be ones to watch out for at some point. If you have ever enjoyed any survival horror games and/or remember the 90’s you should pick this up; don’t expect anything new, but expect to have gory, tense fun navigating an already familiar environment.
It is Bloober Team’s least scary, least interesting game. There needs to be more to Blair Witch.
While the story can get a little too congested at times with its various topics, the effort to explore such issues makes for an experience with more depth and meaning. Faith is another step forward in a wild journey. The episode’s twist and turns offer a blend of exhilarating and heartbreaking moments, and is an experience that Life Is Strange fans can embrace as they continue forward with the brothers.
Sure, Man of Medan has a few rough edges, but it’s a confident first step in a new series of games. It keeps the core of what made people love Until Dawn and breathes fresh life into it by adding more depth to the branching narrative system, and including an excellent multiplayer side. A little more polish and a bit more bite to the game’s finale would be nice, but this is still a hugely entertaining slice of interactive horror that brings the thrilling uncertainty of other people’s decisions to the murder party.
Control consistently delivers the bizarre without trying too hard to be bizarre. It’s a weird, wonderful, and generally fantastic game that’s hampered by an unfortunate technical handicap.