Stygian: Reign of the Old Ones
Top Critic Average
Critics Recommend
Stygian: Reign of the Old Ones Trailers
Stygian: Reign of the Old Ones - Launch Trailer [Lovecraftian CRPG]
Stygian: Reign of the Old Ones - Release Date Trailer [Lovecraftian RPG]
Stygian: Reign of the Old Ones - Official Gamescom 2018 Trailer [Gameplay]
Critic Reviews for Stygian: Reign of the Old Ones
Stygian: Reign of the Old Ones has an interesting art direction and a good Lovecraftian inspiration, but seems to be split in half between its nice all-around RPG mechanics and a slow and not very engaging turn-based strategic combat.
Review in Italian | Read full review
If you are a fan of Lovecraft’s work, you are doing yourself a huge disservice by not checking this one out.
While not recommended for casual gamers, anyone who can look past some technical imperfections and appreciate well-executed tabletop-style role playing mixed with cosmic horror will get at least a dozen enjoyable hours out of Stygian: Reign of the Old Ones.
Faithfully adapted, bristling with depth, beautifully written and gorgeous to look at, Stygian: Reign of the Old Ones is a fantastic role-playing game that's hampered by a frustrating and tedious combat system that is sure to turn many players away in the early goings.
Stygian: Reign of the Old Ones will not reveal all of its secrets, but it's an amazing ride all the way through.
Stygian: Reign of the Old Ones is a fantastic RPG. The story is interesting, the characters are unique, the quests are varied, and the systems run deep. There are a variety of different ways to play this game and I can't wait to jump back in and explore some new paths. This is one nightmare I highly recommend.
Stygian: Reign of the Old Ones is a treat for die-hard Cthulhu fans. The thick, heavy atmosphere of Lovecraft’s stories drips out of every pixel. It’s a pity that I couldn’t ignore tons of bigger and smaller bugs (abysmal game stability included) that halted all the fun.
Review in Polish | Read full review
This game delivers a deep RPG experience where the various choices you make, both in character creation and in gameplay, have a bearing on what happens and how you need to go about completing tasks. There are general guidelines of what needs to be done but not a whole lot of direction on how to do those things, which leaves a lot of room for creativity.