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The Madrid studio Out of the Blue proposes a revision of The Truman Show that offers an exhaustive thematic reflection that goes far beyond its initial reference.
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One More Level returns with a sequel that builds on the good foundations of the original to build a game as demanding as it is solid and deep.
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Croteam returns to its universe of puzzles and philosophy with a sequel that sometimes makes you miss the solitude of the original.
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Tequila Works delves into the relationship of Runeterra's characters with a simple, warm game with the sensitivity that characterizes the studio.
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As an intermission or appetizer before the next big installment of the series, the Ryu ga Gotoku Studio Studio pays tribute to Kazuma Kiryu with a minor but hard to resist installment.
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Nintendo turns its longest-running series upside down with an installment filled to the brim with happy ideas and moments of understated luxury, a celebration of the "vital importance" of level design.
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The new work from Stuffed Wombat challenges the conventions of immersive sims with a game that rewards our desire to experiment over winning.
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The new Brainwash Gang disguises itself as a "normal game" to explore, perhaps more deeply than ever, the themes that have obsessed the Madrid-based studio since its beginnings.
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Turn 10's racing game returns with a very solid proposal that has a lot at stake in the medium and long term.
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The new game from Doinksoft is more ambitious than Gato Roboto, without losing the humility, intelligence and precision that characterized its debut.
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Sabotage Studio enhances the essence of JRPGs with a title that goes beyond the referential and manages, on its own merits, to become an instant classic of the genre.
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The second project from the ZeroRanger studio applies its bold approach to video game design to puzzle games, creating one of the most enigmatic and exciting experiences of the year.
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The Game Kitchen gets it right with the new features when it comes to building a sequel that learns from the first Blasphemous to improve everything they did back in 2019.
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Precise combat combined with a good dose of chaos is the main attraction of En Garde!, but not its only bright point.
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The new game from Deconstructeam (The Red Strings Club; Gods Will Be Watching) is a true work of maturity in which the studio transcends its own references, without hiding them or turning its back on them.
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With its intelligent puzzles and interesting narrative, Sad Owl Studios' puzzle game leaves a lasting impression and resonates beyond its brief collection of levels.
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Capcom's classic game is back with a new installment that combines technical and competitive gameplay with new mechanics and modes to open up to new audiences.
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A game full of personality but that not always knows how to execute some of its most differential ideas, those that separate it from being simply a hack and slash "from the creators of".
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The new title from Intelligent Systems treats its story as a compromise that must be quickly broken out of by resorting to the oldest commonplaces within the genre.
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It's an uncomfortable and paradoxical feeling, in my case (I like that it's a closed game, but I'd also like it to be infinite), but I have a feeling it's also a good sign: I won't be uninstalling Slay the Spire, that's for sure, but I can imagine playing Mahokenshi until Steam's hour counter reaches three figures as soon as the context is right.
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