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Days Gone is a mixed bag. Oregon is beautiful, and the impact of the freakers on the world dynamics are quite thrilling. The driving and shooting are pretty satisfying, and the game has enough content to last 50-60 hours in a normal playthrough. But even though the game is fun, it is not without quite a few flaws that reduces its quality.
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Planet Alpha is an interesting experience. Its astonishing visuals and sound track are a treat, and end up making up for the limited gameplay, which has its moments.
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Wolfenstein II ended up being a good experience with some problems I could not look past. The base gameplay is a lot of fun, the narrative has its own charm, and Mick Gordon's score is incredible. However, its lazy post game, poor difficulty balance, and the disappointing 2nd story act left a sour taste in my mouth. It's a good game... that could've been great.
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Like a Dragon: Infinite Wealth is a sequel and a half to Yakuza: Like a Dragon, filled with great content and a very much improved combat system. That said, its narrative frustrated me, the story doesn't really decide what it wants to be or say and it ends up disrespecting its characters and the sacrifices they made throughout the game.
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Brothers is a good remake of an overlooked gem of the 7th generation of consoles, boasting a graphical overhaul that completely transforms some of the areas, and some new little secrets make it worth the play for both new and old players alike, that said, some technical problems were a bummer.
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Like a Dragon Gaiden is a fun but mostly inconsequential entry in the series. The shorter main campaign actually makes it more enjoyable as the expansive side content makes up for it. As a fan, I enjoyed the game but it's pretty clear that its main objective is just to keep us invested on the upcoming Infinite Wealth.
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Viewfinder explores an interesting concept that greatly uses perspective to build entertaining puzzles that do some really interesting things, but in the end I left the experience with the feeling that more could have been done, and some of the new mechanics introduced towards the end don't really get to shine.
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Final Fantasy XVI certainly excels in spectacle, boasting superb boss fights with a great combat system and narrative, but the quieter moments outside of those big scenes end up mostly uninteresting and boring with RPG elements that feel mostly inconsequential.
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Bayonetta Origins: Cereza and the Lost Demon is a really fun metroidvania and a possible new franchise in the making but dragged down by an awful map system that does more harm than good.
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Wo Long is definitely a good Soulslike, with addicting combat and epic encounters, but an uneven parry and level design drag the experience down.
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Mario + Rabbids: Sparks of Hope remains a great game like its predecessor, but with tons of changes, some really good while others make the experience feel less consistent.
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With a surprisingly branching narrative, satisfyingly intense combat and an amazing soundtrack, Triangle Strategy is a great treat for Tactical RPG fans, but the lack of customization and ways to meaningfully improve your character drag the experience down a bit.
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There's no denying that Metroid Dread is a solid game. But I'm still disappointed at how safe the studio decided to play with this game. While the gameplay is solid, everything else is just "ok" and there's no innovation, leaving me feeling that the newest sequel to Metroid should've felt more influential on the future of the genre it popularized.
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A must buy for long-time fans of the Yakuza series. Lost Judgment is a game full of content, with an incredibly enjoyable combat system and a story that whilst does not land with both feet in its execution, still shows some touching moments.
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A visually charming adventure, with an unexpected challenging combat plagued by some technical issues and repetitive structure.
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Nier Replicant™ ver.1.22474487139... manages to fix the issues that plagued the original release, but the PC port introduces a few new ones that can thankfully be solved by mods. It is, however, a beautiful work with a truly great soundtrack that deserves its place as a great story-driven game.
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Village is a more action-focused evolution of Resident Evil VII. The combat is dynamic, the exploration is rewarding and its visuals can be stunning. Even though the game overstays its welcome and it doesn't improve on every aspect of the series, I'd still call it one of the best Resident Evil games yet.
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Ghost of Tsushima does not stray away from your typical AAA Open World game, but it does some small changes and improvements that make it a lot more pleasant and fun than other games in the genre. The game's combat is satisfying (the stealth is not), and it's got one of the most beautiful worlds I've ever had the pleasure to play in.
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Final Fantasy VII Remake boasts an incredibly fun combat system under a fantastic soundtrack and beautiful visuals. Unfortunately, the writing does not do its narrative any favors, and the game released with a fair share of issues.
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The Outer Worlds does a good job at filling the gap left by the Fallout series after its recent controversies. The game shines in its roleplay and dialogue. I loved every second I spent on Halycon, but I can't help but feel that there's an untapped potential the developers could've put more time into. Hopefully a possible sequel should raise the quality of many of its aspects, especially the narrative and combat.
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