Echo Boomer
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More confined and familiar to players from earlier eras of the series, Assassin's Creed Mirage doesn't always hit the level of polish and satisfaction promised. But once in autopilot, the resolution of its missions turns out to be enjoyable.
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Eternights can think with both heads, but when it decides to be serious, it is endearing and has beautiful moments between the characters.
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A fantastic follow-up that directly addresses fan requests and feedback while also introducing intriguing elements to the Insomniac's Spider-Verse mythology.
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If Rockay City was more than its references, its gameplay could shine, but what remains are uninteresting modes and a failed attempt to inject some novelty into the roguelike genre.
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After Mortal Kombat 11 raised the bar for one of the most beloved arcade fighting sagas in history, Mortal Kombat 1 hits the reset button without compromising on quality.
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Between a visually boring game, lacking iconic locations and varied challenges, and with an extremely limiting campaign, Forza Motorsport may very well be the least exciting entry in the series.
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Cyberpunk 2077 reaches its peak with the addition of a spy-thriller that brilliantly closes an important era for CD Projekt.
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What could be an honest alternative to Forza Horizon 5, The Crew: Motorfest, despite being competent, still remains a shameless and unashamed imitation, without worthy improvements that justify the trip to Hawaii.
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Amidst so much ambition and empty space, it's the small stories and the discovery of new possibilities that do everything to keep us engaged.
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The Game Kitchen demonstrates a more mature and thoughtful approach in this sequel, which is, in almost every way, more fun and exciting than the original.
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A surreal and emotional journey through the heartland of the United States, amidst highways and ghosts.
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A tribute that spends so much time ripping-off that it forgets to convey something of substance.
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Those who seek for everything, loses everything. That's the fate of Ascendant Studios' first title.
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It's a game with a marble sliding through obstacle-filled worlds. Play it.
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Fires of Rubicon" doesn't spare players with its difficulty spikes, but its structure and incentives for combat make it one of the most accessible and enjoyable games from a post-Souls FromSoftware.
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An explosive burst of nostalgia brimming with style.
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Kanai Ward attracts both the adventure's protagonist and the player to a long and rainy night, where we go through challenging situations to help the most vulnerable achieve justice. We just need to have some tolerance for anime tropes.
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Stray Gods exchanges battles and some dialogues for dynamic music, in an experience full of charm, but with an inconsistent and at times, forced direction.
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GYLT falls short of expectations despite promising so much. The theme is strong, but the game relies on clichés and predictable plot twists instead of making a genuine effort to be impactful and memorable in its portrayal. It feels like a minimal attempt to address a powerful theme, and as a result, the good intention gets lost, and the theme becomes diluted by the gameplay.
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Venba is a poem whose verses we interpret and feel in different ways. It is a sincere story about the life of a family, with its ups and downs, but there is harmony in its tragedy, humanized by the bond between Venba and Paavalan - the chapters often end with the couple lying down at the end of the day, discussing their problems and doubts - and by the conflict faced by Kavin as a child of immigrants.
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