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I can't speak for anime fans, but die-hard FromSoftware devotees, as well as those who thirst for a really good vampire game – currently a malnourished bunch – are both parishes to which I belong. And I suspect both will wish for more bite.
The Sojourn is a well-made puzzle game with a firm challenge and fresh mechanics layered in throughout, but the symbolism draped over it all is vague and boring.
Best enjoyed at a breezy remove, Borderlands 3 provides a punchy shooting experience, a massive open world, and some eye-rolling, adolescent humour.
Untitled Goose Game encapsulates the pleasure in poking fun without ever turning nasty. And you're a goose, which is great.
Everything works in concert in Sayonara Wild Hearts. It's sublime.
A formulaic Metroidvania with satisfying combat and a thick mood in the air, Blasphemous uses its pixel art style and fixation on religious iconography to establish a powerful vision of a forsaken world.
Headspun is intriguing and takes creative risks by blending genres together. It's a shame about those few missing links.
The Coalition has slightly fiddled with the formula, and whilst some adjustments need to be refined for future entries, Gears 5 is ultimately the gorgeous third-person shooter you want it to be.
Blair Witch is great at building tension and letting you get lost in its unforgiving forest, but sometimes it takes that too literally. It mostly overcomes that, however, thanks to your magic camcorder and superb pooch.
Ancestors: The Humankind Odyssey replicates the fumbling, trial-and-error progress of evolution, which often isn't fun, but there are monkeys in the game, and that is brilliant.
The fourth episode brings a welcome jolt of movement and energy, with an urgent pace and the introduction of a new, intriguing character. Some of the branching choices still feel shallow.
Man of Medan's story and characters fail to reach the heights of Supermassive's homage to the slasher flick, Until Dawn. The Dark Pictures Anthology isn't off to the greatest of starts.
Control is Remedy at its best: pulpy, weird, and immensely satisfying to play. Its setting is a potent concoction of '60s brutalist style and wacky sci-fi. Performance issues hamper the shootouts, and the characters are a little cold, but it's the setting and atmosphere that win the day.
Telling Lies expands on the concept Sam Barlow created with Her Story, with a web of intriguing characters and mysteries, but the more overblown aspects of its plot detract from the personal drama.
Wolfenstein Cyberpilot's formulaic combat and missions underwhelm, but the premise and the novelty are intriguing, offering a fresh slant on a dark vision.
Night call is thick with moody atmosphere and noir style; its writing is hit and miss, but it's tough not to be entranced by the central concept.
A wondrous world and keenly felt themes are slighted by unsubtle writing.
The Sinking City is well worth playing for the initial rhythm of its casework and the freshness of its setting, but its mechanics, like its mystery, end up flooded.
Judgment tinkers with the Yakuza template enough that it provides something for fans, as well as those who have always thought about visiting Kamurocho.
While the rewards in hidden areas aren't as satisfying as you might expect from a game like this, Gato Roboto's tense, creative boss battles with a talking rodent are an absolute delight.