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Wolfenstein Cyberpilot's formulaic combat and missions underwhelm, but the premise and the novelty are intriguing, offering a fresh slant on a dark vision.
Night call is thick with moody atmosphere and noir style; its writing is hit and miss, but it's tough not to be entranced by the central concept.
A wondrous world and keenly felt themes are slighted by unsubtle writing.
The Sinking City is well worth playing for the initial rhythm of its casework and the freshness of its setting, but its mechanics, like its mystery, end up flooded.
Judgment tinkers with the Yakuza template enough that it provides something for fans, as well as those who have always thought about visiting Kamurocho.
While the rewards in hidden areas aren't as satisfying as you might expect from a game like this, Gato Roboto's tense, creative boss battles with a talking rodent are an absolute delight.
Blood & Truth is an exciting shooter with some deft VR touches; its forgettable plot and characters are made up for by the intricate details of its world.
Credit must go to Bloober Team for setting a different course for its sequel; it's just a shame that it didn't bring the chills and scares that littered the last outing.
When you and your two pals are sharing item pick-ups, driving in each other's racing lines, and skimming past one another for a boost, Team Sonic Racing shines. It offers something different in the kart racing genre.
An exquisite atmosphere and fresh premise make up for some slightly obtuse puzzles. Observation brims with ideas and images that fill your head.
The satisfying action and relentless chaos of Rage 2 peppers a formulaic open world with thrills.
A Plague Tale: Innocence has some clunky writing in places, and its play gets stale after a time, but it prevails with a compelling mystery and a beautiful world.
Granted, the chase sequences are frustrating and the story falls a bit flat, but there's some wonderful attention to detail in Close to the Sun's environments, and tension is present even in the game's calmest moments.
Mortal Kombat 11 sees the franchise at its strongest yet, with finely-tuned scrapping and an ample amount of content providing one of the most rewarding fighting games of the generation.
Days Gone is a grim, beautiful B-movie; its action and writing are full of pulpy thrills, and by the end of it, I found myself liking a character called Deacon St. John – an achievement in itself.
Sekiro: Shadows Die Twice is the work of a studio at the height of its powers – beautiful, cruel, and moving.
Hypnospace Outlaw is a perfect recreation of what the internet once was, and in some ways still is: a glorious mess of friendship and anarchy. It's probably good we don't have auto-playing music anymore, though.
Shooting the bad men and tinkering with your loot in The Division 2 is good enough to keep you coming back to something that's regularly monotonous and lacks any real message.
RICO has a cracking central idea, but it's strained by awkward mission design, shaky performance, and a whippy aim that often misses the mark.
Devil May Cry 5 revels in its own gleeful stupidity, presenting a world in which the most valuable commodity is style.